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Darius (series)
is a shoot 'em up video game franchise developed and published by Taito. The eponymous first game was released in February 1987 for arcades, and has since been followed by six sequels and several spin-offs. The series takes place during the events of a war between humans and the Belsar empire, which plot to destroy all that is left of mankind. ''Darius'' is known for its branching stage paths, upbeat soundtrack, and cute sea life-inspired enemies. Development The series first appeared in Japanese game centers in 1987, where ''Darius'' became known for its "colossal" triple-screen arcade machine setup and body-sonic seats. It was known as the first arcade game to combine "high-impact engineering" with "creative presentation". Compared to the technology of Ultra Panavision 70 in how the series utilized color, it also used an "innovative" branching stage format that allowed for multiple playthroughs to be different in major ways. The series is also known for its cute graphics, up ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such ...
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Video Game Franchise
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *'' 7th Dragon'' *'' The 7th Guest'' A *'' A Boy and His Blob'' *'' Ace Attorney'' *''Ace Combat'' *''ActRaiser'' *'' Adventure Island'' *'' Adventures of Lolo'' *'' Aero Fighters'' *''Aero the Acro-Bat'' *'' After Burner'' *''Age of Empires'' *'' Age of Wonders'' *''Airforce Delta'' *'' Alan Wake'' *'' Aleste'' *'' Alex Kidd'' *'' Alien Breed'' *''Alien Syndrome'' *''Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *''Alundra'' *''American McGee's Alice'' *''America's Army'' *''Amnesia'' *'' Amped'' *'' Angry Birds'' *''Animal Crossing'' *'' Anno'' *'' Anomaly'' *'' Another Century's Episode'' *'' Another Code'' *''Ape Escape'' *'' Arc the Lad'' *''Arkanoid'' *''ARMA'' *'' Armored Core'' *'' Army Men'' *'' Army of Two'' *''Art Acade ...
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PC Engine
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched in Japan to compete with Nintendo's Famicom, but its delayed U.S. debut placed it against the more advanced Sega Genesis and later the Super NES. The TurboGrafx-16 features an 8-bit CPU paired with dual 16-bit graphics processors, and supports up to 482 on-screen colors from a palette of 512. The "16" in the console’s North American branding was criticized as misleading. With dimensions of , the PC Engine remains the smallest major home console ever released. Games were initially released on HuCard cartridges, but the platform later supported additional formats requiring separate hardware: TurboGrafx-CD (''CD-ROM²'' in Japan) games on compact disc, SuperGrafx games on a new console variant, and LD-ROM² games on LaserDisc via the ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe and the United States. The machine was designed by English entrepreneur and inventor Sir Clive Sinclair and his small team in Cambridge, and was manufactured in Dundee, Scotland by Timex Corporation. It was made to be small, simple, and most importantly inexpensive, with as few components as possible. The addendum "Spectrum" was chosen to highlight the machine's colour display, which differed from the black-and-white display of its predecessor, the ZX81. Rick Dickinson designed its distinctive case, rainbow motif, and chiclet keyboard, rubber keyboard. Video output is transmitted to a television set rather than a ded ...
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Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST as well as the Macintosh 128K, Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS, with a desktop environment called Workbench (AmigaOS), Workbench. The Amiga 1000, based on the Motorola 68000 microprocessor, was released in July 1985. Production problems kept it from becoming widely available until early 1986. While ...
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Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available in July. It was the first personal computer with a bitmapped color graphical user interface, using a version of Digital Research's GEM (desktop environment), GEM environment from February 1985. The Atari 1040ST, released in 1986 with Megabyte, 1 MB of memory, was the first home computer with a cost per kilobyte of RAM under US$1/KB. After Jack Tramiel purchased the assets of the Atari, Inc. consumer division in 1984 to create Atari Corporation, the 520ST was designed in five months by a small team led by Shiraz Shivji. Alongside the Mac (computer), Macintosh, Amiga, Apple IIGS and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16 or 16/32-bit processors, 256 kilobyte, KB or more of RAM, and computer m ...
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Super Famicom
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Dariusburst
is a horizontal scrolling shooter developed by Pyramid and published by Taito. Forming part of the ''Darius'' series, it was released for the PlayStation Portable on December 24, 2009. Like previous ''Darius'' games, ''Dariusburst'' is an offbeat sci-fi shooter set in outer space with aquatic-themed (typically fish-shaped) robotic enemies. In keeping with tradition, the game also features branching paths instead of the linear progression found in most games of the genre. There are a total of 11 zones in the game, with 5 stages per run. A related arcade game, titled ''Dariusburst Another Chronicle'', was released in December 2010. An update, ''Dariusburst Another Chronicle EX'', was released in 2011. An enhanced port of the original game for iOS and Android devices, titled ''Dariusburst Second Prologue'', was released on February 10, 2012, and on October 24, 2015 in North America. An enhanced port of ''Another Chronicle'', titled ''Dariusburst Chronicle Saviours'', was released ...
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G-Darius
is a horizontally scrolling shooter arcade video game released by Taito in 1997. It is the fourth arcade installment of the '' Darius'' series and the first with three-dimensional polygonal graphics. A port to the PlayStation was published as ''G Darius''. Gameplay Much like previous installments in the ''Darius'' series, ''G-Darius'' is a horizontally scrolling shooter. While the game uses three-dimensional polygonal graphics, the gameplay is two-dimensional. The player controls a spaceship named the Silver Hawk and must battle enemies and avoid obstacles throughout the game's stages (referred to as "zones" in the game). The ship is armed with forward-firing missiles, small aerial bombs, and a protective force field. These can be upgraded by power-ups, in the form of large orbs, that are dropped by specially-colored enemies when they are destroyed. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destro ...
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Darius Gaiden
is a 1994 shoot 'em up, horizontal-scrolling shooter arcade game developed and published by Taito. The fifth entry in its ''Darius (series), Darius'' series, players control a starship named the Silver Hawk in its mission to destroy the Belsar empire before it wipes out the population of planet Darius. ''Gaiden'' adds several new features to the core concepts of its predecessors, including screen-clearing black hole bombs and the ability to capture mid-level bosses. The game has been ported to several consoles, including the Sega Saturn and PlayStation (console), PlayStation. Created by producer Hidehiro Fujiwara, ''Darius Gaiden'' was designed to show off the technological capabilities of Taito's then-new Taito F3 System, F3 System, an arcade board that utilized interchangeable cartridges. Though he had little exposure to the series, Fujiwara wanted to design a new ''Darius'' game that improved on its established concepts. The development team worked to retain many of the franch ...
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Darius Force
known as ''Super Nova'' in North America, is a horizontal scrolling shooter for the Super Famicom/SNES, released in 1993 and is part of the '' Darius'' series. Gameplay One main difference between this game and the rest of the ''Darius'' games is that the player can choose one of three Silver Hawks to play. The green one is the Silver Hawk of '' Darius''. The blue one is the Silver Hawk of ''Darius II''. The red one is a new prototype of Silver Hawk that exists only in this game. There are three power-ups in this game, which can be obtained in three ways: * Destroying a complete formation of ships like in ''Darius II'' and '' Darius Twin'' or amoebas. * Destroying a flashing meteor during a meteor rain. * Destroying a futuristic cage on the floor and/or ceiling of an area. The power-ups for this game are the red bubble (shot and bomb power up), the blue bubble (shield regenerate and level up), and the green bubble (randomly gives a bonus point or an extra ship). There is also ...
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Darius Twin
is a 1991 shoot 'em up, horizontal-scrolling shooter video game developed and published by Taito for the Super Nintendo Entertainment System. It is part of the ''Darius (series), Darius'' series. It was re-released for the Wii Virtual Console in Japan on April 13, 2010 and in North America on December 13, 2010. Gameplay Though similar to the arcade ''Darius'' entries, ''Darius Twin'' has slightly different gameplay features, most notably in the player's power-ups. Players collect weapon and shield power-ups from square shaped enemies that approach from the front and behind, but once players die after collecting a certain number of power-ups, the power-ups collected stayed with the ship post-destruction. Players 1 and 2 are allowed their own separate number of lives. There are no continues. The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons, blue regenerates and/or improves the force shield, orange ...
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