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Cohen–Sutherland Algorithm
In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport). The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.''Principles of Interactive Computer Graphics'', p. 124, 252, by Bob Sproull and William M. Newman, 1973, McGraw–Hill Education, International edition, . The algorithm The algorithm includes, excludes or partially includes the line based on whether: * Both endpoints are in the viewport region (bitwise OR of endpoints = 0000): trivial accept. * Both endpoints share at least one non-visible region, which implies that the line does not cross the visible region. (bitwise AND of endpoints ≠ 0000): trivial reject. * Both endpoints are in different regions: in case of this nontrivial situation the algor ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, sprite (graphics), sprite graphics, Rendering (computer graphics), rendering, ray tracing (graphics) ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of spac ...
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Line Clipping
In computer graphics, line clipping is the process of removing ( clipping) lines or portions of lines outside an area of interest (a viewport or view volume). Typically, any part of a line which is outside of the viewing area is removed. There are two common algorithms for line clipping: Cohen–Sutherland and Liang–Barsky. A line-clipping method consists of various parts. Tests are conducted on a given line segment to find out whether it lies outside the view area or volume. Then, intersection calculations are carried out with one or more clipping boundaries. Determining which portion of the line is inside or outside of the clipping volume is done by processing the endpoints of the line with regards to the intersection. Cohen–Sutherland In computer graphics, the Cohen–Sutherland algorithm (named after Danny Cohen and Ivan Sutherland) is a line-clipping algorithm. The algorithm divides a 2D space into 9 regions, of which only the middle part (viewport) is visible. I ...
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Viewport
A viewport is a polygon viewing region in computer graphics. In computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal ... theory, there are two region-like notions of relevance when rendering some objects to an image. In textbook terminology, the ''world coordinate window'' is the area of interest (meaning what the user wants to visualize) in some application-specific coordinates, e.g. miles, centimeters etc. The word ''window'' as used here should not be confused with the Window (computing), GUI window, i.e. the notion used in window managers. Rather it is an analogy with how a window limits what one can see outside a room. In contrast, the ''viewport'' is an area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordina ...
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Flight Simulator
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they react to applications of flight controls, the effects of other aircraft systems, and how the aircraft reacts to external factors such as air density, turbulence, wind shear, cloud, precipitation, etc. Flight simulation is used for a variety of reasons, including flight training (mainly of pilots), the design and development of the aircraft itself, and research into aircraft characteristics and control handling qualities. The term "flight simulator" may carry slightly different meaning in general language and technical documents. In past regulations it referred specifically to devices which can closely mimic the behavior of aircraft throughout various procedures and flight conditions. In more recent definitions, this has been named "full flig ...
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Danny Cohen (engineer)
Danny Cohen (December 9, 1937 – August 12, 2019) was an Israeli American computer scientist specializing in computer networking. He was involved in the ARPAnet project and helped develop various fundamental applications for the Internet. He was one of the key figures behind the separation of TCP and IP (early versions of TCP did not have a separate IP layer); this allowed the later creation of UDP.''Where Wizards Stay Up Late: The Origins of the Internet'', by Katie Hafner and Matthew Lyon, 1996, Simon & Schuster, , pg. 236 Cohen is probably now best known for his 1980 paper "On Holy Wars and a Plea for Peace" Also published at '' IEEE Computer''October 1981 issue which adopted the terminology of endianness for computing (a term borrowed from Jonathan Swift's ''Gulliver's Travels''). Cohen served on the computer science faculty at several universities and worked in the private industry. Biography Cohen earned a bachelor's degree in mathematics at the Technion – Israel Ins ...
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Ivan Sutherland
Ivan Edward Sutherland (born May 16, 1938) is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field. Sutherland, Evans, and their students from that era developed several foundations of modern computer graphics. He received the Turing Award from the Association for Computing Machinery in 1988 for the invention of Sketchpad, an early predecessor to the sort of graphical user interface that has become ubiquitous in personal computers. He is a member of the National Academy of Engineering, as well as the National Academy of Sciences among many other major awards. In 2012 he was awarded the Kyoto Prize in Advanced Technology for "pioneering achievements in the development of computer graphics and interactive interfaces". Biography Sutherland's father was from New ...
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Bob Sproull
Robert Fletcher "Bob" Sproull (born c. 1945) is an American computer scientist, who worked for Oracle Corporation where he was director of Oracle Labs in Burlington, Massachusetts. He is currently an adjunct professor at the College of Information and Computer Sciences, at the University of Massachusetts Amherst. Biography While working towards his B.A. in physics at Harvard College in 1967, Sproull met Ivan Sutherland. Together, they worked on head-mounted displays, which led the way for 3-dimensional virtual reality. Sproull received his master's degree in Computer Science from Stanford University in 1970, and Doctorate in Computer Science from Stanford in 1977. Sproull worked as a researcher for Xerox Palo Alto Research Center from December 1973 to August 1977. While at Xerox PARC, he worked on the design of the Alto personal computer, the first laser printers, page description languages and the initial PC-type operating systems. In 1973, Sproull and William M. Newm ...
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Trivial Accept
This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. 0–9 A B C D E F G H I K L M N O P Q R S T ...
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Clip Window
This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. 0–9 A B C D E F G H I K L M N O P Q R S T ...
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