Combo (gaming)
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Combo (gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from versus fighting game, fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as computer puzzle game, puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit an exuberant playing style. In fighting games, combo specifically indicates a timed sequence of moves that produce a cohesive series of hits, each of which leaves the opponent unable to block. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga and anime series ''Astro Boy'', ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Astro Boy
''Astro Boy'', known in Japan as , is a Japanese manga series written and illustrated by Osamu Tezuka. It was serialized in Kobunsha's ''Shōnen'' from 1952 to 1968. The 112 chapters were collected into 23 volumes by Akita Shoten. Dark Horse Comics published an English translation in 2002. The story follows Astro Boy, an android young boy with human emotions who is created by Umataro Tenma after the recent death of his son Tobio. Eventually, Astro is sold to a robot circus run by Hamegg, but is saved from his servitude by Professor Ochanomizu. Astro becomes a surrogate son to Ochanomizu who creates a robotic family for Astro and helps him to live a normal life like an average human boy, while accompanying him on his adventures. ''Astro Boy'' has been adapted into three anime series produced respectively by the first incarnation of Mushi Production and its direct successor Tezuka Productions, with a fourth in development. The manga was originally produced for TV a ...
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Game AI
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous example ...
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Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game Final Fight (video game), ''Final Fight'', it is the fourteenth game to use Capcom's CP System arcade system board. ''Street Fighter II'' vastly improved many of the concepts introduced in the first game, including the use of Fighting game#Special attacks and combos, special command-based moves, a Combo (video games), combo system, a six-button configuration, and a wider selection of player character, playable characters, each with a unique fighting style. ''Street Fighter II'' became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. More than 200,000 arcade cabinets and 15 ...
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YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in San Bruno, California, it is the second-most-visited website in the world, after Google Search. In January 2024, YouTube had more than 2.7billion monthly active users, who collectively watched more than one billion hours of videos every day. , videos were being uploaded to the platform at a rate of more than 500 hours of content per minute, and , there were approximately 14.8billion videos in total. On November 13, 2006, YouTube was purchased by Google for $1.65 billion (equivalent to $ billion in ). Google expanded YouTube's business model of generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by and for YouTube. It also offers YouTube Premium, a paid subs ...
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Shanghai Kid
''Shanghai Kid'', sometimes titled ''The Shanghai Kid'' and known in Japan as , is a 1985 arcade fighting game developed by Nihon Game (now Culture Brain) and published by Taiyo System. It is the first game in the '' Hiryū no Ken'' series by Culture Brain. Gameplay ''Shanghai Kid'' uses an 8-way joystick and two buttons (one for punching and one for kicking). Set in a tournament competition, players can perform power-punches, kicks, and slams, with martial arts, wrestling and kickboxing represented in the game. The game also makes use of voice sound effects. It contributes to the fighting game genre by introducing the combo system and the ability to perform special moves. When the spiked speech balloon that reads "RUSH!" pops up during battle, the player has a chance to rhythmically perform a series of combos called "rush-attacking", which would later be found in other fighting games such as SNK's the ''Art of Fighting'' and ''The King of Fighters ''The King of Fighters ...
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Culture Brain
is a Japanese video game developer and publisher founded on October 5, 1980. In 2016, it was renamed Culture Brain Excel. History Culture Brain was founded in 1980 as Nihon Game Corporation. In 1981, a subsidiary to handle the sales operations of the company was established. Its first video games were arcades games, with titles such as ''Shanghai Kid'' and '' Chinese Hero'' that were manufactured under "Taiyo System" trademark. In 1987, it transitioned from arcade to console video games and renamed itself "Culture Brain". The company has also alternatively used the brand "Micro Academy" in the mid-1980s. In North America, Culture Brain is mostly known for its six video games for the Nintendo Entertainment System and its three for the Super NES. Three of those NES games, '' Baseball Simulator 1.000'', '' The Magic of Scheherazade'' and '' Flying Dragon 2'', were strongly redesigned from their Japanese source to better appeal North American consumers. Culture Brain was distinct ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Final Fight (video Game)
is a 1989 beat 'em up, beat 'em up game developed and published by Capcom for Arcade video game, arcades. It is the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody (Final Fight), Cody Travers, and modern-day ninja Guy (Final Fight), Guy. The trio set out to rescue Jessica (Haggar's daughter and Cody's girlfriend) when she is kidnapped by the Mad Gear Gang. The game began development as a sequel to the original ''Street Fighter (video game), Street Fighter'' released in 1987, under the working title but the genre was switched from a fighting game to a beat 'em up and the title was changed to ''Final Fight'' following the success of Technōs Japan's Double Dragon (video game), Double Dragon. ''Final Fight'' was Video game port, ported to various home computers and consoles, including the ZX Spectrum, Super NES and Sega CD. It be ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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Double Dragon (video Game)
is a 1987 beat 'em up video game developed by Technōs Japan and published by Taito for arcades. It is the first title in the ''Double Dragon'' franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, '' Nekketsu Kōha Kunio-kun'' (1986), released outside of Japan by Taito as ''Renegade''; Kishimoto originally envisioned it as a direct sequel and part of the '' Kunio-kun'' series, before making it a new game with a different cast and setting. ''Double Dragon'' introduced several additions to the ''Kunio-kun'' belt scroll beat 'em up formula, such as a continuous side-scrolling world adding a sense of progression, two-player cooperative gameplay, the ability to arm oneself with an enemy's weapon after disarming them, and the use of cut scenes to give it a cinematic look and feel. The game's title is a reference to the two-player gameplay and Bruce Lee's martial arts film ''Enter the Dr ...
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