Cara Ellison
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Cara Ellison
Cara Ellison (born 28 September 1985) is a Scottish video game writer and critic. Journalism Ellison made regular contributions to publications PC Gamer, Unwinnable and Rock Paper Shotgun beginning in 2012. She has also written gaming related articles for New Statesman, Paste, Edge magazine and Kotaku and is a regular contributor to ''The Guardian'' gamesblog. From 2014 to 2015, Ellison wrote a bi-weekly column called S.EXE for Rock Paper Shotgun about the depiction of sex and romance in video games. She also contributed video game related articles to VICE UK in 2014. In 2013, Ellison won the Games Media Award 'Rising Star' for her work writing about games, and ''The Guardian'' placed her number ten in the 'Top 30 Young People in Digital Media' list 2014. In 2014, Ellison successfully sought funding on Patreon for her "Embed with" series, in which she became an itinerant games journalist, travelling the world and writing about the lives and processes of games developers. Gam ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and Joh ...
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Dishonored 2
''Dishonored 2'' is a 2016 Action-adventure game, action-adventure video game developed by Arkane Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4, and Xbox One. It is the sequel to 2012's ''Dishonored''. After Emily Kaldwin, Empress Emily Kaldwin is deposed by the witch Delilah Copperspoon, the player may choose between playing as either Emily or her Royal Protector and father Corvo Attano as they attempt to reclaim the throne. Emily and Corvo employ their own array of supernatural abilities, though the player can alternatively decide to forfeit these abilities altogether. Due to the game's nonlinear gameplay, there are a multitude of ways to complete missions, from non-lethal stealth to purposeful violent conflict. Ideas for ''Dishonored 2'' began while developing the downloadable content of its predecessor, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. The advancement of ...
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Women Video Game Designers
A woman is an adult female human. Prior to adulthood, a female human is referred to as a girl (a female child or adolescent). The plural ''women'' is sometimes used in certain phrases such as "women's rights" to denote female humans regardless of age. Typically, women inherit a pair of X chromosomes, one from each parent, and are capable of pregnancy and giving birth from puberty until menopause. More generally, sex differentiation of the female fetus is governed by the lack of a present, or functioning, SRY-gene on either one of the respective sex chromosomes. Female anatomy is distinguished from male anatomy by the female reproductive system, which includes the ovaries, fallopian tubes, uterus, vagina, and vulva. A fully developed woman generally has a wider pelvis, broader hips, and larger breasts than an adult man. Women have significantly less facial and other body hair, have a higher body fat composition, and are on average shorter and less muscular than men. Througho ...
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Video Game Critics
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Scottish Women Journalists
Scottish usually refers to something of, from, or related to Scotland, including: *Scottish Gaelic, a Celtic Goidelic language of the Indo-European language family native to Scotland *Scottish English *Scottish national identity, the Scottish identity and common culture *Scottish people, a nation and ethnic group native to Scotland *Scots language, a West Germanic language spoken in lowland Scotland *Symphony No. 3 (Mendelssohn), a symphony by Felix Mendelssohn known as ''the Scottish'' See also *Scotch (other) *Scotland (other) *Scots (other) *Scottian (other) *Schottische The schottische is a partnered country dance that apparently originated in Bohemia. It was popular in Victorian era ballrooms as a part of the Bohemian folk-dance craze and left its traces in folk music of countries such as Argentina ("chotis"Span ... * {{disambiguation Language and nationality disambiguation pages ca:Escocès ...
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Scottish Journalists
Scottish usually refers to something of, from, or related to Scotland, including: *Scottish Gaelic, a Celtic Goidelic language of the Indo-European language family native to Scotland *Scottish English *Scottish national identity, the Scottish identity and common culture *Scottish people, a nation and ethnic group native to Scotland *Scots language, a West Germanic language spoken in lowland Scotland *Symphony No. 3 (Mendelssohn), a symphony by Felix Mendelssohn known as ''the Scottish'' See also *Scotch (other) *Scotland (other) *Scots (other) *Scottian (other) *Schottische The schottische is a partnered country dance that apparently originated in Bohemia. It was popular in Victorian era ballrooms as a part of the Bohemian folk-dance craze and left its traces in folk music of countries such as Argentina ("chotis"Span ... * {{disambiguation Language and nationality disambiguation pages ca:Escocès ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Brian Mitsoda
Brian Mitsoda (also credited as B. Mitsoda and b mitsoda) is an American video game designer and writer best known for his work on the 2004 game '' Vampire: The Masquerade – Bloodlines''. He is the founder of DoubleBear Productions. Biography Early career and Black Isle Studios Brian Mitsoda earned a B.A. in English at Florida State University in 1997, moving out to Los Angeles to pursue a career writing for television and film. After playing the game ''Fallout'', he was inspired enough to look up the developer and apply for a job. This resulted in him entering the game industry as a quality assurance tester at Interplay in 1999. Shortly thereafter, he was promoted to designer/writer at Black Isle Studios, and took on the role of lead writer for ''TORN'', a PC RPG that used Monolith's Lithtech engine, and a modified version of ''Fallouts SPECIAL system. However, the title was cancelled in July 2001. Troika and Obsidian Around mid-to-late 2002, Mitsoda joined Troika Games, wh ...
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The Masquerade - Bloodlines 2
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Hardsuit Labs
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio, and acts as publisher for games from other developers. Paradox is best known for releasing historically themed strategy video games, especially grand strategy games, and has published strategy games in different settings, as well as games of other genres such as role-playing video games and management simulators. They typically continue development of their games after initial release with the creation of downloadable content, and are also known for creating games that are easy to mod ...
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Void Bastards
''Void Bastards'' is a science-fiction first-person shooter and roguelike video game developed by Australian studio Blue Manchu and published by Humble Bundle. It was released on May 28, 2019, for Microsoft Windows and Xbox One. Ports of the game for Nintendo Switch and PlayStation 4 were released on May 7, 2020. The game revolves around surviving in the dangerous Sargasso Nebula by boarding and salvaging materials from spaceships. It received generally positive reviews from critics, who praised its comic-book art style, dark humor, and gameplay, but criticized its lackluster story and replay value. Plot The main character is one of many rehydrated prisoners aboard a stranded personnel vessel, whose AI must rely on its dangerous cargo to obtain fuel for a final jump to its destination. Gameplay The game revolves around a procedurally generated structure, in which the player enters other ships, fights enemies and salvages materials to repair their own ship. If the player dies, ...
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