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CoppeliaSim
CoppeliaSim, formerly known as V-REP, is a robot simulator used in industry, education and research. It was originally developed within Toshiba R&D and is currently being actively developed and maintained by Coppelia Robotics AG, a small company located in Zurich, Switzerland. It is built around a distributed control architecture having Python (programming language), Python and Lua (programming language), Lua scripts, or C (programming language), C/C++ Plug-in (computing), plug-ins acting as individual, synchronous controllers. Additional asynchronous controllers can execute in another process, thread or machine via various middleware solutions (Robot Operating System, ROS, remote API, ZeroMQ) with programming languages such as C/C++, Python (programming language), Python, Java (programming language), Java and Matlab. CoppeliaSim uses a kinematics engine for forward and inverse kinematics calculations, and several physics simulation libraries (MuJoCo, Bullet (software), Bullet, Op ...
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Robotics Simulator
A robotics simulator is a simulator used to create an application for a physical robot without depending on the physical machine, thus saving cost and time. In some case, such applications can be transferred onto a physical robot (or rebuilt) without modification. The term ''robotics simulator'' can refer to several different robotics simulation applications. For example, in mobile robotics applications, behavior-based robotics simulators allow users to create simple worlds of rigid objects and light sources and to program robots to interact with these worlds. Behavior-based simulation allows for actions that are more biotic in nature when compared to simulators that are more binary, or computational. Also, behavior-based simulators may ''learn'' from mistakes and can demonstrate the anthropomorphic quality of tenacity. One of the most popular applications for robotics simulators is for 3D modeling and rendering of a robot and its environment. This type of robotics software ha ...
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Open Dynamics Engine
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL. ODE was started in 2001 and has already been used in many applications and games, such as '' Assetto Corsa'', '' BloodRayne 2'', '' Call of Juarez'', ''S.T.A.L.K.E.R.'', '' Titan Quest'', '' World of Goo'', '' X-Moto'' and ''OpenSimulator''. Overview The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package although it includes a basic one called ''drawstuff''. It supports several geometries: box, sphere, capsule (cylinder capped with hemispheres), triangle mesh, cylinder and heightmap. Simulation Higher level environments that allow non-programmers access to ODE include Player Project, Webots, Opensimulator, anyKode Marilou and CoppeliaSim. ODE is a ...
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