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Context Awareness
Context awareness refers, in information and communication technologies, to a capability to take into account the ''situation'' of ''entities'', which may be users or devices, but are not limited to those. ''Location'' is only the most obvious element of this ''situation''. Narrowly defined for mobile devices, context awareness does thus generalize location awareness. Whereas location may determine how certain processes around a contributing device operate, context may be applied more flexibly with mobile users, especially with users of smart phones. Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment with computer systems, which are otherwise static. The term has also been applied to business theory in relation to contextual application design and business process management issues. Qualities of context Various categorizations of context have been proposed in the past. ...
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Information And Communication Technologies
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information. ICT is also used to refer to the convergence of audiovisuals and telephone networks with computer networks through a single cabling or link system. There are large economic incentives to merge the telephone networks with the computer network system using a single unified system of cabling, signal distribution, and management. ICT is an umbrella term that includes any communication device, encompassing radio, television, cell phones, computer and network hardware, satellite systems and so on, as well as the various services and appliances with them such as video conferenci ...
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Internet Of Things
Internet of things (IoT) describes devices with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communication networks. The IoT encompasses Electronic engineering, electronics, Telecommunications engineering, communication, and computer science engineering. "Internet of things" has been considered a misnomer because devices do not need to be connected to the public internet; they only need to be connected to a network and be individually addressable. The field has evolved due to the convergence of multiple technologies, including ubiquitous computing, commodity sensors, and increasingly powerful embedded systems, as well as machine learning.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Fault-tolerant cooperative navigation of networked UAV swarms for forest fire monitoring Aerospace Science and Technology, 2022. . Older fields of embedded systems, wireless sensor netw ...
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Context Adaptation
Sentient computing is a form of ubiquitous computing which uses sensors to perceive its environment and react accordingly. A common use of the sensors is to construct a world model which allows location-aware or context-aware applications to be constructed. One famous research prototype of a sentient computing system was the work at AT&T Laboratories, Cambridge (now defunct). It consisted of an ultrasonic indoor location system called the " Active Bats" which provided a location accuracy of about 3 cm. The world model was managed via the SPIRIT database,https://web.archive.org/web/20040607034055/http://www.uk.research.att.com/spirit/M using CORBA to access information and spatial indexing to deliver high-level events such as "Alice has entered the kitchen" to listening context-aware applications. The research continues at thDigital Technology Groupat the University of Cambridge. Some example applications of the system include: * A "follow-me phone" which would cause the ...
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Autonomous Agent
An autonomous agent is an artificial intelligence (AI) system that can perform complex tasks independently. Definitions There are various definitions of autonomous agent. According to Brustoloni (1991): According to Maes (1995): Franklin and Graesser (1997) review different definitions and propose their definition: They explain that: Agent appearance Lee et al. (2015) post safety issue from how the combination of external appearance and internal autonomous agent have impact on human reaction about autonomous vehicles. Their study explores the human-like appearance agent and high level of autonomy are strongly correlated with social presence, intelligence, safety and trustworthiness. In specific, appearance impacts most on affective trust while autonomy impacts most on both affective and cognitive domain of trust where cognitive trust is characterized by knowledge-based factors and affective trust is largely emotion driven See also * Actor model * Ambient intelli ...
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Smart Home
''SMart'' was a British CBBC television programme based on art, which began in 1994 and ended in 2009. The programme was recorded at BBC Television Centre in London. Previously it had been recorded in Studio A at Pebble Mill Studios in Birmingham. The format is similar to the Tony Hart programmes '' Take Hart'' and '' Hartbeat''. The show was revamped into an hour-long show in 2007; from 1994 to 2006 it was previously a 25-minute show. From 1994 to 2005, the show also featured Morph, originally from ''Take Hart''. The series run featured 199 episodes, last airing on 11 August 2011. Production The BBC noticed the success of '' Art Attack'' with Neil Buchanan for CITV which started in 1990 and decided to create their own art show that was accessible to children similar to ''Art Attack''. The original theme tune was composed by Kjartan Poskitt, famous for the '' Murderous Maths'' series of books. From 2003, a different tune was used, written by Steve Brown (known as the fict ...
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Pervasive Game
A pervasive game is one where the gaming experience is extended out into the real world, or where the fictional world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "games that surround you", while Montola, Stenros, and Waern's book ''Pervasive Games'' defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially". The concept of a " magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play. The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing, and ubiquitous gaming. Definitions The first definition of a pervasive game was as "a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together". Since then the term has become ambiguous, ta ...
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Fuzzy Locating
Fuzzy or Fuzzies may refer to: Music * Fuzzy (band), a 1990s Boston indie pop band * Fuzzy (composer), Danish composer Jens Vilhelm Pedersen (born 1939) * ''Fuzzy'' (album), 1993 debut album of American rock band Grant Lee Buffalo * "Fuzzy", a song from the 2009 ''Collective Soul'' album by Collective Soul * "Fuzzy", a song from '' Poppy.Computer'', the debut 2017 album by Poppy * Fuzzy, an Australian events company that organises Listen Out, a multi-city Australian music festival Nickname * Faustina Agolley (born 1984), Australian television presenter, host of the Australian television show ''Video Hits'' * Fuzzy Haskins (1941–2023), American singer and guitarist with the doo-wop group Parliament-Funkadelic * Fuzzy Hufft (1901−1973), American baseball player * Fuzzy Knight (1901−1976), American actor * Andrew Levane (1920−2012), American National Basketball Association player and coach * Robert Alfred Theobald (1884−1957), United States Navy rear admiral * Fuzzy ...
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Industry 4
"Fourth Industrial Revolution", "4IR", or "Industry 4.0", is a neologism describing rapid technological advancement in the 21st century. It follows the Third Industrial Revolution (the "Information Age"). The term was popularised in 2016 by Klaus Schwab, the World Economic Forum founder and former executive chairman, who asserts that these developments represent a significant shift in industrial capitalism. A part of this phase of industrial change is the joining of technologies like artificial intelligence, gene editing, to advanced robotics that blur the lines between the physical, digital, and biological worlds. Throughout this, fundamental shifts are taking place in how the global production and supply network operates through ongoing automation of traditional manufacturing and industrial practices, using modern smart technology, large-scale machine-to-machine communication (M2M), and the Internet of things (IoT). This integration results in increasing automation, impro ...
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Electronic Health Record
An electronic health record (EHR) is the systematized collection of electronically stored patient and population health information in a digital format. These records can be shared across different health care settings. Records are shared through network-connected, enterprise-wide information systems or other information networks and exchanges. EHRs may include a range of data, including demographics, medical history, medication and Allergy, allergies, immunization status, laboratory test results, radiology images, vital signs, personal statistics like age and weight, and billing information. For several decades, EHRs have been touted as key to increasing quality of care. EHR combines all patients' demographics into a large pool, which assists providers in the creation of "new treatments or innovation in healthcare delivery" to improve quality outcomes in healthcare. Combining multiple types of clinical data from the system's health records has helped clinicians identify and st ...
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Software Agent
In computer science, a software agent is a computer program that acts for a user or another program in a relationship of agency. The term ''agent'' is derived from the Latin ''agere'' (to do): an agreement to act on one's behalf. Such "action on behalf of" implies the authority to decide which, if any, action is appropriate. Some agents are colloquially known as ''Bot (other), bots'', from ''robot''. They may be embodied, as when execution is paired with a robot body, or as software such as a chatbot executing on a computer, such as a mobile device, e.g. Siri. Software agents may be autonomous or work together with other agents or people. Software agents interacting with people (e.g. chatbots, human-robot interaction environments) may possess human-like qualities such as natural language understanding and speech, personality or embody humanoid form (see Asimo). Related and derived concepts include ''intelligent agents'' (in particular exhibiting some aspects of artificia ...
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Computer-supported Cooperative Work
Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future Software design pattern, design patterns or assist in the development of entirely new tools. History The origins of CSCW as a field are intertwined with the rise and subsequent fall of office automation as response to some of the criticisms, particularly the failure to address the impact human psychological and social behaviors can have. Greif and Cashman created the term CSCW to h ...
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Digital Twins
A digital twin is a digital model of an intended or actual real-world physical product, system, or process (a ''physical twin'') that serves as a digital counterpart of it for purposes such as simulation, integration, testing, monitoring, and maintenance. A digital twin is set of adaptive models that emulate the behaviour of a physical system in a virtual system getting real time data to update itself along its life cycle. The digital twin replicates the physical system to predict failures and opportunities for changing, to prescribe real time actions for optimizing and/or mitigating unexpected events observing and evaluating the operating profile system. Though the concept originated earlier (as a natural aspect of computer simulation generally), the first practical definition of a digital twin originated from NASA in an attempt to improve the physical-model simulation of spacecraft in 2010. Digital twins are the result of continual improvement in modeling and engineering. I ...
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