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Custom Robo GX
is an action role-playing game developed by Noise, and published by Nintendo for the Game Boy Advance on July 26, 2002, in Japan. The game stayed on ''Nintendo Power''s future release list for a few years, until the release of the next title of the series, '' Custom Robo: Battle Revolution'' for the GameCube (known as ''Custom Robo'' in North America). NOISE also planned the sequel ''Custom Robo GX 2'', but later dropped it in favor of ''Custom Robo Arena'' for the Nintendo DS. Nintendo previously planned to release it in late 2005 in Japan. ''Custom Robo GX'' is the third title of the ''Custom Robo'' series as well as the last ''Custom Robo'' title never released outside Japan. Gameplay Unlike every other ''Custom Robo'' title in the series, the ''Custom Robo'' battles in ''Custom Robo GX'' are in 2D, instead of 3D, due to the Game Boy Advance not being powerful enough to completely emulate other ''Custom Robo'' titles. Also, in its storyline, players can't move the protago ...
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Noise (Marigul)
is a Japanese video game development company that works in partnership with Nintendo, developing games for the '' Custom Robo'' series. History Noise was founded with a staff of 10 people on September 2, 1996 for the original purpose of developing games for PCs. A short time after, Noise became a part of Marigul Management, a company created by Nintendo and the Japanese telecommunications company Recruit for the purpose of enlisting smaller developers to make original games for the Nintendo 64. The company’s first commercially published game, '' Custom Robo'' for the Nintendo 64, was released in Japan on December 9, 1999 and became a commercial success in Japan, prompting Nintendo to formally enter a publishing agreement with Noise. In 2006, Custom Robo was released in China for the iQue Player, making it the only Custom Robo title ever to be released there. Its second released title was ''Custom Robo V2'', which was released on November 10, 2000 and was also met with comme ...
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Custom Robo Arena
''Custom Robo Arena'', known in Japan as , is a science fiction action role playing game for the Nintendo DS. It is the fifth title in the ''Custom Robo'' series. The name was announced during the E3 2006 convention. The game was released later that year on October 19 in Japan. This is the only game in the series that received a global release, launching in North America, Europe, and Australia in 2007, and the only game to feature a two-player mode with the Nintendo Wi-Fi Connection including voice chat, Multi-Card play, and DS Download Play. ''Custom Robo Arena'' also uses a "Rivals" list. Plot The game starts with a player-named male character whose father has just moved into the town of Midheart to work at NeoBrain, a robo research company. Upon arrival, the player met with Liv and Dennis of Team Numero Uno, a robo-battling club. After class on the first day, Team Numero Uno is forced to battle the Grapple Gang, led by Bull, the first major enemy. A teammate from Team Numer ...
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Noise (company) Games
Noise is unwanted sound considered unpleasant, loud or disruptive to hearing. From a physics standpoint, there is no distinction between noise and desired sound, as both are vibrations through a medium, such as air or water. The difference arises when the brain receives and perceives a sound. Acoustic noise is any sound in the acoustic domain, either deliberate (e.g., music or speech) or unintended. In contrast, noise in electronics may not be audible to the human ear and may require instruments for detection. In audio engineering, noise can refer to the unwanted residual electronic noise signal that gives rise to acoustic noise heard as a hiss. This signal noise is commonly measured using A-weighting or ITU-R 468 weighting. In experimental sciences, noise can refer to any random fluctuations of data that hinders perception of a signal. Measurement Sound is measured based on the amplitude and frequency of a sound wave. Amplitude measures how forceful the wave is. The ene ...
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Game Boy Advance-only Games
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Game Boy Advance Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in '' ...
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Custom Robo Series
is an action role-playing game, action role-playing video game series developed by Noise (company), Noise and published by Nintendo. The series currently spans five games, and has titles on the Nintendo 64, Game Boy Advance, GameCube, and Nintendo DS. Only the two most recent titles have seen a release outside of Japan. Custom Robo Arena, The most recent title in the series was first released in Japan on October 19, 2006, later seeing international release in 2007. International release Beginning in 1999, the ''Custom Robo'' series has largely been exclusive to Japan. In 2001, however, Nintendo released ''Super Smash Bros. Melee'', a fighting game containing characters from throughout the company's history, worldwide. In the title's trophy room, three custom robos from ''Custom Robo V2'' appeared as trophies: ''Ray Mk II'', ''Bayonette'', and ''Annie''. Stated by several issues of Nintendo Power, an international release of ''Custom Robo GX'', the third title in the series, w ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's console lineup, meant to complement the Game Bo ...
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