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GoldSrc Games
GoldSrc (pronounced "Gold Source"), sometimes called the ''Half-Life'' engine, is a proprietary game engine developed by Valve Corporation, Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine, ''Quake'' engine. It made its debut in 1998 with ''Half-Life (video game), Half-Life'' and powered future games developed by or with oversight from Valve, including ''Half-Life'' Expansion pack, expansions, ''Day of Defeat'' and games in the Counter-Strike (series), ''Counter-Strike'' series. GoldSrc was succeeded by the Source (game engine), Source engine with the releases of ''Half-Life (video game)#Ports and remakes, Half-Life: Source'', ''Half-Life 2'', and ''Counter-Strike: Source'' in 2004. Development The basis of GoldSrc is the engine used in the video game ''Quake (video game), Quake'', albeit with heavy modification by Valve. While the engine served as the basis for GoldSrc, Gabe Newell said that a majority of the code used in the engine was cr ...
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Half-Life (video Game)
''Half-Life'' is a 1998 first-person shooter, first-person shooter game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life (series), ''Half-Life'' series. The player assumes the role of Gordon Freeman, a scientist who must escape from the Black Mesa Research Facility after it is overrun by Extraterrestrials in fiction, alien creatures following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles. Valve was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Unlike other games at the time, the player has almost uninterrupted control of the player character; the story is mostly experienced through scripted sequences rather than cutscenes. Valve developed the game using GoldSrc, a heavily modified version of the Quake engine, ''Quake'' engine, licensed from id Software. The ...
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