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Drakengard (video Game)
''Drakengard'', known in Japan as is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. The game is the first installment of the ''Drakengard'' series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance. Takamasa Shiba and Takuya Iwasaki conceived the game as a hybrid between the popular ''Dynasty Warriors'' series and Namco's aerial combat game ''Ace Combat''. It was Shib ...
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Cavia (company)
was a Japanese video game developer. The company name was apparently an acronym for Computer Amusement Visualizer, although the company's web site also claimed it referred to caviar. The company was founded on March 1, 2000, and headquartered in Tokyo. Its shareholders included Amuse Capital, Tokuma Shoten, Tohokushinsha Film Corporation, Nippon Television Network Corporation, Tokyo FM Broadcasting, Mitsubishi Corporation, and Hayao Nakayama. Cavia was best known for the '' Drakengard'' series, the first title in the '' Nier'' series (a spin-off of the former) and two '' Resident Evil'' rail shooters: '' The Umbrella Chronicles'' and '' The Darkside Chronicles''. In October 2005, the company was sold to AQ Interactive, who became a holding company responsible for the management of subsidiary companies as well as sales and promotion of game software. The old company's game planning & development business was transferred to a newly established Cavia Inc. In July 2010, the ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Incest
Incest ( ) is sexual intercourse, sex between kinship, close relatives, for example a brother, sister, or parent. This typically includes sexual activity between people in consanguinity (blood relations), and sometimes those related by lineage (anthropology), lineage. It is condemned and considered immoral in many societies. It can lead to an increased risk of genetic disorders in children in case of pregnancy from incestuous sex. The incest taboo is one of the most widespread of all cultural taboos, both in present and in past societies. Most modern societies have laws regarding incest or social restrictions on closely consanguineous marriages. In societies where it is illegal, consensual adult incest is seen by some as a victimless crime. Some cultures extend the incest taboo to relatives with no consanguinity, such as Milk kinship, milk-siblings, stepsiblings, and adoptive siblings, albeit sometimes with less intensity. Third-degree relatives (such as half-aunt, half-nephew ...
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Human Cannibalism
Human cannibalism is the act or practice of Human, humans eating the Meat, flesh or internal organs of other human beings. A person who practices cannibalism is called a cannibal. The meaning of "cannibalism" has been extended into zoology to describe animals consuming parts of individuals of the same species as food. Early modern human, Anatomically modern humans, Neanderthals, and ''Homo antecessor'' are known to have practised cannibalism to some extent in the Pleistocene. Cannibalism was occasionally practised in Egypt during ancient Egypt, ancient and Roman Egypt, Roman times, as well as later during severe famines. The Island Caribs of the Lesser Antilles, whose name is the origin of the word ''cannibal'', acquired a long-standing reputation as eaters of human flesh, reconfirmed when their legends were recorded in the 17th century. Some controversy exists over the accuracy of these legends and the prevalence of actual cannibalism in the culture. Reports describing cannib ...
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Pedophilia
Pedophilia ( alternatively spelled paedophilia) is a psychiatric disorder in which an adult or older adolescent experiences a primary or exclusive sexual attraction to prepubescent children. Although girls typically begin the process of puberty at age 10 or 11, and boys at age 11 or 12, psychiatric diagnostic criteria for pedophilia extend the cut-off point for prepubescence to age 13. People with the disorder are often referred to as pedophiles (or paedophiles). Pedophilia is a paraphilia. In recent versions of formal diagnostic coding systems such as the DSM-5 and ICD-11, "pedophilia" is distinguished from "pedophilic disorder". Pedophilic disorder is defined as a pattern of pedophilic arousal accompanied by either subjective distress or interpersonal difficulty, or having acted on that arousal. The DSM-5 requires that a person must be at least 16 years old, and at least five years older than the prepubescent child or children they are aroused by, for the attraction to be d ...
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ASCII Media Works
, formerly , is a Japanese Publishing, publisher and brand company of Kadokawa Future Publishing headquartered in Nishi-Shinjuku, Shinjuku, Tokyo, Japan. It originally formed on April 1, 2008, as a result of a Mergers and acquisitions, merger between ASCII Corporation and MediaWorks (publisher), MediaWorks where MediaWorks legally absorbed ASCII. Despite this, the former president and CEO of ASCII, Kiyoshi Takano, became the first president and CEO of ASCII Media Works. It became an internal division of Kadokawa Corporation on October 1, 2013. The company specializes in publishing of books, entertainment and computer magazines, manga, and video games. ASCII Media Works is known for their brand magazines and book imprints which include such well-known magazines as ''Dengeki Daioh'', and ''Dengeki G's Magazine'', along with the company's main light novel publishing imprint (trade name), imprint Dengeki Bunko. Most of the company caters to the Japanese male otaku crowd, covering suc ...
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Watcher (angel)
A Watcher (Aramaic עִיר ''ʿiyr'', plural עִירִין ''ʿiyrin'', Greek: ἐιρ or ἐγρήγορος, '' egrḗgoros'') is a type of biblical angel. The word is related to the root meaning to be awake. It occurs in both plural and singular forms in the Book of Daniel, where reference is made to the holiness of the beings. The apocryphal Books of Enoch (2nd–1st centuries BC) refer to both good and bad Watchers, with a primary focus on the rebellious ones.Barker, Margaret. (2005) 987 "Chapter 1: The Book of Enoch", in ''The Older Testament: The Survival of Themes from the Ancient Royal Cult in Sectarian Judaism and Early Christianity''. London: SPCK; Sheffield Phoenix Press. Barker, Margaret (2005) 998 ''The Lost Prophet: The Book of Enoch and Its Influence on Christianity''. London: SPCK; Sheffield Phoenix Press. . Good watchers in Daniel In the Book of Daniel 4:13, 17, 23 ( ESV), there are three references to the class of "watcher, holy one" ("watcher", Aramai ...
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Dark Fantasy
Dark fantasy, also called fantasy horror, is a subgenre of fantasy literary, artistic, and cinematic works that incorporates disturbing and frightening themes. The term is ambiguously used to describe stories that combine horror fiction, horror elements with one or other of the standard formulas of fantasy. Definition A strict definition for dark fantasy is difficult to pin down. Gertrude Barrows Bennett has been called "the woman who invented dark fantasy". Both Charles L. Grant''The Greenwood Encyclopedia of Science Fiction and Fantasy: Themes, Works, and Wonders'', Volume 1, edited by Gary Westfahl, Greenwood Publishing Group, 2005. and Karl Edward Wagner are credited with having coined the term "dark fantasy"—although both authors were describing different styles of fiction. Brian Stableford argues "dark fantasy" can be usefully defined as subgenre of stories that attempt to "incorporate elements of horror fiction" into the standard formulae of fantasy stories. Stableford a ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Overworld
An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description An overworld or hub world is an area within a video game which connects its other levels or locations. The term can also refer to a safer area which players frequently return to, like a town. They are common in adventure games, role-playing games (RPGs), platformers, and dungeon crawlers. Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs). Hub worlds in single-player games are often used for worldbuilding, while hubs in multiplayer games are more purposed for storage for weapons and equipment, as well as restocking supplies. They serve as safe areas in between dangerous areas and quests where players can take on more passi ...
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Experience Points
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit an exuberant playing style. In fighting games, combo specifically indicates a timed sequence of moves that produce a cohesive series of hits, each of which leaves the opponent unable to block. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga and anime series ''Astro Boy'', to have a type of combo mechanic. When t ...
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