Blek (Éditions Lug)
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Blek (Éditions Lug)
''Blek'' is a 2013 puzzle video game for iOS and Android by kunabi brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the ''Snake'' concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies. Gameplay ''Blek'' is a puzzle game in which the player draws a "snake-like" black line on the screen ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations. The engine has been adopted by industries outside video gaming including film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History Unity ...
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Crónica Electrónica
Crónica Electrónica, also known as Crónica, is an independent media-label based in Porto, Portugal. Founded in 2003 by Miguel Carvalhais, Pedro Tudela, Lia, João Cruz, Paulo Vinhas anPedro Almeida it publishes experimental sound and visual artists. Originally formed around a small group of Portuguese artists, Crónica eventually expanded its roster to include international musicians and sound artists. Since 2005, Crónica organizes a free annual event in Porto which is "simultaneous the celebration of the label's anniversary, a gathering of friends and lovers of experimental music and an offer to the city" it operates in. Releases Although many releases adhere to the standard CD format, among its outputs one can find two main alternative series that try to explore and expand the curatorial role of a music label and the potential of digital distribution. Unlimited The Unlimited release series are digital-only releases, available either as free downloads or as commercial edit ...
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