Amidar Clones
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Amidar Clones
''Amidar'' is a video game developed by Konami and released in arcades in 1982 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement". ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually expand in number as the player progresses from one level to the next, and their speed also increases. On odd-numbered levels, the player control ...
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Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading cards, anime, ''tokusatsu'', pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan. The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. Additionally, Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'', ''Bloody Roar'', and ''Star Soldier''. Konami is the twentieth-largest Lists of video game companies, game company in the world by re ...
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Amidar Screenshot
''Amidar'' is a video game developed by Konami and released in arcades in 1982 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement". ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually expand in number as the player progresses from one level to the next, and their speed also increases. On odd-numbered levels, the player control ...
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Pepper II
''Pepper II'' is an arcade video game developed by Exidy and released in 1982. Despite its name, there was no predecessor named ''Pepper'' or ''Pepper I.'' Coleco published a port of ''Pepper II'' for its ColecoVision home system in 1983. As in '' Amidar'' by Konami, the goal is to color the lines on a grid; each rectangle is filled in after being completely surrounded. The grid in ''Pepper II'' consists of four connected screens that make up a single level. The game plays Gounod's " Funeral March of a Marionette" when gameplay starts. Gameplay There are four mazes per level in ''Pepper II''. Each maze has exits leading to three other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips. The character "Peppe ...
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Self-booting Disk
A self-booting disk is a floppy disk for home computers or personal computers that loads directly into a standalone application when the system is turned on, bypassing the operating system. This was common, standard, on some computers in the late 1970s to early 1990s. Video games were the type of application most commonly distributed using this technique. The term "PC booter" is sometimes used in reference to self-booting software for IBM PC compatibles. On other systems, like the Apple II and Atari 8-bit computers, almost all software is self-booting. On the IBM PC, the distinction is between a self-booting program and one which is started by the user via an operating system such as MS-DOS or IBM PC DOS. The term "PC booter" was not contemporaneous with when self-booting games were being released. Purpose On some home computers like the Apple II, software is loaded by inserting a floppy disk and turning on or resetting the machine. It's analogous to cartridges on game console ...
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Froggo
Froggo Games was a video game company that published games for the Atari 2600 and Atari 7800. History Froggo Games incorporated in 1987 when the Atari 2600 and Atari 7800 were no longer popular systems, years after the release of the Nintendo Entertainment System. Most of their games were copies of releases from other companies, and they had a reputation for extremely poor quality. Four of the ten games on the ''Digital Press'' list of the worst Atari 2600 games are from Froggo. Froggo announced four new titles for the 7800 in the 1989 May/June issue of ''Atarian'' magazine: ''UFO'', ''Pyromania'', ''Night of the Ninja'', and ''Scorpion Squad''. The company went out of business soon after, and the games were never released. Games * ''Sea Hawk'' (1983, 1987) *'' Spiderdroid'' (1987) * '' Tank Command'' (1988) * ''Water Ski'' (1988) * ''Cruise Missile'' * ''Karate (; ; Okinawan language, Okinawan pronunciation: ), also , is a martial arts, martial art developed in the ...
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Jeepers Creepers (video Game)
''Jeepers Creepers'' is a grid capture video game written by James Albanese for Atari 8-bit computers. It was published by Quality Software in 1982. Similar in concept to Konami's '' Amidar'', the player controls a "bug" which moves around a grid, changing the color of the lines, while avoiding wasps. When all of the lines surrounding a rectangle have been colored, the rectangle is filled in. Some rectangles give special rewards when filled. The goal is to fill all the rectangles. Gameplay The player steers what the manual calls a ''bug'' around an irregular grid of different sized rectangles, coloring the orange lines yellow as it moves, and capturing a rectangle by coloring all the lines around it. When all of the lines have been colored (and thus all of the rectangles filled), the level ends. There are four different mazes. Some rectangles contain a ''jump'' or a beetle which are acquired by capturing the rectangle. Once a jump has been collected, pressing the joystick butto ...
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Kid Grid
''Kid Grid'' is a grid capture video game which borrows heavily from the 1981 arcade video game '' Amidar''. Written by Arti Haroutunian for Atari 8-bit computers, it was published by Tronix in 1982. A Commodore 64 port from the same programmer was released in 1983. In ''Kid Grid'', the player moves along the horizontal and vertical lines of the playfield, turning the lines from dotted gray to solid blue. If all the lines around a square are completed, it is filled-in. Deadly creatures chase the player. Gameplay The objective is to color all of the lines on the grid by moving over them, capturing the 35 squares. Four pursuers kill the player on contact: Moose, Squashface, Muggy, and Thuggy. They are visually unique, but have the same behavior. Question marks randomly appear in some squares which give bonus points when captured. Pressing the joystick button briefly stuns the enemies so they don't move and can be passed through by the player (analogous to "jumps" in ''Amidar''). ...
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Time Runner (video Game)
''Time Runner'' is a maze video game, similar to Konami's '' Amidar'' arcade game, published by Funsoft in 1981. It was written for the TRS-80 by Yves Lempereur who also wrote a version for Atari 8-bit computers released the same year. A port to the Commodore 64 by Scott Maxwell and Troy Lyndon was published in 1983. Gameplay ''Time Runner'' is a game in which the player goes around the edges of 20 rectangular boxes on a checkerboard playing area to claim one as territory. Reception Dick McGrath in ''Computer Gaming World'' stated that "''Time Runner'' may hold out some challenge to nimble-fingered whiz kids, but in my book it only rates about a 5 out of a possible 10 for arcade games". ''80 Micro''s Eric Maloney said that the TRS-80 version of the game was the best from Funsoft. He approved of its simple but challenging and non-violent gameplay suitable for children, albeit describing it as repetitive. Comparing it to "the old arcade flop" ''Amidar'', R. J. Michaels of ''Ahoy!'' ...
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Fresnel Lens
A Fresnel lens ( ; ; or ) is a type of composite compact lens (optics), lens which reduces the amount of material required compared to a conventional lens by dividing the lens into a set of concentric annular sections. The simpler Dioptrics, dioptric (purely refraction, refractive) form of the lens was first proposed by Georges-Louis Leclerc, Comte de Buffon, and independently reinvented by the French physicist Augustin-Jean Fresnel (1788–1827) for use in lighthouses. The Catadioptric system, catadioptric (combining refraction and reflection) form of the lens, entirely invented by Fresnel, has outer Prism (optics), prismatic elements that use total internal reflection as well as refraction to capture more oblique light from the light source and add it to the beam, making it visible at greater distances. The design allows the construction of lenses of large aperture and short focal length without the mass and volume of material that would be required by a lens of conventional ...
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Vacuum Fluorescent Display
A vacuum fluorescent display (VFD) is a display device once commonly used on consumer electronics equipment such as video cassette recorders, car audio, car radios, and microwave ovens. A VFD operates on the principle of cathodoluminescence, roughly similar to a cathode-ray tube, but operating at much lower voltages. Each tube in a VFD has a phosphor-coated carbon anode that is bombarded by electrons emitted from the thermionic cathode, cathode filament.Chen, J., Cranton, W., & Fihn, M. (Eds.). (2016). Handbook of Visual Display Technology. doi:10.1007/978-3-319-14346-0 page 1610 onwards In fact, each tube in a VFD is a triode vacuum tube because it also has a mesh control grid. Unlike liquid crystal displays (LCDs), a VFD emits very bright light with high contrast and can support display elements of various colors. Standard illumination figures for VFDs are around 640 Candela per square metre, cd/m2 with high-brightness VFDs operating at 4,000 cd/m2, and experimental un ...
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Gakken
is a Japanese publishing company founded in 1947 by Hideto Furuoka, which also produces educational toys. Their annual sales are reported at ¥ 90 billion ($789 million US). Gakken publishes educational books and magazines and produces other education-related products. For nursery school age children and their caretakers, they produce items such as child care and nursing guides. For school children, they publish text books, encyclopedias, and science books. Gakken also publishes educational magazines for high school students, as well as school guides for all levels. Gakken also provides products for playrooms, study rooms, computer rooms and science rooms. Gakken also publishes general family-oriented and gender-oriented magazines in sports, music, art, history, animation, cooking, and puzzles. History Gakken is perhaps originally known for producing Denshi blocks and packaging them within electronic toy kits such as the Gakken EX-System, as far back as the 1970s. One ...
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Amidar 2600 Screenscreenshot
''Amidar'' is a video game developed by Konami and released in arcades in 1982 by Stern. The format is similar to that of ''Pac-Man'': the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement". ''Amidar'' was the first in the grid capture sub-genre of maze games and was highly cloned in arcades and for home systems. Gameplay As in ''Pac-Man'', the player is opposed by enemies who kill on contact. The enemies gradually expand in number as the player progresses from one level to the next, and their speed also increases. On odd-numbered levels, the player control ...
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