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Component (UML)
A component in the Unified Modeling Language represents a modular part of a system that encapsulates the state and behavior of a number of classifiers. Its behavior is defined in terms of ''provided'' and ''required'' interfaces,OMG (2008). OMG Unified Modeling Language (OMG UML), Superstructure, V2.1.2' is self-contained, and substitutable. A number of UML standard stereotypes exist that apply to components. A component has an external and internal view, also known as " black-box" and "white-box", respectively. In its external view, there are public properties and operations. For its internal view, there are private properties and realizing classifiers and shows how external behavior is realized internally. A component may be replaced at design time or run-time by another if and only if their provided and required interfaces are identical. This idea is the underpinning for the plug-and-play capability of component-based systems and promotes software reuse. Larger ...
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Component
Component may refer to: In engineering, science, and technology Generic systems *System components, an entity with discrete structure, such as an assembly or software module, within a system considered at a particular level of analysis * Lumped element model, a model of spatially distributed systems Electrical *Component video, a type of analog video information that is transmitted or stored as two or more separate signals *Electronic component, a constituent of an electronic circuit *Symmetrical components, in electrical engineering, analysis of unbalanced three-phase power systems Mathematics *Color model, a way of describing how colors can be represented, typically as multiple values or color components * Component (group theory), a quasi-simple subnormal sub-group *Connected component (graph theory), a maximal connected subgraph *Connected component (topology), a maximal connected subspace of a topological space *Vector component, result of the decomposition of a vector into ...
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Component Diagram
In Unified Modeling Language (UML), a component diagram depicts how component (UML), components are wired together to form larger components or software systems. They are used to illustrate the structure of arbitrarily complex systems. Overview A component diagram allows verification that a system's required functionality is acceptable. These diagrams are also used as a communication tool between the developer and stakeholders of the system. Programmers and developers use the diagrams to formalize a roadmap for the implementation, allowing for better decision-making about task assignment or needed skill improvements. System administrators can use component diagrams to plan ahead, using the view of the logical software components and their relationships on the system. Diagram elements The component diagram extends the information given in a component notation element. One way of illustrating a component's provided and required Interface (computer science), interfaces is throu ...
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Package (UML)
A package in the Unified Modeling Language is used "to group elements, and to provide a namespace for the grouped elements".OMG Unified Modeling Language (OMG UML), Infrastructure, V2.1.1
p.158. A package may contain other packages, thus providing for a hierarchical organization of packages. Pretty much all UML elements can be grouped into packages. Thus, classes, objects, s, , nodes, node instances etc. can all be organized as packages, thus enabling ...
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Software Reuse
Code reuse is the practice of using existing source code to develop software instead of writing new code. ''Software reuse'' is a broader term that implies using any existing software asset to develop software instead of developing it again. An asset that is relatively easy to reuse and offers significant value is considered to have high reusability. Code reuse may be achieved different ways depending on a complexity of a programming language chosen and range from a lower-level approaches like code copy-pasting (e.g. via snippets), simple functions ( procedures or subroutines) or a bunch of objects or functions organized into modules (e.g. libraries) or custom namespaces, and packages, frameworks or software suites in higher-levels. Code reuse implies dependencies which can make code maintainability harder. At least one study found that code reuse at the class level reduces technical debt. Overview Ad hoc code reuse has been practiced from the earliest days of program ...
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Component-based Software Engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from software component, components that are loosely-Coupling (computer programming), coupled and Reusability, reusable. This emphasizes the separation of concerns among components. To find the right level of component granularity, software architects have to continuously iterate their component designs with developers. Architects need to take into account user requirements, responsibilities and architectural characteristics. Considerations For large-scale systems developed by large teams, a disciplined culture and process is required to achieve the benefits of CBSE. Third-party software component, Third-party components are often utilized in large systems. The system can be designed visually with the Unified Modeling Language (UML). Each software component, component is shown as a rectangle, and an interface is ...
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Plug-and-play
In computing, a plug and play (PnP) device or computer bus is one with a specification that facilitates the recognition of a hardware component in a system without the need for physical device configuration or user intervention in resolving resource conflicts. The term "plug and play" has since been expanded to a wide variety of applications to which the same lack of user setup applies. Expansion devices are controlled and exchange data with the host system through defined memory or I/O space port addresses, direct memory access channels, interrupt request lines and other mechanisms, which must be uniquely associated with a particular device to operate. Some computers provided unique combinations of these resources to each slot of a motherboard or backplane. Other designs provided all resources to all slots, and each peripheral device had its own address decoding for the registers or memory blocks it needed to communicate with the host system. Since fixed assignments made expansi ...
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Program Lifecycle Phase
{{about, a technical topic, project management, software development process Program lifecycle phases are the stages a computer program undergoes, from initial creation to deployment and execution. The phases are edit time, compile time, link time, distribution time, installation time, load time, and run time. Lifecycle phases do not necessarily happen in a linear order, and they can be intertwined in various ways. For example, when modifying a program, software developers may need to repeatedly edit, compile, install, and execute it on their own computers to ensure sufficient quality before it can be distributed to users; copies of the modified program are then downloaded, installed, and executed by users on their computers. Phases Edit time is when the source code of the program is being edited. This spans initial creation to any bug fix, refactoring, or addition of new features. Editing is typically performed by a person, but automated design tools and metaprogramming ...
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White Box (software Engineering)
A white box (or glass box, clear box, or open box) is a subsystem whose internals can be viewed but usually not altered. The term is used in systems engineering, software engineering, and in intelligent user interface design, where it is closely related to recent interest in explainable artificial intelligence. Having access to the subsystem internals in general makes the subsystem easier to understand, but also easier to hack; for example, if a programmer can examine source code, weaknesses in an algorithm are much easier to discover. That makes white-box testing White-box testing (also known as clear box testing, glass box testing, transparent box testing, and structural testing) is a method of software testing that tests internal structures or workings of an application, as opposed to its functionality ... much more effective than black-box testing but considerably more difficult from the sophistication needed on the part of the tester to understand the subsystem. ...
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Black-box
In science, computing, and engineering, a black box is a system which can be viewed in terms of its inputs and outputs (or transfer characteristics), without any knowledge of its internal workings. Its implementation is "opaque" (black). The term can be used to refer to many inner workings, such as those of a transistor, an engine, an algorithm, the human brain, or an institution or government. To analyze an open system with a typical "black box approach", only the behavior of the stimulus/response will be accounted for, to infer the (unknown) ''box''. The usual representation of this "black box system" is a data flow diagram centered in the box. The opposite of a black box is a system where the inner components or logic are available for inspection, which is most commonly referred to as a white box (sometimes also known as a "clear box" or a "glass box"). History The modern meaning of the term "black box" seems to have entered the English language around 1945. In electroni ...
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Stereotype (UML)
A stereotype is one of three types of extensibility, extensibility mechanisms in the Unified Modeling Language (UML), the other two being tags and constraints. They allow designers to extend the vocabulary of UML in order to create new model elements, derived from existing ones, but that have specific properties that are suitable for a particular domain or otherwise specialized usage. The nomenclature is derived from the original meaning of Stereotype (printing), stereotype, used in printing. For example, when modeling a network, one might need to have symbols for representing routers and hubs. By using stereotyped nodes, these can be made to appear as primitive building blocks. Graphically, a stereotype is rendered as a name enclosed by guillemets (« » or, if guillemets proper are unavailable, ) and placed above the name of another element. In addition, or alternatively, it may be indicated by a specific icon. The icon image may even replace the entire UML symbol. For instance, ...
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Self-contained
Self-sustainability and self-sufficiency are overlapping states of being in which a person, being, or system needs little or no help from, or interaction with others. Self-sufficiency entails the self being enough (to fulfill needs), and a self-sustaining entity can maintain self-sufficiency indefinitely. These states represent types of personal or collective autonomy. A self-sufficient economy is one that requires little or no trade with the outside world and is called an autarky. Description Self-sustainability is a type of sustainable living in which nothing is consumed other than what is produced by the self-sufficient individuals. Self-sustainability is a comprehensive approach to sustainable living that extends beyond mere environmental responsibility to encompass economic independence, reduced reliance on major corporations, and minimizing environmental impact through personal actions. Examples of attempts at self-sufficiency in North America include simple living, food ...
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