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Cube Engine
''Cube'' is a free and open-source first-person shooter video game. It is often mistaken with its engine ( zlib-licensed), the Cube Engine. The engine and game were developed by Wouter van Oortmerssen. It runs on a variety of operating systems, including Microsoft Windows, Linux, FreeBSD, OS X, AmigaOS 4, AROS, iPhone, Wii and Pocket PC devices with 3D acceleration such as Dell Axim x50v. It uses OpenGL and SDL. ''Cube'' has both single-player and multiplayer gameplay. The game contains a built-in level editor. The game was originally released in 2001. The first release with single-player mode was in January 2002. The latest update of ''Cube'' was released on August 29, 2005. Its engine has been reused for several other games, of which '' AssaultCube'', released in November 2006, is the most popular. An official successor has been made called '' Cube 2: Sauerbraten'' (also simply known as ''Sauerbraten''). Released in 2004, it uses another engine, the ''Cube 2 engine''. Gam ...
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First-person Shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through the eyes of the player character, main character. This genre shares multiple common traits with other shooter video games, shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the three-dimensional space, game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer video game, Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recen ...
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Pocket PC
A Pocket PC (P/PC, PPC) is a class of personal digital assistant (PDA) that runs the Windows Mobile operating system, which is based on Windows Embedded Compact, Windows CE/Windows Embedded Compact, and that has some of the abilities of modern desktop IBM PC compatible, PCs. The name was introduced by Microsoft in 2000 as a rebranding of the Palm-size PC category and was marketed until 2007. Some of these devices also had Smartphone, integrated phone and data capabilities, which were called Pocket PC Phone Edition. Windows "Windows Mobile Smartphone, Smartphone" is another Windows CE based platform for non-touch and non-PDA devices. In 2007, with the advent of Windows Mobile 6.0, Microsoft dropped the name Pocket PC in favor of a new naming scheme: * Windows Mobile Classic (formerly Pocket PC): devices without an integrated phone; * Windows Mobile Professional (formerly Pocket PC Phone Edition): devices with an integrated phone and a touch screen; * Windows Mobile Standard (for ...
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Doom Engine
id Tech 1, also known as the ''Doom'' engine, is the game engine used in the id Software video games '' Doom'' and '' Doom II: Hell on Earth''. It is also used in ''Heretic'', '' Hexen: Beyond Heretic'', '' Strife: Quest for the Sigil'', '' Hacx: Twitch 'n Kill'', '' Freedoom'', and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to MS-DOS and compatible operating systems for ''Doom'''s initial release and was later ported to several game consoles and operating systems. The source code to the Linux version of ''Doom'' was released to the public under a license that granted rights to non-commercial use on December 23, 1997, followed by the Linux version of ''Doom II'' about a week later on December 29, 1997. The source code was later re-released under the GNU General Public License v2.0 or later on October 3, 1999. ...
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Quake (video Game)
''Quake'' is a 1996 first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS and Microsoft Windows, followed by Mac OS, Linux and Sega Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments, dubbed slipgates, which have resulted in an unforeseen invasion of Earth by a hostile force codenamed Quake, which commands a vast army of monsters. The player takes the role of a soldier (later dubbed Ranger), whose mission is to travel through the slipgates in order to find and destroy the source of the invasion. The game is split between futuristic military bases and medieval, gothic environments, featuring both science fiction and fantasy weaponry and enemies as the player battles possessed soldiers and demonic beasts such as ogres or armor-clad knights. ''Quake'' heavily takes inspiration from gothic fiction and in particular the wor ...
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Doom (1993 Video Game)
''Doom'' is a 1993 first-person shooter, first-person shooter game developed and published by id Software for MS-DOS. It is the first installment in the Doom (franchise), ''Doom'' franchise. The player player character, assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its Final boss (video games), final boss. It is an early example of 3D computer graphics, 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics. ''Doom'' was the third major independent release by id Software, after ''Commander Keen'' (1990–1991) and ''Wolfenstein 3D'' (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. ...
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Deathmatch (video Games)
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including FPS game, first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or Glossary of video game terms#frag, "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive Multiplayer video game, multiplayer modes found in game genres such as fighting games and racing video game, racing games moving into other genres. Gameplay In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Players often have the option to communicate with each other during the game by using microphones and speakers. De ...
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Server (computing)
A server is a computer that provides information to other computers called " clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardwa ...
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Client (computing)
is a computer that gets information from another computer called server in the context of client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software. A client is part of a cl ...
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Cube Screenshot 1914089
A cube or regular hexahedron is a three-dimensional solid object in geometry, which is bounded by six congruent square faces, a type of polyhedron. It has twelve congruent edges and eight vertices. It is a type of parallelepiped, with pairs of parallel opposite faces, and more specifically a rhombohedron, with congruent edges, and a rectangular cuboid, with right angles between pairs of intersecting faces and pairs of intersecting edges. It is an example of many classes of polyhedra: Platonic solid, regular polyhedron, parallelohedron, zonohedron, and plesiohedron. The dual polyhedron of a cube is the regular octahedron. The cube can be represented in many ways, one of which is the graph known as the cubical graph. It can be constructed by using the Cartesian product of graphs. The cube is the three-dimensional hypercube, a family of polytopes also including the two-dimensional square and four-dimensional tesseract. A cube with unit side length is the canonical unit of volume in t ...
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Sauerbraten
Sauerbraten () is a traditional German roast of heavily marinated meat. It is regarded as a national dish of Germany, and is frequently served in German-style restaurants internationally. It can be cooked from a variety of meats, most often from beef, but also from chicken, lamb and mutton, pork and horse.Sheraton 1965, p. 147.Kummer 2007, p. 553. Before cooking, the raw meat is marinated for 5 to 15 days in a mixture of wine or vinegar, water, herbs, spices, and seasonings. Usually, tougher cuts of meat, such as rump roast or bottom round of beef, are used, and the long marinating tenderizes the meat. A Sauerbraten dinner is almost always accompanied by a hearty gravy resulting from its roasting and is most often served with potato pancakes (''Kartoffelpuffer''), potato dumplings ('' Kartoffelklöße''), or ''Spätzle''.Saekel 2005, F-5. Ingredients used in the marinade, and accompaniments served with sauerbraten, vary across regions. Regional variants of the dish include thos ...
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AssaultCube
''AssaultCube'', formerly ''ActionCube'', is an open source first-person shooter video game, based on ''Cube'' and uses the same engine, the ''Cube Engine''. Although the main focus of ''AssaultCube'' is multiplayer online gaming, a single-player mode consists of computer-controlled bots. ''AssaultCube'' utilises efficient bandwidth usage, allowing the game to be run with connection speeds as low as 56kbit/s. It can run on older computer hardware as well. ''AssaultCube'' is available for free on Microsoft Windows, Linux, macOS, FreeBSD and Android. The game engine is free software, but parts of the accompanying game media, such as the graphics, are released under non- free licenses, the CC BY-NC-SA Creative Commons license, which makes the overall game freeware. Gameplay ''AssaultCube'' was designed to be more realistic and team-oriented than ''Cube'' while keeping ''Cube''s distinctive fast-paced gameplay. In comparison to other games, ''AssaultCube'' is slower-paced th ...
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