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Chinese Paladin
''The Legend of Sword and Fairy'' (), also known as ''Sword and Fairy'' () or ''Chinese Paladin'', is a Chinese language fantasy video game series and media franchise centered on a series of nine Chinese mythology/''xianxia''-themed adventure role-playing computer games created by Yao Zhuangxian. The eponymous first game in the series is released for MS-DOS CLI in 1995 by the "Crazy Boyz" team (狂徒創作群) of the Taiwanese game developing and publishing company Softstar Entertainment (大宇資訊). It is one of the so-called "Twin Swords of Softstar" (大宇雙劍) along with the sister ''Xuan-Yuan Sword'' series, and has been widely regarded as one of the (if not ''the'') most iconic Chinese RPG series ever made. The original ''Sword and Fairy'' game became both a commercial and critical success across Greater China, dominating the "Favourite Singleplayer PC Game" list for ten years, and multiple sequels, prequels and sidequels (nearly all developed by Softstar's Mainl ...
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Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system. IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax and capabilities. Beginning in 1988 with DR-DOS, ...
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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since the 2010s, a common trend among online games has been to operate them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorpor ...
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Video Game Genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari 2600, Atari Video Computer System uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table ...
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Mainland China
"Mainland China", also referred to as "the Chinese mainland", is a Geopolitics, geopolitical term defined as the territory under direct administration of the People's Republic of China (PRC) in the aftermath of the Chinese Civil War. In addition to the geographical mainland, the geopolitical sense of the term includes islands such as Hainan, Chongming Island, Chongming, and Zhoushan. By convention, territories outside of mainland China include: * Special administrative regions of China, which are regarded as subdivisions of the country, but retain distinct administrative, judicial and economic systems from those on the mainland: ** Hong Kong, formerly a British Hong Kong, British colony ** Macau, formerly a Portuguese Macau, Portuguese colony * Taiwan, along with Penghu, Kinmen, Matsu Islands, Matsu and other minor islands, are collectively known as the Taiwan Area, where has been the major territorial base of the government of the Republic of China (ROC) since 1950. Though the ...
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Sidequel
A spinoff or spin-off is any narrative work derived from an already existing work that focuses on different aspects from the original work. History One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show ''Fibber McGee and Molly'' became the star of his own program ''The Great Gildersleeve'' (1941–1957). Description A spin-off (also spelled spinoff) is derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events), and includes books, radio programs, television programs, films, video games, or any narrative work in any medium. In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial change in narrative viewpoint and activity from that (previous) storyline based on the activities of the series' principal prot ...
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Prequel
A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term "prequel" is a 20th-century neologism from the prefix "pre-" (from Latin ''prae'', "before") and "sequel". Like sequels, prequels may or may not concern the same plot as the work from which they are derived. More often they explain the background that led to the events in the original, but sometimes the connections are not completely explicit. Sometimes prequels play on the audience's knowledge of what will happen next, using deliberate references to create dramatic irony. History Though the word "prequel" is of recent origin, works fitting this concept existed long before. The '' Cypria'', presupposing hearers' acquaintance with the events of the Homeric epic, confined itself to what preceded the ''Iliad'', and thus formed a kind of int ...
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Sequel
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. The difference between more than one sequel and a series is somewhat arbitrary. Sequels are attractive to creators and publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about popular characters or settings, making the production of sequels financially appealing. In film, sequels are very common. There are ...
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Greater China
In ethnogeography, "Greater China" is a loosely-defined term that refers to the region sharing cultural and economic ties with the Chinese people, often used by international enterprises or organisations in unofficial usage. The notion contains a "great deal of ambiguity in its geographical coverage and politico-economic implications", because some users use it to refer to "the commercial ties among ethnic Chinese, whereas others are more interested in cultural interactions, and still others in the prospects for political reunification". The term encompass "linkages among regional Chinese communities", but usually refers to an area encompassing the People’s Republic of China (mainland China, Hong Kong, Macau) and the Republic of China (known as Taiwan), places where the majority population is culturally Chinese. The term's usage is contested; some observers in Taiwan characterise the term as harmful or a conflation of distinct polities and markets, while the Chinese government ...
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Xuan-Yuan Sword
''Xuan-Yuan Sword'' (, literally "Sword of the Xuan-Yuan") is a long-running historical fantasy role-playing video game series developed for personal computers by the DOMO Studio (DOMO小組/多魔小組) of the Taiwanese game developer Softstar Entertainment. The games incorporate heavily elements of Chinese mythology, and is one of the so-called "Twin Swords of Softstar" (大宇雙劍) along with ''The Legend of Sword and Fairy'', a sister fantasy RPG series also developed by Softstar. In time immemorial, the titular Xuan-Yuan Sword was wielded by Yellow Emperor to defend Ancient China against the warlord Chi You and his aggressive subjects. After Chi You's defeat, the future for the five-thousand-year-old history of China was secured, and the sword was passed on from Yellow Emperor to future generations to continue to defend the world against evil. Due to its great power, the sword was often sought by treacherous individuals to further their own ends. A recurring item of the ...
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Softstar Entertainment
Softstar Entertainment Inc. (), abbreviated as Softstar (), is a Taiwanese video game developer and publisher based in Zhonghe District, New Taipei, with Mainland subsidiary branches in Beijing, Shanghai, and Xiamen. Softstar is famous among the Taiwan regions for designing and publishing Chinese language role-playing and puzzle/simulation games, mainly for the PC platform. Its most popular franchises include ''The Legend of Sword and Fairy'' series, ''Xuan-Yuan Sword ''Xuan-Yuan Sword'' (, literally "Sword of the Xuan-Yuan") is a long-running historical fantasy role-playing video game series developed for personal computers by the DOMO Studio (DOMO小組/多魔小組) of the Taiwanese game developer Softstar ...'' series, '' Richman'' series, ''Stardom'' series, and ''Empire of Angels'' series. References External links * * Video game companies of Taiwan Taiwanese companies established in 1988 Video game companies established in 1988 Companies based in New Taip ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses that are used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers also attempt to boos ...
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