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Clusterball
''Clusterball'' is a 2000 video game featuring futuristic sport gameplay created by the Swedish Company Daydream Software and published by Strategy First, RealNetworks and Daydream Software itself. ''Clusterball'' began development in early 1997 as a research and development experiment at Daydream. It was the company's first fully 3D game, as its other projects were Pre-rendering, pre-rendered. Gameplay ''Clusterball'' is an action-sports game that plays out in a three-dimensional graphical environment. The player controls a sci-fi aircraft and maneuvers environments based on the Arctic, the Taj Mahal, Stonehenge and other locations. In ''Clusterball'', the player must collect as many balls as they can from the playing field then fly them through a ring in the center of the stage to collect points. Various weapons and power ups are strewn around the stages, enabling players to steal their opponents' balls or invert the controls of the other player, making movement much more d ...
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Daydream Software
Daydream Software was a Swedish video game developer and publisher founded in 1994. In July 2006, they renamed to 24hPoker Holding AB, and in 2007, to Entraction Holding AB and changed their operation to poker. In May 2011, they were taken over by International Game Technology (1975–2015), International Game Technology. History Early years (1994–1996) Daydream Software was established in November 1994 in Umeå, Sweden. Its founding members were Jan Phersson-Broburg, Erik Phersson, Jörgen Isaksson, Nigel Papworth and Leif Holm. All but Papworth were employees of Sombrero AB, a local computer services company co-founded by Isaksson and the Phersson brothers in 1993. Daydream initially formed for the purpose of making ''Safecracker (video game), Safecracker'', a project conceived earlier in 1994 by Papworth and Isaksson, influenced by ''Myst'' and the board game ''Mastermind (board game), Mastermind''. The company's founders chose to make nonviolent gameplay their guiding pr ...
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4th Annual Interactive Achievement Awards
The ''4th Annual Interactive Achievement Awards'' was the 4th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during the last ten months of 2000. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at Polly Esther's in San Jose, California on . It was hosted by Martin Lewis, and featured presenters included Scott Campbell, Louis Castle, Tony Goodman, Lorne Lanning, Sid Meier, Ray Muzyka, Gabe Newell, Chris Taylor, Will Wright, and Greg Zeschuk. Innovation awards for console gaming and PC gaming were introduced. The console and PC awards for "Action" and "Adventure/Role-Playing" were replaced with "Action/Adventure" and "Role-Playing". Both console and PC awards had a " Family Title of the Year" game category. "Online Game of the Year" was relabeled as " Online Gameplay of the Year". This was the first year online awards for websites were not offered. The cat ...
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Traitors Gate (video Game)
''Traitors Gate'' is a 1999 graphic adventure game developed by Daydream Software. Set in a reproduction of the Tower of London, it follows the story of Raven, an American special agent trying to steal and replace the Crown Jewels of the United Kingdom, Crown Jewels of England to safeguard them from a rogue operative. The player assumes the role of Raven and solves puzzles within the Tower while evading the guards. Progression through the game is nonlinear gameplay, nonlinear and under a time limit: the player may solve certain challenges in multiple ways, but must win before 12 hours elapse. ''Traitors Gate'' was conceived in 1996 by Daydream Software designer Nigel Papworth, who saw the Tower of London as a natural setting for a game. The team sought to replicate the structure with near-perfect accuracy and began by capturing over 5,000 Photo-referencing, reference photographs on location. Pre-rendering the game's VR photography, panoramic environments challenged the team, whic ...
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Safecracker (video Game)
''Safecracker'' is a 1997 Adventure game#Puzzle adventure games, puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the player as a Physical security, security professional, whose goal is to infiltrate the mansion headquarters of a safe manufacturer and break into 35 of its unusual models. Each safe is guarded by a different type of puzzle, including Sliding puzzle, sliding tiles, anagram codes and translations from braille. The player's progression is Nonlinear gameplay, nonlinear: the mansion can be explored, and its safes unlocked, in multiple orders. However, the game must be completed within a 12-hour time limit. ''Safecracker'' was conceived in 1994 as the debut title by Daydream, one of Sweden's first major computer game developers. After signing with Renegade Software, Warner Interactive Entertainment (WIE) in 1995, Daydream began to develop the game with Macromedia Director and QuickTime VR. Expensive Silicon Graphics machines ...
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