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Bomberman GB
''Bomberman GB'' is a sub-series of video games in Hudson Soft's ''Bomberman'' series released for the Game Boy. The first entry was ''Bomberman GB'', released as ''Wario Blast: Featuring Bomberman!'' in North America and Europe, later succeeded by ''Bomberman GB 2'', under the name ''Bomberman GB'' internationally, and ''Bomberman GB 3'', which was only released in Japan. Bomberman GB is the first game in the ''Bomberman GB'' series, developed and published by Hudson Soft in Japan, and published by Nintendo in North America and Europe under the name ''Wario Blast: Featuring Bomberman!''. It was released on August 10, 1994 in Japan and later in November 1994 in North America, and on June 29, 1995 in Europe. In ''Bomberman GB'', White Bomberman is out riding on his motorcycle, when he is suddenly ambushed by Black Bomberman and his gang, who rough him up and steal all of his power-up items. Now White Bomberman must chase them down to get them back! In ''Wario Blast: Featuring Bo ...
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Hudson Soft
was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. Founded on May 18, 1973, Hudson initially focused on personal computer products before expanding into video game development, publishing, peripherals, and music production. The company was best known for its series ''Bomberman'', '' Adventure Island'', '' Star Soldier'', '' Bonk'' and '' Bloody Roar''. It also developed games for other publishers, most notably the ''Mario Party'' series for Nintendo. Hudson partnered with NEC to create the TurboGrafx-16, TurboExpress, and PC-FX consoles, aiming to compete with Nintendo, Sega, and SNK, while continuing to release games on other platforms as a third-party developer. Hudson Soft became a publicly traded company in 2000. In 2005, Konami acquired a 55% controlling stake in Hudson, later p ...
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Games World
''Games World'' is a British entertainment programme that aired on Sky One originally from 1 March 1993 to 10 March 1995 with Bob Mills as host, and then revived from 9 March to 2 October 1998 with Andy Collins as host. Format The main body of the show took place on Mondays and Wednesdays, and was an elimination contest between several youngsters over several different video games, where winners would go on to Friday's edition. Every Friday, a single winner from the previous day staked points on various matches at differing games, and would go up against various cartoonish characters known as "Videators". Winners received a ''Games World'' bomber jacket, whilst the overall series winner would receive an arcade machine. Bob Mills was the presenter for the show's original run, along with "GamesAnimal" Dave Perry, Jeremy Daldry and Tim Boone. The original show also had different formats during the week, called ''The Peep Parlour'', which was a computer-designed peep-parlour whe ...
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1994 Video Games
The year 1994 was designated as the " International Year of the Family" and the "International Year of Sport and the Olympic Ideal" by the United Nations. In the Line Islands and Phoenix Islands of Kiribati, 1994 had only 364 days, omitting December 31. This was due to an adjustment of the International Date Line by the Kiribati government to bring all of its territories into the same calendar day. Events January * January 1 ** The North American Free Trade Agreement (NAFTA) is established. ** Beginning of the Zapatista uprising in Mexico. * January 8 – '' Soyuz TM-18'': Valeri Polyakov begins his 437.7-day orbit of the Earth, eventually setting the world record for days spent in orbit. * January 11 – The Irish government announces the end of a 15-year broadcasting ban on the Provisional Irish Republican Army and its political arm Sinn Féin. * January 14 – U.S. President Bill Clinton and Russian President Boris Yeltsin sign the Kremlin accords, which stop the ...
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Jupiter Corporation
is a Japanese video game and hardware development studio that focuses on handheld consoles. It is based in Kyoto, though they have a secondary branch in Tokyo. Jupiter's motto is “Let’s Play! Let’s Smile!”. Titles Super Nintendo Entertainment System, Super NES *''Tamori's Picross'' *''Mario's Super Picross'' *''Picross NP'' Game Boy *''J-League Big Wave Soccer'' *''Mario's Picross'' *''Nippon Daihyou Team: Eikou no Eleven'' *''Picross 2'' *''Pocket Kyoro-chan'' *''Pocket Kanjiro'' *''Game Boy Camera'' Game Boy Color *''Dangun Racer'' *''Pokémon Picross'' (unreleased) *''Pokémon Pinball'' *''Sakura Taisen GB'' *''Sakura Taisen GB2'' *''Super Robot Pinball'' Game Boy Advance *''Animal Mania'' *''Croket!#Games, Croket! Great Jikuu no Boukensha'' *''Disney Sports Motocross'' *''Disney's Party'' *''Erementar Gerad: Tozasareshi Uta'' *''Kingdom Hearts: Chain of Memories'' (in cooperation with Square Enix) *Kessakusen! Ganbare Goemon 1•2: Yukihime to Magginesu *''Soni ...
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Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT screen rather than monochrome monitor, monochrome, a Central processing unit, CPU that can operate twice as fast, and four times as much memory. It retains backward compatibility with games developed for its predecessor. The Game Boy Color is part of the fifth generation of video game consoles and primarily competed with the WonderSwan, Neo Geo Pocket, and Genesis Nomad. The handheld is slightly thicker, taller and has a smaller screen than its immediate predecessor, the Game Boy Pocket, but is significantly smaller than the original Game Boy. As with its predecessors, the Game Boy Color has a custom 8-bit processor made by Sharp Corporation, Sharp. The American and British English spelling differences#-our, -or, American English spelling of t ...
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Atomic Punk
''Atomic Punk'', released in Japan as and in Europe as ''Dynablaster'', is a video game released for the Game Boy in 1990 by Hudson Soft, as part of the ''Bomberman'' series. It was the first game of the series to be released on the Game Boy. There are four modes of gameplay in ''Atomic Punk'', including two single player modes and two multiplayer game modes. Irem released the first ''Bomberman'' arcade game and its sequel '' Bomber Man World'' under the ''Atomic Punk'' name. Gameplay Gameplay in the first mode, "Game A" (known as "Bomber Boy" in the Japanese version) is similar to other games in the series, with a few differences. Power-ups, known as ''panels'', which are usually gained in each level and carried over from one to the next, can also be bought from a store by using GP, which is collected depending on how much time it takes to complete a level and how many blocks are destroyed. At the beginning of each round, the player decides which panels to use to complete it ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Super Multitap
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Game Link Cable
The also known as ''Video Link'' in early versions, is an accessory for the Game Boy line of handheld consoles. Introduced in 1989 alongside the original Game Boy, it was revised over four generations with varying degrees of backward compatibility. The cable enables data transfer and multiplayer gaming between up to four devices, supporting head-to-head competition, cooperative play, item exchanges, and unlockable features, depending on the game. The cable could also connect the console to external peripherals, most notably the Game Boy Printer. The port on Game Boy consoles is labeled "EXT" for ''Extension connector''. Background The Game Link Cable was championed by Satoru Okada, assistant director of Nintendo Research & Development 1, the team behind the Game Boy. In the early 1980s, Okada had worked on ''Computer Mah-jong Yakuman'', a Nintendo handheld electronic game that utilized cable communication between two devices. Convinced that a similar feature could enhance the ...
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