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Strategy Games
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in the ''Total War'' video game series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strateg ...
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Chess Set
A chess set consists of a chessboard and White and Black in chess, white and black chess pieces for playing chess. There are sixteen pieces of each color: one King (chess), king, one Queen (chess), queen, two Rook (chess), rooks, two Bishop (chess), bishops, two Knight (chess), knights, and eight Pawn (chess), pawns. Extra pieces may be provided for use in Promotion (chess), promotion, most commonly one extra queen per color. Chess boxes, chess clocks, and chess tables are common pieces of chess equipment used alongside chess sets. Chess sets are made in a wide variety of styles, sometimes for ornamental rather than practical purposes. For tournament play, the Staunton chess set is preferred and, in some cases, required. Human chess uses people as the pieces. Blindfold chess may be played without any set at all. Middle Ages sets The oldest chess sets adopted abstract shapes following the Muslim traditional sets of the shatranj game. These pieces evolved with time, as more details ...
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Chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ...
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Counter (board Wargames)
A counter is usually a small cardboard square moved around on the map of a board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ... to represent relevant information or determine certain things. The first wargame based on cardboard counters was '' War Tactics or Can Great Britain Be Invaded?'' invented by Arthur Renals of Leicester in 1911.Christopher Lewin, ''War Games and their History'', Chapter 8, Fonthill Media, Stroud (GB) 2012, The first wargame bringing counters to a mass-market was ''Tactics'', invented by Charles S. Roberts in 1952. Traditional wargames typically have hundreds of counters ('' The Russian Campaign'', 225; '' GI: Anvil of Victory'', 856; '' Terrible Swift Sword'', 2,000). '' Squad Leader'' had counters of different sizes: 520 -inch counters and 19 ...
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Miniature Wargaming
A miniature wargame is a type of wargame in which military units are represented by Miniature model (gaming), miniature physical models on a model battlefield. Miniature wargames are played using Toy soldier, model soldiers, vehicles, and artillery on a model battlefield, with the primary appeal being recreational rather than functional. Miniature wargames are played on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is immersion, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Models' dimensions and positioning are crucial for measuring distances during gameplay. Issues concerning sc ...
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Wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4 ...
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Kriegsspiel 1824
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible and manage hidden information. After Prussia's impressive victory over France in the Franco-Prussian War, other countries began designing similar wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imagina ...
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Strat-o-Matic
Strat-O-Matic is a game company based in Glen Head, New York, that develops and publishes sports simulation games. It produces tabletop baseball, American football, basketball, and ice hockey simulations, as well as personal computer adaptations of each, but it is primarily known for its baseball game. History Strat-O-Matic began as a company in 1961, when Hal Richman, a Bucknell University mathematics student, began selling an early version of his baseball tabletop game out of his basement, buying advertising space in ''Sports Illustrated'' to aid sales. Richman lost money until 1963, when his decision to release a game containing one card for each player in Major League Baseball resulted in greatly increased sales. Richman later released a football game in 1968, an "advanced" baseball game in 1972, a basketball game in 1973, and a hockey game in 1978. Strat-O-Matic's statistical research and game development methods are implemented with the intent of replicating athletes' abi ...
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Diceball!
''Diceball!'' is a board game in which two players roll dice to simulate a baseball game, one representing the visiting team and the other the home team. Both players use the dice to throw the baseball from the mound to the plate and field the ball on defense. Diceball! was designed to mirror the statistical reality of baseball. A regular game of Diceball! without extra innings lasts about 45 minutes. History The game was designed in 1979 on a pizza box by a 16-year old Daniel Girard from Rawdon, Québec, while the Montreal Expos were chasing the pennant in the National League. Girard brought his game to his high school, where he organized tournaments with other students. Given the popularity of the game in his school, Girard also brought his game to university where it also became popular. The interest created by the game was noticed by entrepreneur Louis Desjardins, who launched the game with Girard. Gameplay and rules To start the game, the visiting team puts a pawn (as a ...
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Abalone (board Game)
''Abalone'' is a two-player abstract strategy board game designed by Michel Lalet and Laurent Lévi in 1987. Players are represented by opposing black and white marbles on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board. ''Abalone'' was published in 1990 and has sold more than 4.5 million units. The year it was published it received one of the first Mensa Select awards. It is currently sold in more than thirty countries. Gameplay Rules The board consists of 61 circular spaces arranged in a hexagon, five on a side. Each player has 14 marbles that rest in the spaces and are initially arranged as shown below, on the left image. The players take turns with the black marbles moving first. For each move, a player moves a straight line of one, two or three marbles of one color one space in one of six directions. The move can be either ''broadside / arrow-like'' (parallel to the line of marbles) or ''in-line / in a line'' (se ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, bridge tournaments, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among Old Age, seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are to the players; then the players ''call'' (or ''bid'') in an seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to exchange infor ...
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Stratego
''Stratego'' ( ) is a Strategy game, strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual Army officer ranks, officer and soldier ranks in an army. The pieces have Napoleonic Wars, Napoleonic wikt:insignia, insignia. The objective of the game is to either find and capture the opponent's ''Flag'' or to capture all movable enemy pieces that the opponent cannot make any further moves. ''Stratego'' has simple enough rules for young children to play but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century France, French game named ''L'Attaque'' ("''The Attack''"), and has been in production in Europe since World War II and the United States since 1961. There are now two- and four-player versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different . The Internationa ...
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Sequence (board Game)
Sequence is an Abstract strategy game, abstract strategy tabletop party game. ''Sequence'' was invented by Douglas Reuter. They originally called the game ''Sequence Five''. He spent years developing the concept, and, in June 1981, granted Jax Ltd. an exclusive license to manufacture, distribute and sell the board game ''Sequence'' and its subsequent variations. The game was first sold in a retail store in 1982. In 2017, Goliath Game Company bought Jax, and in early 2018 also bought all licensor rights and now owns 100% of the game ''Sequence''. Doug Reuter is acknowledged as the inventor of ''Sequence'' on all newly produced copies of the game - both on the box and in the printed rules. Objective The object of the game is to form a row of five Casino token, poker chips, called a sequence, on the board by placing the chips on the board spaces corresponding to cards played from the player's hand.Board Game Geek http://boardgamegeek.com/boardgame/2375/sequence Equipment Playing B ...
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