Doom Modding
''Doom'' WAD is the default format of package files for the video game '' Doom'' and its sequel '' Doom II: Hell on Earth'', that contain sprites, levels, and game data. WAD stands for ''Where's All the Data?''. Immediately after its release in 1993, ''Doom'' attracted a sizeable following of players who created their own mods for WAD files—packages containing new levels or graphics—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooter games. Thousands of WADs have been created for ''Doom'', ranging from single custom levels to full original games; most of these can be freely downloaded over the Internet. Several WADs have also been released commerce, commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer. There are two types of WADs: IWADs (internal WADs) and PWADs (patch WADs). IWADs contain the data necessary to load the game, while PWADs contain additiona ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Archive File
In computing, an archive file stores the content of one or more files, possibly compressed, with associated metadata such as file name, directory structure, error detection and correction information, commentary, compressed data archives, storage, and sometimes encryption. An archive file is often used to facilitate portability, distribution and backup, and to reduce storage use. Applications Portability As an archive file stores file system information, including file content and metadata, it can be leveraged for file system content portability across heterogeneous systems. For example, a directory tree can be sent via email, files with unsupported names on the target system can be renamed during extraction, timestamps can be retained rather than lost during data transmission. Also, transfer of a single archive file may be faster than processing multiple files due to per-file overhead, and even faster if compressed. Software distribution Beyond archiving, archi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Objective-C
Objective-C is a high-level general-purpose, object-oriented programming language that adds Smalltalk-style message passing (messaging) to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective application programming interfaces ( APIs), Cocoa and Cocoa Touch) from 1997, when Apple purchased NeXT until the introduction of the Swift language in 2014. Objective-C programs developed for non-Apple operating systems or that are not dependent on Apple's APIs may also be compiled for any platform supported by GNU GNU Compiler Collection (GCC) or LLVM/ Clang. Objective-C source code 'messaging/implementation' program files usually have filename extensions, while Objective-C 'header/ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GNU/GPL
The GNU General Public Licenses (GNU GPL or simply GPL) are a series of widely used free software licenses, or ''copyleft'' licenses, that guarantee end users the freedom to run, study, share, or modify the software. The GPL was the first copyleft license available for general use. It was originally written by Richard Stallman, the founder of the Free Software Foundation (FSF), for the GNU Project. The license grants the recipients of a computer program the rights of the Free Software Definition. The licenses in the GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. The GPL is more restrictive than the GNU Lesser General Public License, and even more distinct from the more widely used permissive software licenses such as BSD, MIT, and Apache. Historically, the GPL license family has been one of the most popular software licenses in the free and open-source software (FOSS) domain. Prominen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open-source software under the MIT License and similar permissive licenses. Purpose and abilities X is an architecture-independent system for remote graphical user interfaces and input device capabilities. Each person using a networked computer terminal, terminal has the ability to interact with the display with any type of user input device. In its standard distribution it is a complete, albeit simple, display and interface solution which delivers a standard widget toolkit, toolkit and protocol stack for building graphical user interfaces on most Unix-like operating syst ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Unix
Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others. Initially intended for use inside the Bell System, AT&T licensed Unix to outside parties in the late 1970s, leading to a variety of both academic and commercial Unix variants from vendors including University of California, Berkeley ( BSD), Microsoft (Xenix), Sun Microsystems ( SunOS/ Solaris), HP/ HPE ( HP-UX), and IBM ( AIX). The early versions of Unix—which are retrospectively referred to as " Research Unix"—ran on computers such as the PDP-11 and VAX; Unix was commonly used on minicomputers and mainframes from the 1970s onwards. It distinguished itself from its predecessors as the first portable operating system: almost the entire operating system is written in the C programming language (in 1973), which allows U ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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README
In software distribution and software development, a README file (computing), file contains information about the other files in a directory (file systems), directory or archive (computing), archive of computer software. A form of Software documentation, documentation, it is usually a simple plain text file called README, Read Me, READ.ME, README.txt, or README.md (to indicate the use of Markdown) The file's name is generally written in uppercase. On Unix-like systems in particular, this causes it to stand outboth because lowercase filenames are more common, and because the ls, ls command commonly sorts and displays files in ASCIIbetical, ASCII-code order, in which uppercase filenames will appear first. Contents A README file typically encompasses: * computer configuration, Configuration instructions * Installation (computer programs), Installation instructions * Operating instructions * A file manifest file, manifest (a list of files in the directory or archive) * Copyright ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Public Domain
The public domain (PD) consists of all the creative work to which no Exclusive exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly Waiver, waived, or may be inapplicable. Because no one holds the exclusive rights, anyone can legally use or reference those works without permission. As examples, the works of William Shakespeare, Ludwig van Beethoven, Miguel de Cervantes, Zoroaster, Lao Zi, Confucius, Aristotle, L. Frank Baum, Leonardo da Vinci and Georges Méliès are in the public domain either by virtue of their having been created before copyright existed, or by their copyright term having expired. Some works are not covered by a country's copyright laws, and are therefore in the public domain; for example, in the United States, items excluded from copyright include the formulae of Classical mechanics, Newtonian physics and cooking recipes. Other works are actively dedicated by their authors to the public domain (see waiver) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non- commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated. Types of shareware Trialware Trialware ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kevin Cloud
Kevin Cloud is an American video game artist. He graduated from LSU-Shreveport in 1987 with a degree in political science. Cloud acquired his first full-time job as a computer artist at Softdisk in 1985. He was hired by id Software on March 10, 1992 to work as an assistant artist to lead artist Adrian Carmack, where he remained to work on popular computer games such as '' Wolfenstein 3D'', '' Doom'', and '' Quake'', climbing the ranks of the company. Prior to his career at id, he was employed by Softdisk as an editorial director, where several other id founders worked. During that time he also worked as an illustrator for Softdisk's Commodore 64 disk magazine '' Loadstar''. Cloud was an artist and co-owner of id until the ZeniMax Media merger in 2009, where he now serves as a senior producer. Works All games Cloud has worked on were developed by id Software unless stated otherwise. References External links PlanetQuakeWars.net interview with Kevin Cloud''Kevin Cloud''prof ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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John Romero
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen: Beyond Heretic, Hexen'' (1995) and ''Quake (video game), Quake'' (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "Deathmatch (video games), deathmatch". Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS ''Daikatana'' (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. In 2003, Romero joined Midway Games as the project lead on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |