''Kid Grid'' is a
grid capture video game which borrows heavily from the 1981
arcade video game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
''
Amidar''.
[ Written by Arti Haroutunian for ]Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
, it was published by Tronix in 1982.[ A ]Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7ā10, 1982, in Las Vegas). It has been listed in ...
port from the same programmer was released in 1983. In ''Kid Grid'', the player moves along the horizontal and vertical lines of the playfield, turning the lines from dotted gray to solid blue. If all the lines around a square are completed, it is filled-in. Deadly creatures chase the player.
Gameplay
The objective is to color all of the lines on the grid by moving over them, capturing the 35 squares. Four pursuers kill the player on contact: Moose, Squashface, Muggy, and Thuggy.[ They are visually unique, but have the same behavior. Question marks randomly appear in some squares which give bonus points when captured.][ Pressing the joystick button briefly stuns the enemies so they don't move and can be passed through by the player (analogous to "jumps" in ''Amidar'').][ A fixed number of stuns are available.
There are five selectable difficulty levels, and the game can be played with 3, 5, or 7 stuns.][
]
Development
Arti Haroutunian wrote ''Kid Grid'' in two months using the Atari Assembler Editor cartridge.[ He programmed the Commodore 64 port himself. Tronix ran magazine adverts promoting both ''Kid Grid'' and another game by Haroutunian, ''Juice!'', mentioning him by name.
]
Reception
The reviewer for '' Antic'' called it, "the most exciting mutation of ''Pac-Man'' I have ever played." David H. Ahl criticized the simplistic sound effects, but concluded, "All in all, we found ''Kid Grid'' to be one of the most playable and addictive games around. It is cute, fast, and fun."
''Electronic Games
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz.
History
The h ...
'' wrote, "The play mechanic alone makes this one of the most compulsive, utterly addictive contests in the world of computer gaming" and "''Kid Grid'' has play value coming out of its ears and enough speed to give even its inspiration, ''Amidar'', a run for its money." '' Electronic Fun with Computers & Games'' also compared ''Kid Grid'' to ''Amidar'', calling out three differences: "The grid is square, not irregular...there is no bonus round (or bonus points for finishing a grid) and the monsters are more intent on killing you and less intent on having a good time."[ '']Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'' went so far as to label it a "good home version of an arcade hit".
In a "Cā" review, ''Addison Wesley Book of Atari Software 1984'' wrote, "the game's utter simplicity works against it after repeated play. There is only one maze and a simple strategy to keep one step ahead of the pursuing creatures."
See also
*'' Jeepers Creepers''
*'' Time Runner''
*'' Triple Punch''
References
External links
*{{atarimania, id=2781
2nd review
in ''Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
''
Review
in ''Commodore Power/Play
''Commodore Power/Play'' was one of a pair of computer magazines published by Commodore Business Machines in the United States in support of their 8-bit home computer
Home computers were a class of microcomputers that entered the market i ...
''
1982 video games
Amidar clones
Maze games
Atari 8-bit computer games
Commodore 64 games
Video games developed in the United States
Single-player video games