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Coplanar
In geometry, a set of points in space are coplanar if there exists a geometric plane that contains them all. For example, three points are always coplanar, and if the points are distinct and non-collinear, the plane they determine is unique. However, a set of four or more distinct points will, in general, not lie in a single plane. Two lines in three-dimensional space are coplanar if there is a plane that includes them both. This occurs if the lines are parallel, or if they intersect each other. Two lines that are not coplanar are called skew lines. Distance geometry provides a solution technique for the problem of determining whether a set of points is coplanar, knowing only the distances between them. Properties in three dimensions In three-dimensional space, two linearly independent vectors with the same initial point determine a plane through that point. Their cross product is a normal vector to that plane, and any vector orthogonal to this cross product through the ini ...
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Skew Lines
In three-dimensional geometry, skew lines are two lines that do not intersect and are not parallel. A simple example of a pair of skew lines is the pair of lines through opposite edges of a regular tetrahedron. Two lines that both lie in the same plane must either cross each other or be parallel, so skew lines can exist only in three or more dimensions. Two lines are skew if and only if they are not coplanar. General position If four points are chosen at random uniformly within a unit cube, they will almost surely define a pair of skew lines. After the first three points have been chosen, the fourth point will define a non-skew line if, and only if, it is coplanar with the first three points. However, the plane through the first three points forms a subset of measure zero of the cube, and the probability that the fourth point lies on this plane is zero. If it does not, the lines defined by the points will be skew. Similarly, in three-dimensional space a very small perturbat ...
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Parallel (geometry)
In geometry, parallel lines are coplanar straight lines that do not intersect at any point. Parallel planes are planes in the same three-dimensional space that never meet. ''Parallel curves'' are curves that do not touch each other or intersect and keep a fixed minimum distance. In three-dimensional Euclidean space, a line and a plane that do not share a point are also said to be parallel. However, two noncoplanar lines are called '' skew lines''. Parallel lines are the subject of Euclid's parallel postulate. Parallelism is primarily a property of affine geometries and Euclidean geometry is a special instance of this type of geometry. In some other geometries, such as hyperbolic geometry, lines can have analogous properties that are referred to as parallelism. Symbol The parallel symbol is \parallel. For example, AB \parallel CD indicates that line ''AB'' is parallel to line ''CD''. In the Unicode character set, the "parallel" and "not parallel" signs have co ...
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Polyhedron
In geometry, a polyhedron (plural polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is the convex hull of finitely many points, not all on the same plane. Cubes and pyramids are examples of convex polyhedra. A polyhedron is a 3-dimensional example of a polytope, a more general concept in any number of dimensions. Definition Convex polyhedra are well-defined, with several equivalent standard definitions. However, the formal mathematical definition of polyhedra that are not required to be convex has been problematic. Many definitions of "polyhedron" have been given within particular contexts,. some more rigorous than others, and there is not universal agreement over which of these to choose. Some of these definitions exclude shapes that have often been counted as polyhedra (such as the self-crossing polyhedra) or include shapes that are often not considered as valid p ...
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Scalar Triple Product
In geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product. Scalar triple product The scalar triple product (also called the mixed product, box product, or triple scalar product) is defined as the dot product of one of the vectors with the cross product of the other two. Geometric interpretation Geometrically, the scalar triple product : \mathbf\cdot(\mathbf\times \mathbf) is the (signed) volume of the parallelepiped defined by the three vectors given. Here, the parentheses may be omitted without causing ambiguity, since the dot product cannot be evaluated first. If it were, it would leave the cross product of a scalar and a vector, which is not defined. Properties * The scalar triple product is unchanged under a circular shift of its three operands (a, b, ...
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Non-collinear Points
In geometry, a line is an infinitely long object with no width, depth, or curvature. Thus, lines are one-dimensional objects, though they may exist in two, three, or higher dimension spaces. The word ''line'' may also refer to a line segment in everyday life, which has two points to denote its ends. Lines can be referred by two points that lay on it (e.g., \overleftrightarrow) or by a single letter (e.g., \ell). Euclid described a line as "breadthless length" which "lies evenly with respect to the points on itself"; he introduced several postulates as basic unprovable properties from which he constructed all of geometry, which is now called Euclidean geometry to avoid confusion with other geometries which have been introduced since the end of the 19th century (such as non-Euclidean, projective and affine geometry). In modern mathematics, given the multitude of geometries, the concept of a line is closely tied to the way the geometry is described. For instance, in anal ...
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Line (geometry)
In geometry, a line is an infinitely long object with no width, depth, or curvature. Thus, lines are one-dimensional objects, though they may exist in two, three, or higher dimension spaces. The word ''line'' may also refer to a line segment in everyday life, which has two points to denote its ends. Lines can be referred by two points that lay on it (e.g., \overleftrightarrow) or by a single letter (e.g., \ell). Euclid described a line as "breadthless length" which "lies evenly with respect to the points on itself"; he introduced several postulates as basic unprovable properties from which he constructed all of geometry, which is now called Euclidean geometry to avoid confusion with other geometries which have been introduced since the end of the 19th century (such as non-Euclidean, projective and affine geometry). In modern mathematics, given the multitude of geometries, the concept of a line is closely tied to the way the geometry is described. For instance, in analy ...
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Distance Geometry
Distance geometry is the branch of mathematics concerned with characterizing and studying sets of points based ''only'' on given values of the distances between pairs of points. More abstractly, it is the study of semimetric spaces and the isometric transformations between them. In this view, it can be considered as a subject within general topology. Historically, the first result in distance geometry is Heron's formula in 1st century AD. The modern theory began in 19th century with work by Arthur Cayley, followed by more extensive developments in the 20th century by Karl Menger and others. Distance geometry problems arise whenever one needs to infer the shape of a configuration of points (relative positions) from the distances between them, such as in biology, sensor network, surveying, navigation, cartography, and physics. Introduction and definitions The concepts of distance geometry will first be explained by describing two particular problems. First problem: hyperbol ...
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Cross Product
In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and is denoted by the symbol \times. Given two linearly independent vectors and , the cross product, (read "a cross b"), is a vector that is perpendicular to both and , and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product (projection product). If two vectors have the same direction or have the exact opposite direction from each other (that is, they are ''not'' linearly independent), or if either one has zero length, then their cross product is zero. More generally, the magnitude of the product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two per ...
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Geometry
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is called a '' geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts. During the 19th century several discoveries enlarged dramatically the scope of geometry. One of the oldest such discoveries is Carl Friedrich Gauss' ("remarkable theorem") that asserts roughly that the Gaussian curvature of a surface is independent from any specific embedding in a Euclidean space. This implies that surfaces can be studied ''intrinsically'', that is, as stand-alone spaces, and has been expanded into the theory of manifolds and Riemannian geometry. Later in the 19th century, it appeared that ...
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Matrix (mathematics)
In mathematics, a matrix (plural matrices) is a rectangle, rectangular array variable, array or table of numbers, symbol (formal), symbols, or expression (mathematics), expressions, arranged in rows and columns, which is used to represent a mathematical object or a property of such an object. For example, \begin1 & 9 & -13 \\20 & 5 & -6 \end is a matrix with two rows and three columns. This is often referred to as a "two by three matrix", a "-matrix", or a matrix of dimension . Without further specifications, matrices represent linear maps, and allow explicit computations in linear algebra. Therefore, the study of matrices is a large part of linear algebra, and most properties and operation (mathematics), operations of abstract linear algebra can be expressed in terms of matrices. For example, matrix multiplication represents function composition, composition of linear maps. Not all matrices are related to linear algebra. This is, in particular, the case in graph theory, of in ...
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Skew Polygon
Skew may refer to: In mathematics * Skew lines, neither parallel nor intersecting. * Skew normal distribution, a probability distribution * Skew field or division ring * Skew-Hermitian matrix * Skew lattice * Skew polygon, whose vertices do not lie on a plane * Infinite skew polyhedron * Skew-symmetric graph * Skew-symmetric matrix * Skew tableau, a generalization of Young tableau * Skewness, a measure of the asymmetry of a probability distribution * Shear mapping In science and technology *Skew, also synclinal or gauche in alkane stereochemistry *Skew ray (optics), an optical path not in a plane of symmetry * Skew arch, not at a right angle In computing * Clock skew Clock skew (sometimes called timing skew) is a phenomenon in synchronous digital circuit systems (such as computer systems) in which the same sourced clock signal arrives at different components at different times due to gate or, in more advanced ... * Transitive data skew, an issue of data synchronizati ...
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Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any ...
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