Bus Contention
Bus contention is an undesirable state in computer design where more than one device on a bus attempts to place values on it at the same time. Bus contention is the kind of telecommunication contention that occurs when all communicating devices communicate directly with each other through a single shared channel, and contrasted with "network contention" that occurs when communicating devices communicate indirectly with each other, through point-to-point connections through routers or bridges. Bus contention can lead to erroneous operation, excess power consumption, and, in unusual cases, permanent damage to the hardware—such as burning out a MOSFET. Ian Sinclair; John Dunton"Practical Electronics Handbook"2013. section "Three-state control". p. 208. Description Most bus architectures requires devices sharing a bus to follow an arbitration protocol carefully designed to make the likelihood of contention negligible.. However, when devices on the bus have logic errors, man ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Design
In computer science and computer engineering, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation. History The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine. While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept. Two other early and important examples are: * John von Neumann's 1945 paper, First Draft of a Report on the EDVAC, which described an organization of logical elements; and *Alan Turing's more detailed ''Proposed Electro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Token Ring
Token Ring is a Physical layer, physical and data link layer computer networking technology used to build local area networks. It was introduced by IBM in 1984, and standardized in 1989 as IEEE Standards Association, IEEE 802.5. It uses a special three-byte frame (networking), frame called a ''token'' that is passed around a logical ''ring'' of workstations or server (computing), servers. This token passing is a channel access method providing fair access for all stations, and eliminating the collision (telecommunications), collisions of contention (telecommunications), contention-based access methods. Following its introduction, Token Ring technology became widely adopted, particularly in corporate environments, but was gradually eclipsed by newer iterations of Ethernet. The last formalized Token Ring standard that was completed was Gigabit Token Ring (IEEE 802.5z), published on May 4, 2001. History A wide range of different local area network technologies were developed in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Parallel Communication
In data transmission, parallel communication is a method of conveying multiple binary digits ( bits) simultaneously using multiple conductors. This contrasts with serial communication, which conveys only a single bit at a time; this distinction is one way of characterizing a communications link. The basic difference between a parallel and a serial communication channel is the number of electrical conductors used at the physical layer to convey bits. Parallel communication implies more than one such conductor. For example, an 8-bit parallel channel will convey eight bits (or a byte) simultaneously, whereas a serial channel would convey those same bits sequentially, one at a time. If both channels operated at the same clock speed, the parallel channel would be eight times faster. A parallel channel may have additional conductors for other signals, such as a clock signal to pace the flow of data, a signal to control the direction of data flow, and handshaking signals. Parallel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Network On A Chip
A network on a chip or network-on-chip (NoC or )This article uses the convention that "NoC" is pronounced . Therefore, it uses the convention "a" for the indefinite article corresponding to NoC ("a NoC"). Other sources may pronounce it as and therefore use "an NoC". is a network-based communications subsystem on an integrated circuit ("microchip"), most typically between modules in a system on a chip ( SoC). The modules on the IC are typically semiconductor IP cores schematizing various functions of the computer system, and are designed to be modular in the sense of network science. The network on chip is a router-based packet switching network between SoC modules. NoC technology applies the theory and methods of computer networking to on-chip communication and brings notable improvements over conventional bus and crossbar communication architectures. Networks-on-chip come in many network topologies, many of which are still experimental as of 2018. In 2000s, res ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Packet Collision
A collision is the situation that occurs when two or more demands are made simultaneously on equipment that can handle only one at any given instant.Source: from Federal Standard 1037C and from MIL-STD-188 It may refer to: * Collision domain, a physical network segment where data packets can "collide" ** Carrier-sense multiple access with collision avoidance, (CSMA/CA) used for example with wireless LANs ** Carrier-sense multiple access with collision detection, (CSMA/CD) used with Ethernet * Late collision, a specific type of collision that should not occur on properly operating networks * Local collision is a collision that occurs in the network interface rather than on the network itself See also * Collision (other) * Contention (telecommunications) In statistical time division multiplexing, contention is a media access method that is used to share a broadcast medium. In contention, any computer in the network can transmit data at any time (first come-first served). ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Automatic Repeat Request
Automatic repeat request (ARQ), also known as automatic repeat query, is an error-control method for data transmission that uses acknowledgements (messages sent by the receiver indicating that it has correctly received a message) and timeouts (specified periods of time allowed to elapse before an acknowledgment is to be received) If the sender does not receive an acknowledgment before the timeout, it re-transmits the message until it receives an acknowledgment or exceeds a predefined number of retransmissions. ARQ is used to achieve reliable data transmission over an unreliable communication channel. ARQ is appropriate if the communication channel has varying or unknown capacity. Variations of ARQ protocols include Stop-and-wait ARQ, Go-Back-N ARQ, and Selective Repeat ARQ. All three protocols usually use some form of sliding window protocol to help the sender determine which (if any) packets need to be retransmitted. These protocols reside in the data link or tra ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ethernet
Ethernet ( ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses a thick coaxial cable as a shared medium. This was largely superseded by 10BASE2, which used a thinner and more flexible cable that was both less expensive and easier to use. More modern Ethernet variants use Ethernet over twisted pair, twisted pair and fiber optic links in conjunction with Network switch, switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the lates ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ALOHAnet
ALOHAnet, also known as the ALOHA System, or simply ALOHA, was a pioneering computer networking system developed at the University of Hawaii. ALOHAnet became operational in June 1971, providing the first public demonstration of a wireless packet data network. The ALOHAnet used a new method of medium access, called ''ALOHA random access'', and experimental ultra high frequency (UHF) for its operation. In its simplest form, later known as Pure ALOHA, remote units communicated with a base station (Menehune) over two separate radio frequencies (for inbound and outbound respectively). Nodes did not wait for the channel to be clear before sending, but instead waited for acknowledgement of successful receipt of a message, and re-sent it if this was not received. Nodes would also stop and re-transmit data if they detected any other messages while transmitting. While simple to implement, this results in an efficiency of only 18.4%. A later advancement, Slotted ALOHA, improved the effi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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CAN Bus
A controller area network bus (CAN bus) is a vehicle bus standard designed to enable efficient communication primarily between electronic control units (ECUs). Originally developed to reduce the complexity and cost of electrical wiring in automobiles through multiplexing, the CAN bus protocol has since been adopted in various other contexts. This Broadcasting (networking), broadcast-based, Message passing, message-oriented protocol ensures data integrity and prioritization through a process called Arbiter (electronics), arbitration, allowing the highest priority device to continue transmitting if multiple devices attempt to send data simultaneously, while others back off. Its reliability is enhanced by Differential signalling, differential signaling, which mitigates electrical noise. Common versions of the CAN protocol include CAN 2.0, CAN FD, and CAN XL which vary in their data rate capabilities and maximum data payload sizes. History Development of the CAN Bus (computing), ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Three-state Bus
In digital electronics, a tri-state or three-state buffer is a type of digital buffer that has three stable states: a high voltage output state (logical 1), a low output state (logical 0), and a high-impedance (Hi-Z) state. In the Hi-Z state, the output of the buffer is effectively disconnected from the subsequent circuit. Tri-state buffers are commonly used in bus-based systems where multiple devices are connected to the same shared bus, because the Hi-Z state allows other devices to drive the bus without interference from the tri-state buffer. For example, in a computer system, multiple devices such as the CPU, memory, and peripherals may be connected to the same data bus. To ensure that only one device can transmit data on the bus at a time, each device is equipped with a tri-state buffer. When a device wants to transmit data, it activates its tri-state buffer, which connects its output to the bus and allows it to transmit data. When the transmission is complete, the device d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |