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Gacha Games
A is a game, typically a video game, that implements the machine style mechanics. Similar to loot boxes, Games as a service, live service gacha games entice players to spend Virtual economy, in-game currency to receive a random in-game item. Some in-game currency generally can be gained through game play and staying up-to-date, and some by purchasing it from the game publisher using real-world funds. Most common gacha games are free-to-play (F2P) mobile games, mobile role-playing video games with an emphasis on strategy, such as team building, synergizing and player improvisation. The game model has been around since the early 90s with strategy Collectible card game, trading card games such as Magic: The Gathering, ''Magic: the Gathering'', but began to be widely used in the early 2010s in mobile gaming by Video games in Japan, Japan. Gacha mechanics have become an integral part of Japanese mobile game culture as well as pop culture in general. The game mechanism is also incr ...
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Video Game Loot Box Mockup
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mecha ...
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Gambling
Gambling (also known as betting or gaming) is the wagering of something of Value (economics), value ("the stakes") on a Event (probability theory), random event with the intent of winning something else of value, where instances of strategy (game theory), strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season. The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; ''i.e.'', a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for example, the ...
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List Of Gacha Games
Gacha games are video games that implement the ''gashapon'' mechanic. ''Gashapon'' is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and usefulness. This is a variant of the loot box mechanic where players spend currency to acquire an entire set of random game items. Gacha games are typically mobile games made in China, Japan, South Korea, or other Asian countries, where they are very popular. They are typically free-to-play games which can be played using only the currency or characters received for free through gameplay and grinding. They are financed through the sale of virtual currency to the players who want to spend real money to progress faster or be better at competing with others. So-called "whale" players may spend significant amounts on gacha games, leadin ...
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Index (Hungarian Website)
Index is a Hungarian news website covering both Hungarian and international news. In 2018, it was the most visited Hungarian website with an average of 1.5 million daily readers. While most of the website's articles are written in Hungarian, Index also publishes several articles in English every week. History 1995 to 1999: Internetto Index's predecessor, Internetto (often stylised as iNteRNeTTo) was founded in 1995 by Hungarian sociologist András Nyírő who also served as the website's first editor-in-chief. Internetto quickly rose to popularity, reaching 2000 readers a day by the summer of 1996, largely due to the website's coverage of IT-related news. The early days of Internetto also saw the launch of the site's own forum called Törzsasztal and several local editions such as iNTeRNeTTo.Szeged. They also began experimenting with the live coverage of events, starting with the 1995 Diáksziget. In 1996, the team behind Internetto launched Internet Expó, a virtual exhibition ...
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Collectible Trading Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards. The genre was introduced with '' Magic: The Gathering'' in 1993. Cards in CCGs are specially designed sets of playing cards. Each card represents an element of the theme and rules of the game, and each can fall in categories such as creatures, enhancements, events, resources, and locations. All cards within the CCG typically share the same common backside art, while the front has a combination of proprietary artwork or images to embellish the card along with instructions for the game and flavor text. CCGs are typically themed around fantasy or science fiction genres, and have also included horror themes, cartoons, and sports, and may include licensed intellectual properties. Generally, a player will begin playing a CCG with a pre-made starter deck, then later customize their deck with card ...
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Hunter-gatherer
A hunter-gatherer or forager is a human living in a community, or according to an ancestrally derived Lifestyle, lifestyle, in which most or all food is obtained by foraging, that is, by gathering food from local naturally occurring sources, especially wild edible plants but also insects, Fungus, fungi, Honey hunting, honey, Eggs as food, bird eggs, or anything safe to eat, or by hunting game (pursuing or trapping and killing Wildlife, wild animals, including Fishing, catching fish). This is a common practice among most vertebrates that are omnivores. Hunter-gatherer Society, societies stand in contrast to the more Sedentism, sedentary Agrarian society, agricultural societies, which rely mainly on cultivating crops and raising domesticated animals for food production, although the boundaries between the two ways of living are not completely distinct. Hunting and gathering was humanity's original and most enduring successful Competition (biology), competitive adaptation in the nat ...
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The Japan Times
''The Japan Times'' is Japan's largest and oldest English-language daily newspaper. It is published by , a subsidiary of News2u Holdings, Inc. It is headquartered in the in Kioicho, Chiyoda, Tokyo. History ''The Japan Times'' was launched by on 22 March 1897, with the goal of giving Japanese people an opportunity to read and discuss news and current events in English to help Japan participate in the international community. In 1906, Zumoto was asked by Japanese Resident-General of Korea Itō Hirobumi to lead the English-language newspaper '' The Seoul Press''. Zumoto closely tied the operations of the two newspapers, with subscriptions of ''The Seoul Press'' being sold in Japan by ''The Japan Times'', and vice versa for Korea. Both papers wrote critically of Korean culture and civilization, and advocated for Japan's colonial control over the peninsula in order to civilize the Koreans. The newspaper was independent of government control, but from 1931 onward, the pa ...
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Coupon Collector's Problem
In probability theory, the coupon collector's problem refers to mathematical analysis of "collect all coupons and win" contests. It asks the following question: if each box of a given product (e.g., breakfast cereals) contains a coupon, and there are ''n'' different types of coupons, what is the probability that more than ''t'' boxes need to be bought to collect all ''n'' coupons? An alternative statement is: given ''n'' coupons, how many coupons do you expect you need to draw with replacement before having drawn each coupon at least once? The mathematical analysis of the problem reveals that the expected number of trials needed grows as \Theta(n\log(n)). For example, when ''n'' = 50 it takes about 225E(50) = 50(1 + 1/2 + 1/3 + ... + 1/50) = 224.9603, the expected number of trials to collect all 50 coupons. The approximation n\log n+\gamma n+1/2 for this expected number gives in this case 50\log 50+50\gamma+1/2 \approx 195.6011+28.8608+0.5\approx 224.9619. trials on ave ...
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Consumer Affairs Agency
The is an administrative agency of the Cabinet Office of Japan responsible for consumer protection established on September 1, 2009. Under the law passed on December 10, 2022, the Consumer Affairs Agency now also has jurisdiction over the issue of donations between religious juridical persons and their followers. Until then, the Agency for Cultural Affairs had jurisdiction over all administration related to religious juridical persons. This legislation was intended to address the Unification Church's " Spiritual sales", which has become a serious problem in Japanese society. Background Individual ministries had their own relevant departments, but after a number of scandals involving food poisoning and various types of accidents caused by substandard products manufactured in or imported to Japan, it was decided that an independent body was needed to protect the interests of consumers. Consumers often did not know where to report problems, and if they did, complaints were often pa ...
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Monetization
Monetization ( also spelled monetisation in the UK) is, broadly speaking, the process of converting something into money. The term has a broad range of uses. In banking, the term refers to the process of converting or establishing something into legal tender. While it usually refers to the coining of currency or the printing of banknotes by central banks, it may also take the form of a promissory currency. The term "monetization" may also be used informally to refer to exchanging possessions for cash or cash equivalents, including selling a security interest, charging fees for something that used to be free, or attempting to make money on goods or services that were previously unprofitable or had been considered to have the potential to earn profits. And data monetization refers to a spectrum of ways information assets can be converted into economic value. Another meaning of "monetization" denotes the process by which the U.S. Treasury accounts for the face value of outstanding c ...
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Xenoblade Chronicles 2
''Xenoblade Chronicles 2'' is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is the third installment in the '' Xenoblade Chronicles'' series and the sixth main entry in the ''Xeno'' series, and was released on December 1. Plans for the game began shortly before the launch of '' Xenoblade Chronicles X'' in 2014. Key developers from previous games returned, including franchise creator Tetsuya Takahashi and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original '' Xenoblade Chronicles''. The game was announced in 2017 and was released worldwide the same year. As with ''Xenoblade Chronicles'', the game was localized by Nintendo of Europe. ''Xenoblade Chronicles 2'' has gameplay that is similar to previous entries, but with an added summoning mechanic. It features a different setting and characters than the first ''Xenoblade Chronicles'' and marks the seri ...
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Microtransaction
Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, " pay-to-win", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presumably the game de ...
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