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Crossfeed
Crossfeed is the process of blending the left and right channels of a stereo audio recording. It is generally used to reduce the extreme channel separation often featured in early stereo recordings (e.g., where instruments are panned entirely on one side or the other), or to make audio played through headphones sound more natural, as when listening to a pair of external speakers. Crossfeed is claimed to provide relief for a small fraction of listeners who otherwise complain of "fatigue" and headaches when they listen to stereo recordings. Crossfeed is most commonly found in headphone amplifiers and often can be toggled with a switch. Many audio player programs for computers can perform crossfeed via plug-ins or built-in processing. Principle of operation Directional sound perception is based on the delay between the same sound reaching a person's left and right ears. In stereo speakers, the sound from one speaker reaches both ears, although at different levels, and with a delay ...
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Headphone Amplifier
A headphone amplifier is a low-powered audio amplifier designed particularly to drive headphones worn on or in the ears, instead of loudspeakers in speaker enclosures. Most commonly, headphone amplifiers are found embedded in electronic devices that have a headphone jack, such as integrated amplifiers, portable music players (e.g., iPods), and televisions. However, standalone units are used, especially in audiophile markets and in professional audio applications, such as music studios. Headphone amplifiers are available in consumer-grade models used by hi-fi enthusiasts and audiophiles and professional audio models, which are used in recording studios. Consumer models Consumer headphone amplifiers are commercially available separate devices, sold to a niche audiophile market of hi-fi enthusiasts. Headphone amplifiers are designed to boost your headphones' sound quality and power, offering a richer and more detailed listening experience. In the case of the extremely high-end elec ...
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3D Audio Effect
3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener. 3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space. It allows trickery of the brain using the ears and auditory nerves, pretending to place different sounds in different 3-D locations upon hearing the sounds, even though the sounds may just be produced from only two speakers (dissimilar to surround sound). Complete 3D positional audio Using head-related transfer functions and reverberation, the changes of s ...
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Stereophonic Sound
Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeakers (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing. Because the multi-dimensional perspective is the crucial aspect, the term ''stereophonic'' also applies to systems with more than two channels or speakers such as quadraphonic and surround sound. Binaural recording, Binaural sound systems are also ''stereophonic''. Stereo sound has been in common use since the 1970s in entertainment media such as broadcast radio, recorded music, television, video cameras, cinema, computer audio, and the Internet. Etymology The word ''stereophonic'' derives from the Greek language, Greek (''stereós'', "firm, solid") + (''phōnḗ'', "sound, tone, voice" ...
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Plug-in (computing)
In computing, a plug-in (also spelled plugin) or add-in (also addin, add-on, or addon) is a software component that extends the functionality of an existing software system without requiring the system to be software build, re-built. A plug-in software feature, feature is one way that a system can be customizable. Applications support plug-ins for a variety of reasons including: * Enable third-party developers to extend an application * Support easily adding new features * Reduce the size of an application by not loading unused features * Separate source code from an application because of incompatible software licenses Examples Examples of plug-in use for various categories of applications: * Digital audio workstations and audio editing software use audio plug-ins to generate, process or analyze sound. Ardour (software), Ardour, Audacity (audio editor), Audacity, Cubase, FL Studio, Logic Pro, Logic Pro X and Pro Tools are examples of such systems. * Email clients use plug-i ...
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Digital Signal Processing
Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are a sequence of numbers that represent Sampling (signal processing), samples of a continuous variable in a domain such as time, space, or frequency. In digital electronics, a digital signal is represented as a pulse train, which is typically generated by the switching of a transistor. Digital signal processing and analog signal processing are subfields of signal processing. DSP applications include Audio signal processing, audio and speech processing, sonar, radar and other sensor array processing, spectral density estimation, statistical signal processing, digital image processing, data compression, video coding, audio coding, image compression, signal processing for telecommunications, control systems, biomedical engineering, and seismology ...
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Interaural Time Difference
The interaural time difference (or ITD) when concerning humans or animals, is the difference in arrival time of a sound between two ears. It is important in the Sound localization, localization of sounds, as it provides a cue to the direction or angle of the sound source from the head. If a signal arrives at the head from one side, the signal has further to travel to reach the far ear than the near ear. This pathlength difference results in a time difference between the sound's arrivals at the ears, which is detected and aids the process of identifying the direction of sound source. When a signal is produced in the horizontal plane, its angle in relation to the head is referred to as its azimuth, with 0 degrees (0°) azimuth being directly in front of the listener, 90° to the right, and 180° being directly behind. Different methods for measuring ITDs * For an abrupt stimulus such as a click, onset ITDs are measured. An onset ITD is the time difference between the onset of the s ...
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Head-related Transfer Function
A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others. Generally speaking, the HRTF boosts frequencies from 2–5 kHz with a primary resonance of +17 dB at 2,700 Hz. But the response curve is more complex than a single bump, affects a broad frequency spectrum, and varies significantly from person to person. A pair of HRTFs for two ears can be used to synthesize a binaural sound that seems to come from a particular point in space. It is a transfer function, describing how a sound from a specific point will arrive at the ear (generally at the outer end of the auditory canal). Some consumer home entertainment products designed to reproduce surround so ...
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Dolby Headphone
Dolby Headphone is a technology developed by Lake Technology (Australia), that later sold marketing rights to Dolby Laboratories, sometimes referred to as Mobile Surround, which creates a virtual surround sound environment in real-time using any set of two-channel stereo headphones. It takes as input either a 5.1 or a 7.1 channel signal, a Dolby Pro Logic II encoded 2 channel signal (from which 5 or 7 channels can be derived) or a stereo 2 channel signal. It sends as output a 2 channel stereo signal that includes audio cues intended to place the input channels in a simulated virtual soundstage. Dolby Headphone is incorporated into the audio decoders packaged with surround headphones including: * Razer Thresher 7.1 * Razer Thresher Ultimate * HyperX Cloud Revolver S * Astro Gaming A40 System * Astro Gaming A50 System * Logitech G430 * Logitech G35 *Logitech G930 * Logitech G933 * Logitech G633 * Plantronics GameCom Commander * Plantronics Gamecom 777 * Plantronics Gamecom 780 * Pl ...
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