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Cuebid
In contract bridge, a cue bid (also, cuebid or cue-bid) is either a bid of the opponents' suit, or "slam seeking": a slam-investigating bid made during an auction's later rounds that shows control of a suit. Traditionally a cue bid is "slam seeking", but in the early 21st century the usage appears to be giving way to ''control bid''. Bid of the opponents' suit After the opponents have bid a suit, a cue bid of that suit is normally intended as a forcing bid. It shows interest in contesting the contract and asks partner to describe their hand. Immediate cue bid An immediate cue bid is made directly over opponent's opening bid. Traditionally, it denotes a hand unsuited for a takeout double. For example, after RHO opens 1, a hand such as would prefer not to double for takeout, because partner might make a penalty pass. A cue bid of 2, as traditionally used, would be appropriate: it tends to show great high card strength, probably with a hand pattern unsuited to defense. Partner is ...
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Michaels Cuebid
The Michaels cuebid is a conventional bid used in the card game contract bridge. First devised by Michael Michaels of Miami Beach, FL, it is an 's cuebid in opponent's opening suit and is normally used to show a two-suited hand with at least five cards in each suit and eight or more points. After the opponents have opened at the one-level, the overcaller bids the same suit at the two-level; the two normal cases are: #Over an opponent's minor opening, a cuebid shows both majors. For example, 1 – 2 shows hearts and spades. #Over an opponent's major opening, a cuebid shows the other major and a minor suit. For example, 1 – 2 shows hearts and either clubs or diamonds. Partner can make a 2NT relay bid to request partner to bid his minor suit, or a 3 pass-or-correct bid. Partnerships who have incorporated Michaels cuebids amongst their agreements usually also play the unusual notrump convention. Requirements Point count requirements vary and are a mat ...
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Contract Bridge Glossary
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round f ...
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Glossary Of Contract Bridge Terms
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round ...
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Blackwood Convention
In the partnership card game contract bridge, the Blackwood convention is a bidding convention developed by Easley Blackwood in 1933 and still widely used in the modern game. Its purpose is to enable the partnership to explore its possession of aces, kings and in some variants, the queen of trumps to judge whether a slam would be a feasible contract. The essence of the convention is the use of an artificial 4NT bid made under certain conditions to ask partner how many aces he has; responses by partner are made in step-wise fashion to indicate the number held. Blackwood's original summary After developing the concept in 1933, Easley Blackwood submitted an article proposing his slam-seeking convention to ''The Bridge World'' magazine but it was rejected.Blackwood (1949), page 192. Nevertheless, it gained awareness and use amongst players and was written about by several authors. In his own first publication on the convention in 1949, Easley Blackwood comments on the entries in book ...
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Slam-seeking Conventions
Slam-seeking conventions are codified artificial bids used in the card game contract bridge. Bidding and making a small slam (12 tricks) or grand slam (13 tricks) yields high bonuses ranging from 500 to 1500 points. However, the risk is also high as failure to fulfill the slam contract also means failure to score the bonus points for a game (300-500). Conventions have been devised to maximise the opportunity for success whilst minimising the risk of failure. Contract bridge bidding systems are mainly "natural" (most bids have an obvious meaning) or "artificial" (many bids have a meaning unrelated to the denomination mentioned). However, even natural systems such as Acol find occasional need to resort to artificial means called conventions. A very common type of conventional bid is of the slam-seeking variety to be used in situations when a small slam or a grand slam appears possible but more information is needed before the optimum contract can be determined. In order to make ...
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Overcall
In contract bridge, an overcall is a bid made after an opening bid has been made by an opponent; the term refers only to the first such bid. A ''direct'' overcall is such a bid made by the player seated immediately to the left of the opener, i.e. next in the bidding rotation; an overcall in the 'last seat', i.e. by the player to the right of opener, which is made after two intervening passes, is referred to as a '' balancing'' or ''protective'' overcall. Objectives The overcaller has one or more of the following objectives: *To secure the contract *To suggest a good lead from partner *To induce the opponents to a higher-level contract *To find an effective sacrifice *To hinder the opponents in their bidding Suit overcalls In most bidding systems, an overcall in an unbid suit is natural, denoting length and strength in the suit bid. The common requirements include: * A good five-card or any longer suit; the features that qualify a suit as 'good' are subject to partnership agreem ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Finesse
In contract bridge and similar games, a finesse is a type of card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents. The player attempts to win either the current trick or a later trick with a card of the suit he leads notwithstanding that the opponents hold a higher card in the suit; the attempt is based on the assumption that the higher card is held by a particular opponent. The specifics of the technique vary depending upon the suit combination being played and the number of tricks the player is attempting to win in that suit. Terminology To ''finesse a card'' is to play that card. Thus, in the example, the Queen is finessed. The outstanding King is the card finessed ''against'', or the card the player hopes to capture by the finessing maneuver. Thus, you finesse against a missing honor, but you finesse the card you yourself play, the card finessed being ...
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Grand Slam Force
The Grand Slam Force is a bidding convention in contract bridge that was developed by Ely Culbertson in 1936. It is intended to be used in cases where the combined hands of a partnership are so strong that a slam (winning at least 12 tricks) is a near-certainty and a grand slam (winning all 13 tricks) is a possibility. It enables a player to gain information about the quality of the top trumps held by his partner (i.e., which of the ace, king or queen). When the Grand Slam Force was invented in the 1930s (when it was called "Josephine," named after Ely's then-wife Josephine Culbertson), Blackwood had not evolved into what has become the standard: Roman Keycard Blackwood (often called RKCB). Using KCB, there are 5 keycards -- the four aces and the king of trumps. The responses to 4NT are: 5C = 1 or 4 keycards; 5D = 0 or 3 keycards; 5H = 2 keycards without the Queen of trumps; 5S = 2 keycards with the Queen of trumps. As you can see, there is no need to bid 5NT to ask for the A, ...
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Quantitative No Trump Bids
In natural bidding systems most notrump (NT) bids are made with balanced hands and within a narrowly defined high card point (HCP) range. In these systems, such as Acol and Standard American, NT bids are limit bids and therefore are not forcing. Bearing in mind the need to bid only to the optimum contract and no higher, bids above game are made only in specific circumstances, one of which is to alert partner to the fact that a slam may be possible and inviting partner to take part in the decision making process. *Before looking at the detail, it is necessary to understand that bridge theory and practice suggest that the HCP method of hand evaluation, together with common sense concerning balance and cover in all suits, is the best for deciding the level of NT contracts, thus: **25+ HCP is sufficient for a game 3NT **33+ HCP should yield 12 tricks **37+ HCP will probably produce a grand slam *Assuming a weak NT bidding system, for example Acol, this is how quantitative bids work: * ...
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Norman Four Notrump
Norman four notrump (also Norman) is a slam bidding convention in the partnership card game contract bridge designed to help the partnership choose among the five-, six-, and seven-levels for the final contract. Norman four notrump is an alternative to the Blackwood convention family. Used when the contract level can be better determined by knowing the numbers of aces and kings that are "missing" in the partnership's two hands, the convention is initiated by a bid of 4NT to ask that partner provide information about his ace and king holdings. The response is coded to enable inference about the precise numbers of aces and kings in the replying hand. The Norman scale, where an ace counts as one control and a king as half a control, is the basis of the following responses to the 4NT asking bid: :5: 0 to 1 controls indicating either (a) no aces or kings, or (b) one or two kings or (c) one ace :5: 1½ controls indicating either (a) one ace and one king or (b) three kings :5: 2 ...
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