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Cut Space
In graph theory, a cut is a partition of the vertices of a graph into two disjoint subsets. Any cut determines a cut-set, the set of edges that have one endpoint in each subset of the partition. These edges are said to cross the cut. In a connected graph, each cut-set determines a unique cut, and in some cases cuts are identified with their cut-sets rather than with their vertex partitions. In a flow network, an s–t cut is a cut that requires the ''source'' and the ''sink'' to be in different subsets, and its ''cut-set'' only consists of edges going from the source's side to the sink's side. The ''capacity'' of an s–t cut is defined as the sum of the capacity of each edge in the ''cut-set''. Definition A cut is a partition of of a graph into two subsets and . The cut-set of a cut is the set of edges that have one endpoint in and the other endpoint in . If and are specified vertices of the graph , then an – cut is a cut in which belongs to the set and belongs ...
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Graph Theory
In mathematics and computer science, graph theory is the study of ''graph (discrete mathematics), graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') which are connected by ''Glossary of graph theory terms#edge, edges'' (also called ''arcs'', ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a Set (mathematics), set of vertices (also called nodes or points); * ...
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Odd Cycle
In graph theory, a cycle graph or circular graph is a graph that consists of a single cycle, or in other words, some number of vertices (at least 3, if the graph is simple) connected in a closed chain. The cycle graph with vertices is called . The number of vertices in equals the number of edges, and every vertex has degree 2; that is, every vertex has exactly two edges incident with it. If n = 1, it is an isolated loop. Terminology There are many synonyms for "cycle graph". These include simple cycle graph and cyclic graph, although the latter term is less often used, because it can also refer to graphs which are merely not acyclic. Among graph theorists, cycle, polygon, or ''n''-gon are also often used. The term ''n''-cycle is sometimes used in other settings. A cycle with an even number of vertices is called an even cycle; a cycle with an odd number of vertices is called an odd cycle. Properties A cycle graph is: * 2-edge colorable, if and only if it has an even nu ...
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Modular Arithmetic
In mathematics, modular arithmetic is a system of arithmetic operations for integers, other than the usual ones from elementary arithmetic, where numbers "wrap around" when reaching a certain value, called the modulus. The modern approach to modular arithmetic was developed by Carl Friedrich Gauss in his book '' Disquisitiones Arithmeticae'', published in 1801. A familiar example of modular arithmetic is the hour hand on a 12-hour clock. If the hour hand points to 7 now, then 8 hours later it will point to 3. Ordinary addition would result in , but 15 reads as 3 on the clock face. This is because the hour hand makes one rotation every 12 hours and the hour number starts over when the hour hand passes 12. We say that 15 is ''congruent'' to 3 modulo 12, written 15 ≡ 3 (mod 12), so that 7 + 8 ≡ 3 (mod 12). Similarly, if one starts at 12 and waits 8 hours, the hour hand will be at 8. If one instead waited twice as long, 16 hours, the hour hand would be on 4. This ca ...
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Finite Field
In mathematics, a finite field or Galois field (so-named in honor of Évariste Galois) is a field (mathematics), field that contains a finite number of Element (mathematics), elements. As with any field, a finite field is a Set (mathematics), set on which the operations of multiplication, addition, subtraction and division are defined and satisfy certain basic rules. The most common examples of finite fields are the integers mod n, integers mod p when p is a prime number. The ''order'' of a finite field is its number of elements, which is either a prime number or a prime power. For every prime number p and every positive integer k there are fields of order p^k. All finite fields of a given order are isomorphism, isomorphic. Finite fields are fundamental in a number of areas of mathematics and computer science, including number theory, algebraic geometry, Galois theory, finite geometry, cryptography and coding theory. Properties A finite field is a finite set that is a fiel ...
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Vector Space
In mathematics and physics, a vector space (also called a linear space) is a set (mathematics), set whose elements, often called vector (mathematics and physics), ''vectors'', can be added together and multiplied ("scaled") by numbers called scalar (mathematics), ''scalars''. The operations of vector addition and scalar multiplication must satisfy certain requirements, called ''vector axioms''. Real vector spaces and complex vector spaces are kinds of vector spaces based on different kinds of scalars: real numbers and complex numbers. Scalars can also be, more generally, elements of any field (mathematics), field. Vector spaces generalize Euclidean vectors, which allow modeling of Physical quantity, physical quantities (such as forces and velocity) that have not only a Magnitude (mathematics), magnitude, but also a Orientation (geometry), direction. The concept of vector spaces is fundamental for linear algebra, together with the concept of matrix (mathematics), matrices, which ...
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Objective Function
In mathematical optimization and decision theory, a loss function or cost function (sometimes also called an error function) is a function that maps an event or values of one or more variables onto a real number intuitively representing some "cost" associated with the event. An optimization problem seeks to minimize a loss function. An objective function is either a loss function or its opposite (in specific domains, variously called a reward function, a profit function, a utility function, a fitness function, etc.), in which case it is to be maximized. The loss function could include terms from several levels of the hierarchy. In statistics, typically a loss function is used for parameter estimation, and the event in question is some function of the difference between estimated and true values for an instance of data. The concept, as old as Laplace, was reintroduced in statistics by Abraham Wald in the middle of the 20th century. In the context of economics, for example, ...
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Linear Programming
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements and objective are represented by linear function#As a polynomial function, linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the mathematical optimization, optimization of a linear objective function, subject to linear equality and linear inequality Constraint (mathematics), constraints. Its feasible region is a convex polytope, which is a set defined as the intersection (mathematics), intersection of finitely many Half-space (geometry), half spaces, each of which is defined by a linear inequality. Its objective function is a real number, real-valued affine function, affine (linear) function defined on this polytope. A linear programming algorithm finds a point in the po ...
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Journal Of The ACM
The ''Journal of the ACM'' (''JACM'') is a peer-reviewed scientific journal covering computer science in general, especially theoretical aspects. It is an official journal of the Association for Computing Machinery. Its current editor-in-chief is Venkatesan Guruswami. The journal was established in 1954 and "computer scientists universally hold the ''Journal of the ACM'' in high esteem". See also * ''Communications of the ACM ''Communications of the ACM'' (''CACM'') is the monthly journal of the Association for Computing Machinery (ACM). History It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are i ...'' References External links * {{DEFAULTSORT:Journal Of The Acm Academic journals established in 1954 Computer science journals Association for Computing Machinery academic journals Bimonthly journals English-language journals ...
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Semidefinite Programming
Semidefinite programming (SDP) is a subfield of mathematical programming concerned with the optimization of a linear objective function (a user-specified function that the user wants to minimize or maximize) over the intersection of the cone of positive semidefinite matrices with an affine space, i.e., a spectrahedron. Semidefinite programming is a relatively new field of optimization which is of growing interest for several reasons. Many practical problems in operations research and combinatorial optimization can be modeled or approximated as semidefinite programming problems. In automatic control theory, SDPs are used in the context of linear matrix inequalities. SDPs are in fact a special case of cone programming and can be efficiently solved by interior point methods. All linear programs and (convex) quadratic programs can be expressed as SDPs, and via hierarchies of SDPs the solutions of polynomial optimization problems can be approximated. Semidefinite programming ha ...
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Approximation Ratio
In computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time. The field of approximation algorithms, therefore, tries to understand how closely it is possible to approximate optimal solutions to such problems in polynomial time. In an overwhelming majority of the cases, the guarantee of such algorithms is a multiplicative one expressed as an approximation ratio or approximation factor i.e., the optimal solution is always guaranteed to be within a (predetermined) multiplicative factor of the returned solution. However, there a ...
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P Versus NP Problem
The P versus NP problem is a major unsolved problem in theoretical computer science. Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved. Here, "quickly" means an algorithm exists that solves the task and runs in polynomial time (as opposed to, say, exponential time), meaning the task completion time is bounded above by a polynomial function on the size of the input to the algorithm. The general class of questions that some algorithm can answer in polynomial time is " P" or "class P". For some questions, there is no known way to find an answer quickly, but if provided with an answer, it can be verified quickly. The class of questions where an answer can be ''verified'' in polynomial time is "NP", standing for "nondeterministic polynomial time".A nondeterministic Turing machine can move to a state that is not determined by the previous state. Such a machine could solve an NP problem in polynomial time by falling into t ...
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