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Big Blue Box Studios
Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson. The company is best known for the '' Black & White'' and ''Fable'' series. Lionhead started as a breakaway from developer Bullfrog Productions, which was also founded by Molyneux. Lionhead's first game was '' Black & White'', a god game with elements of artificial life and strategy games. ''Black & White'' was published by Electronic Arts in 2001. Lionhead Studios is named after Webley's hamster, which died not long after the naming of the studio, as a result of which the studio was very briefly renamed to Redeye Studios. ''Black & White'' was followed up with the release of an expansion pack named '' Black & White: Creature Isle''. Lionhead released ''Fable'', from satellite developer Big Blue Box. In 2005, Lionhead released ''The Movies'' and ''Black & White 2''. Lionhead was acquired by Microsoft Studios in April 2006 due to encounte ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Financial Post
The ''Financial Post'' was an English Canadian business newspaper, which published from 1907 to 1998. In 1998, the publication was folded into the new ''National Post'',"Black says Post to merge with new paper". ''The Globe and Mail'', July 23, 1998. although the name ''Financial Post'' has been retained as the banner for that paper's business section and also lives on in the ''Post''s monthly business magazine, ''Financial Post Business''. The ''Financial Post'' started publication in 1907 by John Bayne Maclean."Publishing Inc. on the move". ''The Globe and Mail, April 9, 1983. It was a weekly publication, and one of the core assets of Maclean's media business, which eventually became Maclean-Hunter. The paper was purchased by Sun Media in 1987, and expanded into a daily tabloid on February 1, 1988, and added home delivery newspaper in 1990, with a reformatted ''Financial Post Magazine'' following shortly after. In 1998, Sun Media sold the ''Financial Post'' to Hollinger, whos ...
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Hamster
Hamsters are rodents (order Rodentia) belonging to the subfamily Cricetinae, which contains 19 species classified in seven genera.Fox, Sue. 2006. ''Hamsters''. T.F.H. Publications Inc. They have become established as popular small pets. The best-known species of hamster is the golden or Syrian hamster (''Mesocricetus auratus''), which is the type most commonly kept as pets. Other hamster species commonly kept as pets are the three species of dwarf hamster, Campbell's dwarf hamster (''Phodopus campbelli''), the winter white dwarf hamster (''Phodopus sungorus'') and the Roborovski hamster (''Phodopus roborovskii''). Hamsters are more crepuscular than nocturnal and, in the wild, remain underground during the day to avoid being caught by predators. They feed primarily on seeds, fruits, and vegetation, and will occasionally eat burrowing insects. Physically, they are stout-bodied with distinguishing features that include elongated cheek pouches extending to their shoulders, which ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Artificial Life
Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American theoretical biologist, in 1986. In 1987 Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: ''soft'', from software; ''hard'', from hardware; and '' wet'', from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena. Overview Artificial life studies the fundamental processes of living systems in artificial environments in order to gain a deeper understanding of the complex information processing that define such systems. These topics are broad, but often include evolutionary dynamics, emergent properties of colle ...
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God Game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and places them in charge of a game setting containing autonomous characters to guard and influence. Definition God games are a subgenre of artificial life game, where players use supernatural powers to indirectly influence a population of simulated worshippers. It has also been categorized as a subgenre of strategy video games, though unlike other strategy video games, players are unable to tell specific units what to do. The genre is also separate from construction and management simulations, because gameplay revolves around growing and utilizing their supernatural powers to indirectly influence their worshippers, such as by placing a target marker or goal for the worshippers to conquer, or affect those of their opponents, such as by creating ...
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Black & White (series)
''Black & White '' is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. ''Black & White'' combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world. A primary theme is the concept of good and evil, with the atmosphere being affected by the player's moral choices. The core gameplay mechanic of ''Black & White'' is the interaction between the player and an avatar creature, who carries out the players instructions and whose personality and behaviour change in reaction to how they are treated. Multiplayer is supported over a local network or online. Peter Molyneux led the three-year development of the highly anticipated game, originally to feature wizards instead of gods. ''Black & White'' was written from scratch, and the intention was to have the main user interface free of icons, ...
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Steve Jackson (British Game Designer)
Steve Jackson (born 20 May 1951) is a British game designer, writer, game reviewer and co-founder of UK game publisher Games Workshop. History Steve Jackson began his career in games in 1974 as a freelance journalist with ''Games & Puzzles'' magazine. In early 1975, Jackson co-founded the company Games Workshop with school friends John Peake and Ian Livingstone. They started publishing a monthly newsletter, ''Owl and Weasel'', which was largely written by Jackson, and sent copies of the first issue to subscribers of ''Albion'' fanzine; Brian Blume, co-partner of American publisher TSR, received one of these copies and in return sent back a copy of TSR's new game ''Dungeons & Dragons''. Jackson and Livingstone felt that this game was more imaginative than anything being produced in the UK at the time, and so worked out an arrangement with Blume for an exclusive deal to sell ''D&D'' in Europe. In late 1975, Jackson and Livingstone organized their first convention, the first Gam ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Microsoft Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, Windows Mobile and other mobile platforms, and web-based portals. History As Microsoft Games and Microsoft Game Studios (2000–2011) In the early 1990s, Microsoft published a few video games. It published subLOGIC's ''Microsoft Flight Simulator'' and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced '' Microsoft Golf'' for Windows, based on Access Software's '' Links'', and expan ...
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The Movies
''The Movies'' is a business simulation game created by Lionhead Studios for Microsoft Windows and ported to Mac OS X by Feral Interactive. Players run a Hollywood film studio, creating films that can be exported from the game. ''The Movies'' was released in November 2005 to positive reviews and several awards, but sold poorly. An expansion, ''The Movies: Stunts & Effects'', was released in 2006. Gameplay ''The Movies'' allows players to run their own movie studio, including designing the studio itself and managing the careers of film stars. The game starts at the birth of cinema and continues into the future. Players can create their own movies using in-game assets and at one time could upload them to the game's website The Movies Online. Development Lionhead Studios co-founder Peter Molyneux came up with the original idea and development began in February 2002. An early version of the game was ready to show to journalists at the European Computer Trade Show in September 2002. ...
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