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Touhou Project Games
The , also known simply as , is a bullet hell shoot 'em up video game series created by Indie game, independent Japanese Doujin soft, soft developer Team Shanghai Alice. The team's sole member, ZUN (video game developer), Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, publishing 19 mainline games and 13 Spin-off (media), spin-offs since 1997. ZUN has also produced related Doujinshi, print works and Doujin music, music albums, and collaborated with developer Twilight Frontier on seven of the official spin-offs, six of which are fighting games. The first five games were developed for the Japanese PC-98 computer, with the first, ''Highly Responsive to Prayers'', released in August 1997; the series' signature mechanics were introduced in the second game, ''Story of Eastern Wonderland'' (also 1997). The release of ''Embodiment of Scarlet Devil'' in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, ...
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ZUN (video Game Developer)
, known professionally as ZUN, is a Japanese video game developer and composer, known for creating the ''Touhou Project'' Shoot 'em up#Bullet hell and niche appeal, bullet hell shoot 'em up video game series through his one-man doujin group Team Shanghai Alice. ZUN developed the first five ''Touhou Project'' games for the Japanese PC-98, NEC PC-9800 computer series, with the first, ''Highly Responsive to Prayers'', released in August 1997; the series' signature ''danmaku'' mechanics were introduced in the second game, ''Story of Eastern Wonderland'' (also 1997). The release of ''Embodiment of Scarlet Devil'' in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, including several spin-offs departing from the traditional bullet hell format. He has also collaborated with other circles to produce related Doujinshi, print works and Dōjin music, music albums. ''Touhou Project'' has become more particularly notable as a prominent source of Japanese ''dōjin'' ...
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Bullet Hell
, also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with '' Batsugun'' and initially limited to vertically scrolling shooters, bullet hell elements were later added to other genres. Pure bullet hell games remain a niche genre due to their high level of difficulty. History The origin of the bullet hell genre is attributed to Toaplan, a now-defunct Japanese video game studio that developed arcade shoot 'em ups. In 1993, the studio released '' Batsugun'', an innovative game that, after the first level, featured increasingly complex and hypnotic bullet patterns. In order to make the game more fair to players, only a small part of the player's ship served as the hitbox, rather than the entire vessel itself. This remains a tenet of bullet hell shooters, allowing players to navigate through seemingly impossible swarms of bullets. The company collapsed soon after, but form ...
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Doujin
In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music (Doujin music, ''doujin'' music), anime, merch, and video games (Doujin soft, ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that, of the 186¥ billion (US$1.66 billion) in revenue seen by the otaku industry in 2007, ''doujin'' sales made up 14.9% (US$274 million). Literary societies Literary circles first appeared in the Meiji period when g ...
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Miko
A , or shrine maiden,Groemer, 28. is a young priestess who works at a Shinto shrine. were once likely seen as Shamanism, shamans,Picken, 140. but are understood in modern Japanese culture to be an institutionalized role in daily life, trained to perform tasks ranging from sacred cleansing to performing the sacred dance. Appearance The Miko clothing, traditional attire of a is a pair of red (divided, pleated trousers), a white (a predecessor of the kimono), and some white or red hair ribbons. In Shinto, the color white symbolizes purity. The garment put over the during dances is called a . Traditional tools include the , the (offertory -tree branches), and the . also use bells, drums, candles, , and bowls of rice in ceremonies. Definition The Japanese words and ("female shaman" and "shrine maiden" respectively)Kokugo Dai Jiten Dictionary, Revised edition, Shogakukan, 1988. are usually written as a compound of the kanji ("shaman"), and ("woman"). was arch ...
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Moe Anthropomorphism
is a form of anthropomorphism in anime, manga, and games where '' moe'' qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical creatures), objects, concepts, or phenomena. In addition to ''moe'' features, ''moe'' anthropomorphs are also characterized by their accessories, which serve to emphasize their original forms before anthropomorphosis. The characters here, usually in a kind of cosplay, are drawn to represent an inanimate object or popular consumer product. Part of the humor of this personification comes from the personality ascribed to the character (often satirical) and the sheer arbitrariness of characterizing a variety of machines, objects, and even physical places as cute. This form of anthropomorphism is very common in '' otaku'' subcultures. With the exception of ''kemonomimi'' (which are human-like characters that have animal features), many ''moe'' anthropomorphizations started as '' dōjin'' efforts. An early for ...
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Bishōjo
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. characters appear ubiquitously in media including manga, anime, and computerized games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards characters is a key concept in the '' otaku'' (manga and anime fan) subculture. The development of the aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'', a realistic style characterized by ...
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Yōkai
are a class of supernatural entities and Spirit (supernatural entity) , spirits in Japanese folklore. The kanji representation of the word comprises two characters that both mean "suspicious, doubtful", and while the Japanese name is simply the Japanese transliteration or pronunciation of the Chinese term ''yaoguai, yāoguài'' (which designates similarly strange creatures), some Japanese commentators argue that the word ''yōkai'' has taken on many different meanings in Japanese culture, including referring to a large number of uniquely Japanese creatures. are also referred to as , or . However, most Japanese generally think of the two loose classes of spirits as highly different, although some academics and Shinto practitioners acknowledge similarities within the seeming dichotomy between the natures of them and most ''kami'', which are generally regarded as relatively beneficent in comparison, and class the two as ultimately the same type of spirits of nature or of a m ...
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Embodiment Of Scarlet Devil
is a 2002 bullet hell vertically scrolling shooter developed by Team Shanghai Alice. It is the sixth game in the ''Touhou Project'' series, and the first installment to be released for Microsoft Windows. The story follows either the ''miko'' Reimu Hakurei or the magician Marisa Kirisame as they battle enemies through the world of Gensokyo to find the cause of a red-colored mist which has covered the sky in the midst of summer. ZUN (video game developer), ZUN, the creator of the ''Touhou Project'' series, had planned to end the series after the release of ''Mystic Square'' in 1998. After graduating, ZUN started work at Taito as a game developer and composed music for games created by Amusement Makers, publishers of the original five ''Touhou Project'' games released for the aging PC-98 computer. Leaving Amusement Makers in 2001 but remaining at Taito, he formed the one-man ''doujin'' circle Team Shanghai Alice, initially applying as a music circle to the 61st Comiket. After being ...
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