Bishōjo Senshi Sailor Moon R (1993 Video Game)
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Bishōjo Senshi Sailor Moon R (1993 Video Game)
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. characters appear ubiquitously in media including manga, anime, and computerized games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards characters is a key concept in the ''otaku'' (manga and anime fan) subculture. The development of the aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'', a realistic style characterized by sh ...
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:Category:Japanese Words And Phrases
{{Commons Words and phrases by language Words Words Words A word is a basic element of language that carries meaning, can be used on its own, and is uninterruptible. Despite the fact that language speakers often have an intuitive grasp of what a word is, there is no consensus among linguists on its ...
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Future Boy Conan
, also known as ''Conan, The Boy in Future'', is a Japanese post-apocalyptic science fiction anime series. It is an adaptation of American science-fiction writer Alexander Key's 1970 novel '' The Incredible Tide''. It was broadcast for twenty-six episodes on NHK General TV between April and October 1978. A spin-off series, ''Future Boy Conan II: Taiga Adventure'' aired for twenty-four episodes on TBS from October 1999 to April 2000. Story The story begins in July 2008, during a time when mankind is faced with the threat of extinction. A devastating war fought with ultra- magnetic weapons far greater than anything seen earlier brings about a post-apocalyptic world, resulting in several earthquakes and tsunamis. The Earth is thrown off its axis, its crust rocked by massive movements, and the continents are torn completely apart and sink deep below the sea. An attempt by a group of people to flee to outer space failed, with their spaceships being forced back on Earth an ...
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Shōjo Manga
is an editorial category of Manga, Japanese comics targeting an audience of adolescent girls and young adult women. It is, along with Shōnen manga, manga (targeting adolescent boys), Seinen manga, manga (targeting young adult and adult men), and Josei manga, manga (targeting adult women), one of the primary editorial categories of manga. manga is traditionally published in dedicated List of manga magazines, manga magazines, which often specialize in a particular readership age range or narrative genre. manga originated from Japanese girls' culture at the turn of the twentieth century, primarily (girls' prose novels) and (Lyricism, lyrical paintings). The earliest manga was published in general magazines aimed at teenagers in the early 1900s and began a period of creative development in the 1950s as it began to formalize as a distinct category of manga. While the category was initially dominated by male manga artists, the emergence and eventual dominance of female arti ...
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Visual Novels
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by Indie game, independent Japanese Doujin soft, soft developer Team Shanghai Alice. The team's sole member, ZUN (video game developer), Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, publishing 19 mainline games and 13 Spin-off (media), spin-offs since 1997. ZUN has also produced related Doujinshi, print works and Doujin music, music albums, and collaborated with developer Twilight Frontier on seven of the official spin-offs, six of which are fighting games. The first five games were developed for the Japanese PC-98 computer, with the first, ''Highly Responsive to Prayers'', released in August 1997; the series' signature mechanics were introduced in the second game, ''Story of Eastern Wonderland'' (also 1997). The release of ''Embodiment of Scarlet Devil'' in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, ...
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