Cthulhu Senryū
Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft. It was introduced in his short story "The Call of Cthulhu", published by the American pulp magazine ''Weird Tales'' in 1928. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, this creature has since been featured in numerous pop culture references. Lovecraft depicts it as a gigantic entity worshipped by cultists, in the shape of a green octopus, dragon, and a caricature of human form. It is the namesake of the Lovecraft-inspired Cthulhu Mythos. Etymology, spelling, and pronunciation Invented by Lovecraft in 1928, the name Cthulhu was probably chosen to echo the word ''chthonic'' (Ancient Greek "of the earth"), as apparently suggested by Lovecraft himself at the end of his 1923 tale "The Rats in the Walls". The chthonic, or earth-dwelling, spirit has precedents in numerous ancient and medieval mythologies, often guarding mines and precious underground treasures, notably in the G ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cthulhu Mythos
The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American Horror fiction, horror writer H. P. Lovecraft. The term was coined by August Derleth, a contemporary correspondent and protégé of Lovecraft, to identify the settings, tropes, and lore that were employed by Lovecraft and his literary successors. The name "Cthulhu" derives from the central creature in Lovecraft's seminal short story "The Call of Cthulhu", first published in the pulp magazine ''Weird Tales'' in 1928. Richard L. Tierney, a writer who also wrote Mythos tales, later applied the term "Derleth Mythos" to distinguish Lovecraft's works from Derleth's later stories, which modify key tenets of the Mythos. Authors of Lovecraftian horror in particular frequently use elements of the Cthulhu Mythos. History In his essay "H. P. Lovecraft and the Cthulhu Mythos", Robert M. Price described two stages in the development of the Cthulhu Mythos. Price called the first stage the "Cth ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragon
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Chinese dragon, Dragons in eastern cultures are usually depicted as wingless, four-legged, Snake, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of Reptile, reptilian, mammalian, and Bird, avian features. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French , which, in turn, comes from Latin (genitive ), meaning "huge serpent, dragon", from , (genitive , ) "serpent". [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Official Video Game
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, " Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The '' Cthulhu by Gaslight'' supplement blends the occult and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chaosium
Chaosium Inc. ( ) is a publisher of tabletop role-playing games established by Greg Stafford (game designer), Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft''; RuneQuest Glorantha''; ''Pendragon (role-playing game), Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur''; and ''7th Sea (role-playing game), 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th-century Europe. Many of Chaosium's product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker (game designer), Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Rob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Encyclopedia Cthulhiana
''Encyclopedia Cthulhiana'' is a reference guide to the invented places, beings, and concepts from the Cthulhu Mythos developed by H. P. Lovecraft and others. It was published by Chaosium in 1994. Description ''Encyclopedia Cthulhiana'' is a 400-page book by Daniel Harms that contains an alphabetized listing of entities, cults and lore from H.P. Lovecraft's Cthulhu Mythos that were published during the twentieth century. Sources include works by Ramsey Campbell, Robert Bloch, and Stephen King, as well as scenarios from the ''Call of Cthulhu'' game. There are also suggestions about how this information could be included in a ''Call of Cthulhu'' adventure or campaign. An expanded 423-page second edition was published in 1998. Reception In ''Dragon'' magazine #218 (June 1995), Rick Swan stated that this book possessed "a diligence on the part of the researchers that borders on the superhuman". Awards ''Encyclopedia Cthulhiana'' won a Special Achievement Award at the 1995 Origins ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dactyls (mythology)
In Greek mythology, the Dactyls or Daktyloi (; from ''Dáktuloi'' "fingers") were the archaic mythical race of male beings associated with the Great Mother, whether as Cybele or Rhea. Their numbers vary, but often they were ten spirit-men so like the three Korybantes or the Cabeiri that they were often interchangeable. The Dactyls were both ancient smiths and healing magicians. In some myths, they are in Hephaestus' employ, and they taught metalworking, mathematics, and the alphabet to humans. When Ankhiale knew her time of delivery was come, she went to the Idaean Cave on Mount Ida or, alternatively, Psychro Cave on the Lasithi Plateau. As she squatted in labor she dug her fingers into the earth (Gaia), which brought forth these ''daktyloi Idaioi'' ( "Idaean fingers"), thus often ten in number, or sometimes multiplied into a race of ten tens. Three is just as often given as their number. They are sometimes instead numbered as thirty-three. When Greeks offered a most solemn ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Telchines
In Greek mythology, the Telchines () were the original inhabitants of the island of Rhodes and were known in Crete and Cyprus. Family Their parents were either Pontus (mythology), Pontus and Gaia (mythology), Gaia or Tartarus and Nemesis (mythology), Nemesis or else they were born from the blood of castrated Uranus (mythology), Uranus, along with the Erinyes.Tzetzes on ''Theogony'' 80 with Bacchylides as the authority for Telchines' parentage, being sons of Nemesis and Tartarus. According to Diodorus Siculus, the Telchines were the offspring of Thalassa (mythology), Thalassa.Diodorus Siculus5.55.1/ref> They had flippers instead of hands and the heads of dogs and were known as fish children.Eustathius of Thessalonica, Eustathius on Homer, p. 771 In some accounts, Poseidon was described as the Telchines' father.Nonnus, ''Dionysiaca'' 14.36 ff Names The following individual names are attested in various sources: Damon (Demonax (mythology), Demonax); Mylas (mythology), Mylas; Atabyrius ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chalybes
The Chalybes (; ; ka, ხალიბები, Khalibebi) and Chaldoi (; ) were peoples mentioned by classical authors as living in Pontus and Cappadocia in northern Anatolia during Classical Antiquity. Their territory was known as Chaldia, extending from the Halys River to Pharnakeia and Trabzon in the east and as far south as eastern Anatolia. According to Apollonius of Rhodes, the Chalybes were Scythians. The Chaldoi, Chalybes, '' Mossynoikoi'', and ''Tibareni'', are counted among the first ironsmith nations by classical authors. , the tribe's name in Ancient Greek, means "tempered iron, steel", a term that passed into Latin as , "steel". Sayce derived the Greek name from Hittite , "land of Halys River". More than an identifiable people or tribe, "Chalybes" was a generic Greek term for "peoples of the Black Sea coast who trade in iron" or "a group of specialised metalworkers". The main sources for the history of the Chaldoi are accounts from classical authors, includin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dwarf (folklore)
A dwarf () is a type of supernatural being in Germanic folklore. Accounts of dwarfs vary significantly throughout history. They are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs. However, they are described as having sisters and daughters, while male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short; however, scholars have noted that this is neither explicit nor relevant to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture, such as in the works of J. R. R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology and meaning Etymology The modern English noun ''dwarf'' descends from . It has a variety of Cognate, cognates in other Germanic languages, including Old Norse ''dvergr'', Old Frisian ''dw ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Germanic Peoples
The Germanic peoples were tribal groups who lived in Northern Europe in Classical antiquity and the Early Middle Ages. In modern scholarship, they typically include not only the Roman-era ''Germani'' who lived in both ''Germania'' and parts of the Roman Empire, but also all Germanic speaking peoples from this era, irrespective of where they lived, most notably the Goths. Another term, ancient Germans, is considered problematic by many scholars since it suggests identity with present-day Germans. Although the first Roman descriptions of ''Germani'' involved tribes west of the Rhine, their homeland of ''Germania'' was portrayed as stretching east of the Rhine, to southern Scandinavia and the Vistula in the east, and to the upper Danube in the south. Other Germanic speakers, such as the Bastarnae and Goths, lived further east in what is now Moldova and Ukraine. The term ''Germani ''is generally only used to refer to historical peoples from the 1st to 4th centuries CE. Different ac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |