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Configuration Graph
Configuration graphs are a theoretical tool used in computational complexity theory to prove a relation between graph reachability and complexity classes. Definition A theoretical computational model, like Turing machine or finite automata, explains how to do a computation. The model explains both what is an initial configuration of the machine and which steps can be taken to continue the computation, until we eventually stop. A ''configuration'', also called an ''Instantaneous Description (ID)'' is a finite representation of the machine at a given time. For example, for a finite automata and a given input, the configuration will be the current state and the number of read letters, for a Turing machine it will be the state, the content of the tape and the position of the head. A configuration graph is a directed labeled graph where the label of the vertices are the possible configurations of the models and where there is an edge from one configuration to another if it correspond to ...
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Computational Complexity Theory
In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used. The theory formalizes this intuition, by introducing mathematical models of computation to study these problems and quantifying their computational complexity, i.e., the amount of resources needed to solve them, such as time and storage. Other measures of complexity are also used, such as the amount of communication (used in communication complexity), the number of gates in a circuit (used in circuit complexity) and the number of processors (used in parallel computing). One of the roles of compu ...
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Graph (discrete Mathematics)
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called '' vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' means that ''A'' owes money to ''B'', th ...
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Reachability
In graph theory, reachability refers to the ability to get from one vertex to another within a graph. A vertex s can reach a vertex t (and t is reachable from s) if there exists a sequence of adjacent vertices (i.e. a walk) which starts with s and ends with t. In an undirected graph, reachability between all pairs of vertices can be determined by identifying the connected components of the graph. Any pair of vertices in such a graph can reach each other if and only if they belong to the same connected component; therefore, in such a graph, reachability is symmetric (s reaches t iff t reaches s). The connected components of an undirected graph can be identified in linear time. The remainder of this article focuses on the more difficult problem of determining pairwise reachability in a directed graph (which, incidentally, need not be symmetric). Definition For a directed graph G = (V, E), with vertex set V and edge set E, the reachability relation of G is the transitive cl ...
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Computational Complexity Theory
In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used. The theory formalizes this intuition, by introducing mathematical models of computation to study these problems and quantifying their computational complexity, i.e., the amount of resources needed to solve them, such as time and storage. Other measures of complexity are also used, such as the amount of communication (used in communication complexity), the number of gates in a circuit (used in circuit complexity) and the number of processors (used in parallel computing). One of the roles of compu ...
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Turing Machine
A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm. The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write and which direction to move is based on a finite table that specifies what to do for each co ...
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Finite Automata
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense ...
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Labeled Graph
In the mathematical discipline of graph theory, a graph labelling is the assignment of labels, traditionally represented by integers, to edges and/or vertices of a graph. Formally, given a graph , a vertex labelling is a function of to a set of labels; a graph with such a function defined is called a vertex-labeled graph. Likewise, an edge labelling is a function of to a set of labels. In this case, the graph is called an edge-labeled graph. When the edge labels are members of an ordered set (e.g., the real numbers), it may be called a weighted graph. When used without qualification, the term labeled graph generally refers to a vertex-labeled graph with all labels distinct. Such a graph may equivalently be labeled by the consecutive integers , where is the number of vertices in the graph. For many applications, the edges or vertices are given labels that are meaningful in the associated domain. For example, the edges may be assigned weights representing the "cost" of tra ...
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Deterministic Finite Automaton
In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Hopcroft 2001: ''Deterministic'' refers to the uniqueness of the computation run. In search of the simplest models to capture finite-state machines, Warren McCulloch and Walter Pitts were among the first researchers to introduce a concept similar to finite automata in 1943. The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S0, S1, and S2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state ...
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NL (complexity)
In computational complexity theory, NL (Nondeterministic Logarithmic-space) is the complexity class containing decision problems that can be solved by a nondeterministic Turing machine using a logarithmic amount of memory space. NL is a generalization of L, the class for logspace problems on a deterministic Turing machine. Since any deterministic Turing machine is also a nondeterministic Turing machine, we have that L is contained in NL. NL can be formally defined in terms of the computational resource nondeterministic space (or NSPACE) as NL = NSPACE(log ''n''). Important results in complexity theory allow us to relate this complexity class with other classes, telling us about the relative power of the resources involved. Results in the field of algorithms, on the other hand, tell us which problems can be solved with this resource. Like much of complexity theory, many important questions about NL are still open (see Unsolved problems in computer science). Occasionally NL ...
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NL (complexity Class)
In computational complexity theory, NL (Nondeterministic Logarithmic-space) is the complexity class containing decision problems that can be solved by a nondeterministic Turing machine using a logarithmic amount of memory space. NL is a generalization of L, the class for logspace problems on a deterministic Turing machine. Since any deterministic Turing machine is also a nondeterministic Turing machine, we have that L is contained in NL. NL can be formally defined in terms of the computational resource nondeterministic space (or NSPACE) as NL = NSPACE(log ''n''). Important results in complexity theory allow us to relate this complexity class with other classes, telling us about the relative power of the resources involved. Results in the field of algorithms, on the other hand, tell us which problems can be solved with this resource. Like much of complexity theory, many important questions about NL are still open (see Unsolved problems in computer science). Occasionally NL is ...
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Complete (complexity)
In computational complexity theory, a computational problem is complete for a complexity class if it is, in a technical sense, among the "hardest" (or "most expressive") problems in the complexity class. More formally, a problem ''p'' is called hard for a complexity class ''C'' under a given type of reduction if there exists a reduction (of the given type) from any problem in ''C'' to ''p''. If a problem is both hard for the class and a member of the class, it is complete for that class (for that type of reduction). A problem that is complete for a class ''C'' is said to be C-complete, and the class of all problems complete for ''C'' is denoted C-complete. The first complete class to be defined and the most well known is NP-complete, a class that contains many difficult-to-solve problems that arise in practice. Similarly, a problem hard for a class ''C'' is called C-hard, e.g. NP-hard. Normally, it is assumed that the reduction in question does not have higher computational com ...
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Christos Papadimitriou
Christos Charilaos Papadimitriou ( el, Χρήστος Χαρίλαος "Χρίστος" Παπαδημητρίου; born August 16, 1949) is a Greek theoretical computer scientist and the Donovan Family Professor of Computer Science at Columbia University. Education Papadimitriou studied at the National Technical University of Athens, where in 1972 he received his Bachelor of Arts degree in electrical engineering. He then pursued graduate studies at Princeton University, where he received his Ph.D. in electrical engineering and computer science in 1976 after completing a doctoral dissertation titled "The complexity of combinatorial optimization problems." Career Papadimitriou has taught at Harvard, MIT, the National Technical University of Athens, Stanford, UCSD, University of California, Berkeley and is currently the Donovan Family Professor of Computer Science at Columbia University. Papadimitriou co-authored a paper on pancake sorting with Bill Gates, then a Harvard under ...
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