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Beyond The Crystal Cave
''Beyond the Crystal Cave'' is a ''Dungeons & Dragons'' adventure module, module set in the ''World of Greyhawk'' campaign setting. It is unusual among ''Dungeons & Dragons'' modules in that it encourages a non-violent approach (mainly parleying and true role-playing tactics) to achieving the module's goals. It is set in an old English Natural environment, milieu on Sybarate Isle in the Hold of the Sea Princes. Plot summary ''Beyond the Crystal Cave'', is in adventure in which the player characters are hired to save a recently eloped couple from the Cave of Echoes after they fled there. The heroes must resolve the secret of the Crystal Cave to enter Porpherio's Garden, a magical place located on the island of Sybarate, where it is summer all year long. Experience points are gained by resolving with encounters intelligently without unneeded violence. Publication history ''Beyond the Crystal Cave'' was written by British designers Dave J. Browne, Tom Kirby, and Graeme Morris (game d ...
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Beyond The Crystal Cave
''Beyond the Crystal Cave'' is a ''Dungeons & Dragons'' adventure module, module set in the ''World of Greyhawk'' campaign setting. It is unusual among ''Dungeons & Dragons'' modules in that it encourages a non-violent approach (mainly parleying and true role-playing tactics) to achieving the module's goals. It is set in an old English Natural environment, milieu on Sybarate Isle in the Hold of the Sea Princes. Plot summary ''Beyond the Crystal Cave'', is in adventure in which the player characters are hired to save a recently eloped couple from the Cave of Echoes after they fled there. The heroes must resolve the secret of the Crystal Cave to enter Porpherio's Garden, a magical place located on the island of Sybarate, where it is summer all year long. Experience points are gained by resolving with encounters intelligently without unneeded violence. Publication history ''Beyond the Crystal Cave'' was written by British designers Dave J. Browne, Tom Kirby, and Graeme Morris (game d ...
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Hold Of The Sea Princes
Hold may refer to: Physical spaces * Hold (ship), interior cargo space * Baggage hold, cargo space on an airplane * Stronghold, a castle or other fortified place Arts, entertainment, and media * Hold (musical term), a pause, also called a Fermata * "Hold" (song), a song by Vera Blue * "Hold", a song by Axium from '' Blindsided'' * "Hold", a song by Saves the Day from ''I'm Sorry I'm Leaving'' * Hold, in a card game (e.g., blackjack or poker, the cards that are kept in a hand, not those discarded and replaced * Handhold (dance), a type of hold in dance * Hold (novel) a novel by Michael Donkor Law * Legal hold, a legal ruling or official declaration * Secret hold, a parliamentary procedure Sports * Hold (baseball), a statistic that may be awarded to a relief pitcher * Climbing hold, on climbing walls * Grappling hold, a specific grip applied to an opponent in wrestling or martial arts Technology * Hold (aviation), a manoeuvre designed to delay an aircraft already in flight while ...
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Fiend Folio
''Fiend Folio'' is the name of three separate products published for successive editions of the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). All three are collections of monsters. The bulk of the material in the first edition came from the British gaming magazine ''White Dwarf'', rather than being authored by Gary Gygax, the game's co-creator. Readers and gamers had submitted creatures to the "Fiend Factory" department of the magazine, and the most highly regarded of those appearing in the first thirteen issues were selected to be in the publication. Publication history ''Advanced Dungeons & Dragons'' 1st edition Games Workshop, with Don Turnbull editing the project, originally intended to produce and publish the ''Fiend Folio'' tome () in late 1979. The ''Fiend Folio'' was intended to be the second volume of the ''Monster Manual'', and would be officially recognized by TSR as an ''Advanced Dungeons & Dragons'' product, with the monsters mostly taken from su ...
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Lawrence Schick
Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University Kent State University (KSU) is a public research university in Kent, Ohio. The university also includes seven regional campuses in Northeast Ohio and additional facilities in the region and internationally. Regional campuses are located in As ... in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook (game designer), David Cook and many other new employees as TSR continued to grow in the early 1980s. Schick created ''White Plume Mountain'' in 1979, an Adventure (Dungeons & Dragons), adventure module for the ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the ''World of Greyhawk Fantasy Game Setti ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a British designer and reviewer of (RPG), and a former company director. He is particularly known for his contributions to '''', '''', ''

White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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HackMaster
HackMaster is a fantasy role-playing game produced by Kenzer & Company. It began as a fictional game, a parody of ''Dungeons & Dragons'' played by the characters of the ''Knights of the Dinner Table'' comic strip by Jolly R. Blackburn. The characters in the comic began playing fictional ''HackMaster 3rd Edition'', which was updated and published in 2001 as a numerously revised 4th edition. It has been hinted the name of the game was originally changed for copyright reasons. The current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems. Publication history Kenzer & Company received many requests from fans of the comic to produce an actual ''HackMaster'' game, but initially they thought that licensing ''Dungeons & Dragons'' would be impossible. In 1999 the ''Dragon Magazine Archive'' software was published where Wizards of the Coast failed to get permission to reprint many o ...
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Kenzer And Company
Kenzer & Company (KenzerCo) is a Waukegan, Illinois based publisher of comic books, role-playing games, board games, card games, and miniature games. They are known for the ''Kingdoms of Kalamar'' campaign setting and for their own ''HackMaster'' and '' Aces & Eights: Shattered Frontier'' role-playing games (RPGs). Perhaps their best known product is the ''Knights of the Dinner Table'' (''KoDT'') magazine, which is a monthly publication that is part comic book and part RPG magazine. KenzerCo's line of comics now includes spinoffs such as ''Knights of the Dinner Table Illustrated'' and ''Spacehack'', licensed comics in the ''Dungeons & Dragons'' line, and the fantasy literature magazine ''Black Gate''. Other products include the ''Fairy Meat'' miniatures game, the ''Fuzzy Knights'' web strips, the ''Monty Python and the Holy Grail'' card game and board games such as ''Dwarven Dig'', ''Elemental'', and ''The Great Space Race''. Notable employees * Barbara Blackburn - Assistant Edi ...
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