Campaign Setting
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as historical fantasy or science fiction), though some come from existing media (such as movies, shows, novels, or comic books). There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings. Examples of major campaign settings include the Dungeons & Dragons campaign settings, World of Darkness, the Star Trek science fiction universe, and the Avatar: The Last Airb ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Setting (narrative)
A setting (or backdrop) is the time and geographic location within a narrative, either non-fiction or fiction. It is a literary element. The setting initiates the main backdrop and mood for a story. The setting can be referred to as story world or '' milieu'' to include a context (especially society) beyond the immediate surroundings of the story. Elements of setting may include culture, historical period, geography, and hour. Along with the plot, character, theme, and style, setting is considered one of the fundamental components of fiction. Role Setting may refer to the social milieu in which the events of a novel occur. The elements of the story setting include the passage of time, which may be static in some stories or dynamic in others with, for example, changing seasons. A setting can take three basic forms. One is the natural world, or in an outside place. In this setting, the natural landscapes of the world play an important part in a narrative, along with living c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GURPS
The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then, four editions have been published. The current line editor is Sean Punch. Sessions are run by a game master (GM), who controls the world and adjudicates the rules, with any number of players controlling the actions of a character. Most actions are resolved by rolling three six-sided dice (3d6), trying to roll below a certain number, usually a skill. GURPS uses a point-based character creation system; characters are represented by four basic stats (Strength, Dexterity, IQ and Health), and players can buy any number of advantages, disadvantages, perks, quirks and skills. GURPS consists of a GURPS Basic Set, which contains the co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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:Category:Dark Fantasy Role-playing Games ...
This category consisted of live-action or tabletop role-playing games that invoke the Dark fantasy genre. Fantasy role-playing games Role-playing Games A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the 5th to the late 15th centuries, similarly to the post-classical period of global history. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early, High, and Late Middle Ages. Population decline, counterurbanisation, the collapse of centralised authority, invasions, and mass migrations of tribes, which had begun in late antiquity, continued into the Early Middle Ages. The large-scale movements of the Migration Period, including various Germanic peoples, formed new kingdoms in what remained of the Western Roman Empire. In the 7th century, North Africa and the Middle East—once part of the Byzantine Empire� ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dwarf (folklore)
A dwarf () is a type of supernatural being in Germanic folklore. Accounts of dwarfs vary significantly throughout history. They are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs. However, they are described as having sisters and daughters, while male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short; however, scholars have noted that this is neither explicit nor relevant to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture, such as in the works of J. R. R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology and meaning Etymology The modern English noun ''dwarf'' descends from . It has a variety of Cognate, cognates in other Germanic languages, including Old Norse ''dvergr'', Old Frisian ''dw ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragon
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Chinese dragon, Dragons in eastern cultures are usually depicted as wingless, four-legged, Snake, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of Reptile, reptilian, mammalian, and Bird, avian features. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French , which, in turn, comes from Latin (genitive ), meaning "huge serpent, dragon", from , (genitive , ) "serpent". [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Magic (gaming)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic" June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Literary Genre
A literary genre is a category of literature. Genres may be determined by List of narrative techniques, literary technique, Tone (literature), tone, Media (communication), content, or length (especially for fiction). They generally move from more abstract, encompassing classes, which are then further sub-divided into more concrete distinctions. The distinctions between genres and categories are flexible and loosely defined, and even the rules designating genres change over time and are fairly unstable. Genres can all be in the form of prose or poetry. Additionally, a genre such as satire, allegory or pastoral might appear in any of the above, not only as a subgenre (see below), but as a mixture of genres. They are defined by the general cultural movement of the historical period in which they were composed. History of genres Aristotle The concept of genre began in the works of Aristotle, who applied biological concepts to the classification of literary genres, or, as he ca ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Blackmoor (campaign Setting)
Blackmoor is a fantasy role-playing game campaign setting generally associated with the game ''Dungeons & Dragons''. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of ''Dungeons & Dragons'', as an early testing ground for what would become ''D&D''. Early history Blackmoor began as a development of David Wesely's "Braunstein (game), Braunstein" games following Duane Jenkins' Brownstone (Old West) variant and Arneson's own wargaming sessions, into which he had begun to introduce fantasy elements. Initially inspired by Conan novels and gothic horror, Arneson expanded the setting around the eponymous town, castle, and multi-level dungeon using ideas borrowed from ''The Lord of the Rings'' and ''Dark Shadows'' and made use of the Fantasy Supplement rules from the ''Chainmail (game), Chainmail'' game. Blackmoor was a campaign centered on individual player characters capable of continuing progressions, which encouraged cooperative play to suc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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World Of Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as simply a dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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David M
David (; , "beloved one") was a king of ancient Israel and Judah and the third king of the United Monarchy, according to the Hebrew Bible and Old Testament. The Tel Dan stele, an Aramaic-inscribed stone erected by a king of Aram-Damascus in the late 9th/early 8th centuries BCE to commemorate a victory over two enemy kings, contains the phrase (), which is translated as " House of David" by most scholars. The Mesha Stele, erected by King Mesha of Moab in the 9th century BCE, may also refer to the "House of David", although this is disputed. According to Jewish works such as the '' Seder Olam Rabbah'', '' Seder Olam Zutta'', and '' Sefer ha-Qabbalah'' (all written over a thousand years later), David ascended the throne as the king of Judah in 885 BCE. Apart from this, all that is known of David comes from biblical literature, the historicity of which has been extensively challenged,Writing and Rewriting the Story of Solomon in Ancient Israel; by Isaac Kalimi; page 3 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hârn
Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby, and published by Columbia Games in 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and Columbia Games now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction. The role-playing game, '' HârnMaster,'' was developed specifically for use with Hârn. History The campaign world of Hârn was first described in the '' Hârn campaign set'' (1983) from Columbia Games, which contained a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy elements appearing through dwarves, elves and orcs. It was low magic and ..tried to create a genuinely real setting, based on careful ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |