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Deneb Sector
''Deneb Sector'' is a supplement for the science fiction role-playing game '' Traveller'' that was created as a charity fundraiser in 1984. Although the authors had permission of the ''Traveller'' game designer to publish the unlicensed product, official ''Traveller'' material was released later the same year that superseded the material in this book. Contents ''Deneb Sector'' provides details of the planets and subsectors of the Deneb Sector. Unlike similar ''Traveller'' books published by Games Designers Workshop (GDW), which only contain planetary data, this book also contains ideas for adventure and the outline for an extended adventure on which to base a campaign. Publication history GDW first produced the science fiction role-playing game ''Traveller'' in 1977. Six years later, in 1983, Graham Staplehurst and David Hulks came up with the idea of creating and selling an unofficial ''Traveller'' book to raise money for the Save the Children Fund. Over the next year, Staple ...
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Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller (game designer), Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for ''GURPS'', D20 system, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. ''Traveller'' is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. The game is influenced by various literary works and emphasizes commerce, sociological stratification, and a mix of low and high technology. The setting is centered around the human-dominated Third Imperium, a feudalistic interstellar empire. Despite the focus on humans, the ''Traveller'' universe is cosmopolitan a ...
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Games Designers Workshop
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon''. The company disbanded February 29, 1996 after suffering financial troubles. Products Role-pla ...
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Save The Children Fund
The Save the Children Fund, commonly known as Save the Children, is an international non-governmental organization. It was founded in the UK in 1919; its goal is to improve the lives of children worldwide. The organization raises money to improve children's lives by creating better educational opportunities, better health care, and improved economic opportunities. It achieves this through several methods, including health, education, and protection programs. The organization has general consultative status in the United Nations Economic and Social Council. Origins Initial years The Save the Children Fund was founded in London, England, on 15 April 1919 by Eglantyne Jebb and her sister Dorothy Buxton in an effort to alleviate starvation of children in Germany and Austria-Hungary during the Allied blockade of Germany of World War I which continued after the Armistice. At the end of World WarI, images of malnourished and sick children ran throughout Europe. The Figh ...
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Imagine (game Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons & Dragons'' and ''Dungeons & Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarf'' lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagin ...
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Zine
A zine ( ; short for ''magazine'' or ''fanzine'') is, as noted on Merriam-Webster’s official website, a magazine that is a “noncommercial often homemade or online publication usually devoted to specialized and often unconventional subject matter”. Zines are the product of either a single person or of a very small group, and are popularly photocopied into physical prints for circulation. A fanzine (Blend word, blend of ''Fan (person), fan'' and ''magazine'') is a non-professional and non-official publication produced by Fan (person), enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share their interest. The term was coined in an October 1940 science fiction fanzine by Russ Chauvenet and popularized within science fiction fandom, entering the Oxford English Dictionary in 1949. Zines are popularly defined within a circulation of 1,000 or fewer copies; in practice, however, many are produced in editions of fe ...
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Marc Miller (game Designer)
Marc William Miller is a Wargaming, wargame and role-playing game Game design, designer and author. Early career After serving in the United States Army, U.S. Army, Miller continued his studies at Illinois State University in 1972 under the G.I. Bill. There he joined the ISU Game Club, created by Rich Banner and Frank Chadwick.DiceCast Special Holiday Interview Episodby Polymancer Studios. Podcast, includes interview with Marc Miller Banner obtained a grant that funded the printing of blank Hex map, hex sheets (suitable for making war-game maps). Adding new members Loren K. Wiseman and John Harshman, the ISU Game Club drafted a variety of designs. Some of these designs were derivatives of existing games, and had generic names like ''Guerre'' and ''Swamp''. while others were amalgamations, such as ''Triplanetary''. In 1973, after being convinced by Miller, Chadwick and Banner, Illinois State University created SimRAD (Simulation Research, Analysis, and Design), a college progra ...
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Atlas Of The Imperium
''The Atlas of the Imperium'' is a 1984 tabletop role-playing game supplement for '' Traveller'', written by Marc W. Miller, with a cover by Steve Ventners, and published by Game Designers' Workshop. One of the classic ''Traveller'' Modules series. Contents ''The Atlas of the Imperium'' is a supplement which features a comprehensive star-chart of the Third Imperium as well as the other nearby sections of space. Reception Craig Sheeley reviewed ''The Atlas of the Imperium'' in ''Space Gamer'' No. 73. Sheeley commented "''Atlas of the Imperium'' is a major disappointment. Unless the game stats for the systems presented in this supplement are published, you may as well populate the Imperium yourself and save the money." Frederick Paul Kiesche III reviewed ''The Atlas of the Imperium'' for ''Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and vari ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons & Dragons'' and ''Dungeons & Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarf'' lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagin ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a British designer and reviewer of roleplaying games (RPG), and a former company director. He is particularly known for his contributions to '''', '' Fighting Fantasy'', ''
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The Spinward Marches
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Role-playing Game Supplements Introduced In 1984
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ...
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