Cyberbullying
Cyberbullying (cyberharassment or online bullying) is a form of bullying or harassment using electronic means. Since the 2000s, it has become increasingly common, especially among teenagers and adolescents, due to young people's increased use of social media. Related issues include online harassment and trolling. In 2015, according to cyberbullying statistics from the i–Safe Foundation, over half of adolescents and teens had been bullied online, and about the same number had engaged in cyberbullying. Both the bully and the victim are negatively affected, and the intensity, duration, and frequency of bullying are three aspects that increase the negative effects on both of them. Tactics Harmful bullying behavior can include posting rumors, threats, sexual remarks, a victim's personal information, or hate speech. Bullying or harassment can be identified by repeated behavior and an intent to harm. Tactics can also include creating or posting on fake profiles to create ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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School Bullying
School bullying, like bullying outside the school context, refers to one or more perpetrators who have greater physical strength or more social power than their victim and who repeatedly act aggressively toward their victim. Bullying can be verbal or physical. Bullying, with its ongoing character, is distinct from one-off types of peer conflict. Different types of school bullying include ongoing physical, emotional, and/or verbal aggression. Cyberbullying and sexual bullying are also types of bullying. Bullying even exists in higher education. There are warning signs that suggest that a child is being bullied, a child is acting as a bully, or a child has witnessed bullying at school. The cost of school violence is significant across many nations but there are educational leaders who have had success in reducing school bullying by implementing certain strategies. Some strategies used to reduce or prevent school bullying include educating the students about bullying, restricting o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bullying
Bullying is the use of force, coercion, Suffering, hurtful teasing, comments, or threats, in order to abuse, aggression, aggressively wikt:domination, dominate, or intimidate one or more others. The behavior is often repeated and habitual. One essential prerequisite is the perception (by the bully or by others) that an imbalance of physical or Power (social and political), social power exists or is currently present. This perceived presence of physical or Social relation, social imbalance is what distinguishes the behavior from being interpreted or perceived as ''bullying'' from instead being interpreted or perceived as ''Conflict (process), conflict''. Bullying is a subcategory of aggressive behavior characterized by hostility, hostile intent, the goal (whether consciously or subconsciously) of addressing or attempting to Abusive power and control, "fix" the imbalance of power, as well as repetition over a period of time. Bullying can be performed individually or by a group ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Online Community
An online community, also called an internet community or web community, is a community whose members engage in computer-mediated communication primarily via the Internet. Members of the community usually share common interests. For many, online communities may feel like home, consisting of a "family of invisible friends". Additionally, these "friends" can be connected through gaming communities and gaming companies. An online community can act as an information system where members can post, comment on discussions, give advice or collaborate, and includes medical advice or specific health care research as well. Commonly, people communicate through social networking sites, chat rooms, forums, email lists, and discussion boards, and have advanced into daily social media platforms as well. This includes Facebook, Twitter, Instagram, Discord, etc. People may also join online communities through video games, blogs, and virtual worlds, and could potentially meet new significa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Internet Troll
In slang, a troll is a person who posts deliberately offensive or provocative messages online (such as in social media, a newsgroup, a forum, a chat room, an online video game) or who performs similar behaviors in real life. The methods and motivations of trolls can range from benign to sadistic. These messages can be inflammatory, insincere, digressive, extraneous, or off-topic, and may have the intent of provoking others into displaying emotional responses, or manipulating others' perceptions, thus acting as a bully or a provocateur. The behavior is typically for the troll's amusement, or to achieve a specific result such as disrupting a rival's online activities or purposefully causing confusion or harm to other people. Trolling behaviors involve tactical aggression to incite emotional responses, which can adversely affect the target's well-being. In this context, the noun and the verb forms of "troll" are frequently associated with Internet discourse. Recently, med ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Adolescence
Adolescence () is a transitional stage of human Developmental biology, physical and psychological Human development (biology), development that generally occurs during the period from puberty to adulthood (typically corresponding to the age of majority). Adolescence is usually associated with the Teenager (word), teenage years, but its physical, psychological or cultural expressions may begin earlier or end later. Puberty typically begins during preadolescence, particularly in females. Physical growth (particularly in males) and cognitive development can extend past the teens. Age provides only a rough marker of adolescence, and scholars have not agreed upon a precise definition. Some definitions start as early as 10 and end as late as 30. The World Health Organization definition officially designates adolescence as the phase of life from ages 10 to 19. Biological development Puberty in general Puberty is a period of several years in which rapid physical growth and psycholog ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Harassment
Harassment covers a wide range of behaviors of an offensive nature. It is commonly understood as behavior that demeans, humiliates, and intimidates a person, and it is characteristically identified by its unlikelihood in terms of social and moral reasonableness. In the legal sense, these are behaviors that appear to be disturbing, upsetting, or threatening. Traditional forms evolve from discriminatory grounds, and have an effect of nullifying a person's rights or impairing a person from benefiting from their rights. When harassing behaviors become repetitive, it is defined as bullying. The continuity or repetitiveness and the aspect of distressing, alarming or threatening may distinguish it from insult. It also constitutes a tactic of coercive control, which may be deployed by an abuser in the context of domestic violence. Harassment is a specific form of discrimination, and occurs when a person is the victim of unwanted intimidating, offensive, or humiliating behavior. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since the 2010s, a common trend among online games has been to operate them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorpor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Twitch (service)
Twitch is an American video live-streaming service popular in video game live streaming, video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon (company), Amazon. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games, fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of Justin.tv. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch Interactive to represen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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K-pop
K-pop (; an abbreviation of "Korean popular music") is a form of popular music originating in South Korea. It emerged in the 1990s as a form of youth subculture, with Korean musicians taking influence from Western Electronic dance music, dance music, hip-hop, Contemporary R&B, R&B and Rock music, rock. Today, K-pop commonly refers to the musical output of teen idol acts, chiefly girl groups and boy bands, who emphasize Visual communication, visual appeal and Performing arts, performance. As a Pop music, pop genre, K-pop is characterized by its Melody, melodic quality and cultural hybridity. K-pop can trace its origins to "rap dance", a fusion of hip-hop, techno and rock popularized by the group Seo Taiji and Boys, whose experimentation helped to modernize South Korea's contemporary music scene in the early 1990s. Their popularity with teenagers incentivized the music industry to focus on this demographic, with Lee Soo-man of SM Entertainment developing the Korean idol system i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Doxing
Doxing or doxxing is the act of publicly providing personally identifiable information Personal data, also known as personal information or personally identifiable information (PII), is any information related to an identifiable person. The abbreviation PII is widely used in the United States, but the phrase it abbreviates has fou ... about an individual or organization, usually via the Internet and without their consent. Historically, the term has been used to refer to both the aggregation of this information from public databases and social media websites (like Facebook), and the publication of previously private information obtained through criminal or otherwise fraudulent means (such as hacker (computer security), hacking and social engineering (security), social engineering). The aggregation and provision of previously published material is generally legal, though it may be subject to laws concerning stalking and intimidation. Doxing may be carried out for reasons such ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |