Channeling (Rolemaster)
''Rolemaster'' (originally ''Role Master'') is a fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then. Description ''Rolemaster'' is a fantasy role-playing game system that has been characterized as highly complex, with a large number of charts and tables to be consulted for every action. Character creation and development ''Rolemaster'' characters have ten attributes such as physical strength, memory, self-discipline, and agility with scores between 1 and 100. These scores can be determined either through a point-buy system or randomly. Each attribute is then used to relevant skill bonuses. Skills are purchased in Ranks; the more ranks a character has in a skill, the more able they are at actions covered by that skill. Task resolution When a player wishes to attempt an action, the player rolls percentile dice, applies relevant modifiers, and looks the result up on the appropri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Coleman Charlton
S. Coleman Charlton was one of the founders of Iron Crown Enterprises (ICE). Career While running a six-year ''Dungeons & Dragons'' campaign set in Middle-earth, Pete Fenlon began developing a set of house rules with Charlton and Kurt Fischer, ultimately forming Iron Crown Enterprises in 1980 to publish their set of rules. Charlton was one of the designers of the ''Rolemaster'' role-playing game system in 1980. In 1984 he simplified the ''Rolemaster'' set of rules in order to create '' MERP'', the first Middle-earth role-playing game, also edited by ICE. Charlton designed the '' Middle-earth Collectible Card Game'', which was published in 1995, after ICE recovered the licensing rights that they had previously signed over to Wizards of the Coast. Charlton and Fenlon later oversaw Mayfair Games. See also * Iron Crown Enterprises *Mayfair Games Mayfair Games was an American publisher of board game, board, card game, card, and roleplaying games that also licensed German-style ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ot ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rolemaster Character Records
''Rolemaster'' (originally ''Role Master'') is a fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then. Description ''Rolemaster'' is a fantasy role-playing game system that has been characterized as highly complex, with a large number of charts and tables to be consulted for every action. Character creation and development ''Rolemaster'' characters have ten attributes such as physical strength, memory, self-discipline, and agility with scores between 1 and 100. These scores can be determined either through a point-buy system or randomly. Each attribute is then used to relevant skill bonuses. Skills are purchased in Ranks; the more ranks a character has in a skill, the more able they are at actions covered by that skill. Task resolution When a player wishes to attempt an action, the player rolls percentile dice, applies relevant modifiers, and looks the result up on the appropri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Elemental Companion
''Elemental Companion'' is a supplement published by Iron Crown Enterprises in 1989 for the fantasy role-playing game ''Rolemaster''. Contents ''Elemental Companion'' is a supplement which describes, in game terms, twenty-two different elements, such as plasma, aether, nexus, and time, and the realms where each of these elements holds sway. Descriptions of various denizens of these planes are described. The book details what player characters can do with each element in terms of skills, professions, elemental beings and creatures, and elemental combat. The book also presents information on how to use the material with ''Shadow World (role playing game), Shadow World''. Publication history ''Elemental Companion'' is 144-page softcover book written by Mark Carlyle, with illustrations by Roger Raupp and Shawn Sharp, and cover art by Steve Hickman. Reception In the May 1991 edition of ''Dragon (magazine), Dragon'' (Issue #169), Ken Rolston thought "The niftiest feature of ''Elemental ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Iron Wind
''The Iron Wind'' is a 1980 fantasy role-playing game supplement published by Iron Crown Enterprises. Contents ''The Iron Wind'' is a supplement describing the land of Mur Fostisyr, and how its people have succumbed to the influence of the evil force known as the Iron Wind. Reception William A. Barton reviewed ''The Iron Wind'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...'' No. 36. Barton commented that "an imaginative game master should be able to make much of ''The Iron Wind'' as an addition to his fantasy campaign - or as a campaign in itself. Non-D&Ders will have to do some extra work to fit it into their systems, but should find the result quite worth the time spent." Patrick Amory reviewed ''The Iron Wind'' for '' Different Worlds'' magazine and s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fantasy Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Black Gate (magazine)
''Black Gate'' is a fantasy magazine published by New Epoch Press. It was published in glossy print until 2011, after which it shifted online. History First launched in October 2000 using the slogan "Adventures in Fantasy Literature," ''Black Gate'' primarily features original short fiction up to novella length. It also features reviews of fantasy novels, graphic novels, and role playing game products. This is supplemented by columns and articles reflecting on fantasy literature's past as well as the occasional interview. Every print issue contained the comic ''Knights of the Dinner Table: Java Joint'' by Kenzer & Company of '' Knights of the Dinner Table'' fame. Much of the fiction is by lesser known or new authors, but noted contributors have included Michael Moorcock, Mike Resnick, Charles de Lint and Cory Doctorow. As a semi-regular feature, ''Black Gate'' reprinted rare adventure stories from earlier decades or work from more recent years that the editors feel has been n ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arcane Companion
''Arcane Companion'' is a fantasy role-playing game supplement published by Iron Crown Enterprises (ICE) in 1995 for the ''Rolemaster'' system. Publication history In 1995, ICE released an update to ''Rolemaster'' called ''Rolemaster Standard System''. As ICE had done with previous editions, they also published several supplementary rulebooks, ''Arcane Companion'' being one of them. The 128-page softcover book was designed by Todd McGovern and John Curtis, with cover illustration by Angus McBride, and was released in 1995. Contents ''Arcane Companion'' sets out extended rules for magic in the ''Rolemaster'' universe. Spellcasters must specialize in magic from one of three categories: Essence, Channeling, and Mentalism. The book details * new spellcaster classes: Arcanist, Wizard, Chaotic, and Magehunter * the various energy systems that gamemasters can choose for their campaign, be it Ley Lines, Essence Flows or Earthnodes. * how players can use temporary Bladerunes to enhance ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Runequest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford (game designer), Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford (game designer), Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Advanced Dungeons & Dragons
Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the '' Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Complete Guide To Role-Playing Games
''The Complete Guide to Role-Playing Games'' is a book written by Rick Swan and published by St. Martin's Press in 1990 that explains role-playing games and provides reviews of those that were on the market at the time. Contents ''The Complete Guide to Role-Playing Games'' starts by providing an introduction to the world of role-playing games, including information for the new gamemaster, and information for the new player. The bulk of the book is given over to reviews of over 150 role-playing games that were available in 1990, in a section titled "The Good, the Bad, and the Awful." In addition Swan provides a number of "Top 10" lists in an index titled "Recommendations", including his favorite games, the best games for beginners, the best adventures and campaigns, and the best supplements. Over the next decade, several authors referred readers to this book for more information on how to enter the world of role-playing games. In his 2014 book ''Designers & Dragons'', game h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |