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Andy Hollis
Andy Hollis is an American video game designer, programmer and producer, mainly known for his flight simulators. He was one of the founding members of MicroProse. Video game development He began his career at MicroProse Software, where he was responsible for games such as ''Kennedy Approach'', '' Gunship'', '' F-15 Strike Eagle II'', '' F-19 Stealth Fighter'' and '' F-15 Strike Eagle III'', as well as science fiction titles '' Lightspeed'' and '' Hyperspeed''. In 1993, Hollis joined Origin Systems, where he was responsible for creating games for Electronic Arts' '' Jane's Combat Simulations'' brand. Among the simulations created at Origin are '' AH-64D Longbow'', ''Longbow 2'' and '' Jane's F-15''. In 1996, GameSpot named him as the number five in their listing of the Most Influential People in Computer Gaming, "honored for helping to bring back serious flight simulations that don't alienate beginners." When Origin changed its focus to online games, he moved around within Ele ...
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as " game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative pr ...
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Longbow (computer Game)
''Jane's Combat Simulations'' was a brand of PC flight and combat flight simulators released by Electronic Arts (EA). The Jane's Information Group branding was licensed by Electronic Arts to lend authenticity and accuracy to their growing line of combat games. The license was announced in 1995, and games were released over the next 5 years, although Jane's Combat Simulations branded games had been released by Electronic Arts since 1994. In late 2000, Electronic Arts dropped ''Jane's Combat Simulations'', leading to them being licensed by different companies. The creative leads behind the ''Jane's Combat Simulations'' line were Andy Hollis Andy Hollis is an American video game designer, programmer and producer, mainly known for his flight simulators. He was one of the founding members of MicroProse. Video game development He began his career at MicroProse Software, where he was ... and Paul Grace, designers who previously worked on games such as '' F-19 Stealth Fighter'' and ...
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Sid Meier's Pirates!
''Sid Meier's Pirates!'' is a video game created by Sid Meier for the Commodore 64 and published by MicroProse in 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were combat vehicle simulation video games. The game is a simulation of the life of a pirate, a privateer, or a pirate hunter in the 16th, 17th and 18th centuries. It was widely ported to other systems. ''Pirates!'' is set in the Caribbean. The ''Pirates!'' playing field includes the Spanish Main (namely the northern coast of South America), Central America and the Yucatán Peninsula, the entire Gulf of Mexico, Florida, and all Caribbean islands, plus Bermuda. The player is free to sail to any part of the above-mentioned lands, stopped by an invisible barrier southeast of Trinidad, all the way north to just northeast of Bermuda. The ''Pirates! Gold'' remake, with minor improvements and better graphics, was releas ...
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1986 In Video Gaming
1986 saw many sequels and prequels in video games, such as ''Super Mario Bros. 2'', along with new titles such as ''Arkanoid'', '' Bubble Bobble'', ''Castlevania'', ''Dragon Quest'', ''Ikari Warriors'', ''The Legend of Zelda'', ''Metroid'', ''Out Run'' and '' R.B.I. Baseball''. The year's highest-grossing arcade video games were ''Hang-On'' in Japan, ''Hang-On'' and '' Gauntlet'' in the United States, and ''Nemesis'' (''Gradius'') in London. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were ''Super Mario Bros.'' in the United States and ''Yie Ar Kung-Fu'' in the United Kingdom. Financial performance In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES). Highest-grossing arcade games Japan In Japan, the following titles were the h ...
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1985 In Video Gaming
1985 saw many sequels and prequels in video games, such as '' Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', '' Hang-On'', ''Space Harrier'' and '' The Way of the Exploding Fist''. The year's highest-grossing arcade video games were '' Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In th ...
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Solo Flight (video Game)
''Solo Flight'' is a third-person flight simulator written by Sid Meier for the Atari 8-bit family and published by MicroProse in 1983. It includes a game mode called Mail Pilot. This was the fourth flight simulator Meier wrote for MicroProse—following ''Hellcat Ace'', '' Spitfire Ace'', and ''Wingman''—and the first which did not involve aerial combat. In the UK, ''Solo Flight'' was published by U.S. Gold. It was ported to the Apple II, Commodore 64, and later the IBM PC. A version for Thomson computers was published in 1985 by FIL in France with the title ''Vol Solo''. A Second Edition of the game was released in 1985 with improved graphics and an instructor. A Mega Drive version was planned but never released. Gameplay ''Solo Flight'' consists of two parts: a pure flying simulation and a game mode called Mail Pilot. The top half of the screen shows the plane being flown in third person, while the bottom portion contains instruments. The game allows flying by both visu ...
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1983 In Video Gaming
1983 has seen many sequels and prequels in video games, such as '' Mario Bros.'' and ''Pole Position II'', along with new titles such as ''Astron Belt'', '' Champion Baseball'', ''Dragon's Lair'', ''Elevator Action'', ''Spy Hunter'' and ''Track & Field''. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game ''Pole Position'', while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980. Financial performance * In the United States, arcade video game revenues are worth $2.9 billion (equivalent to $ adjusted for inflation). * In the United States, home video game sales are worth $2 billion (equivalent to $ adjusted for inflation). * In Japan, home video game sales approach ¥400 billion (equivalent to at the time, or $ ad ...
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MiG Alley Ace
''MiG Alley Ace'' (shown as ''Mig Alley ACE'' on the Commodore title screen) is an air combat video game published by MicroProse for the Atari 8-bit family in 1983. A Commodore 64 port followed in 1984. Gameplay ''MiG Alley Ace'' is a head-to-head flight simulator by Andy Hollis. It is based on the combat in MiG Alley. Reception David Patton reviewed the game for '' Computer Gaming World'', and stated that "While this game lacks too many features to be called a true flight simulator (it has no attitude indicator, no "weather problems", no runways, no player control over ailerons and rudders, etc. . .), the excellent aerial dogfight action and Korean war setting make it worthy purchase for both the war gamer who is looking for a good arcade experience and for the arcader who is ready to go to war." In 1996, ''Computer Gaming World'' declared ''MiG Alley Ace'' the 129th-best computer game ever released. Reviews *'' Computer Gamer'' #6 1985-09 References External linksRevi ...
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Ultima X
''Ultima X: Odyssey'' was to be a massively multiplayer online role-playing game (MMORPG) based in the '' Ultima'' universe, developed by Origin Systems for Electronic Arts. Development ''Ultima X: Odyssey'' was officially announced on August 22, 2003. Despite being a multiplayer game, ''Ultima X'' was being marketed as a continuation of the '' Ultima'' series that was last visited with '' Ultima IX'' rather than as a sequel or replacement to the still commercially successful ''Ultima Online''. ''Ultima X: Odyssey'' was the first Ultima game developed after series creator Richard Garriott left Origin, and is the second ''Ultima''-based MMORPG to be cancelled ('' Ultima Worlds Online: Origin'' — ''Ultima Online 2'' — was cancelled in 2001). This followed in the wake of other MMORPG cancellations in 2004, including ''True Fantasy Live Online'', '' Mythica'', and ''Warhammer Online'' (which was revived in 2005). Although scheduled to be released sometime in 2004, EA canc ...
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Harry Potter
''Harry Potter'' is a series of seven fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young wizard, Harry Potter, and his friends Hermione Granger and Ron Weasley, all of whom are students at Hogwarts School of Witchcraft and Wizardry. The main story arc concerns Harry's struggle against Lord Voldemort, a dark wizard who intends to become immortal, overthrow the wizard governing body known as the Ministry of Magic and subjugate all wizards and Muggles (non-magical people). The series was originally published in English by Bloomsbury in the United Kingdom and Scholastic Press in the United States. All versions around the world are printed by Grafica Veneta in Italy. A series of many genres, including fantasy, drama, coming-of-age fiction, and the British school story (which includes elements of mystery, thriller, adventure, horror, and romance), the world of ''Harry Potter'' explores numerous themes and includes man ...
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NASCAR
The National Association for Stock Car Auto Racing, LLC (NASCAR) is an American auto racing sanctioning and operating company that is best known for stock car racing. The privately owned company was founded by Bill France Sr. in 1948, and his son, Jim France, has been the CEO since August 2018. The company is headquartered in Daytona Beach, Florida. Each year, NASCAR sanctions over 1,500 races at over 100 tracks in 48 US states as well as in Canada, Mexico, Brazil and Europe. History Early stock car racing In the 1920s and 1930s, Daytona Beach supplanted France and Belgium as the preferred location for world land speed records. After a historic race between Ransom Olds and Alexander Winton in 1903, 15 records were set on what became the Daytona Beach Road Course between 1905 and 1935. Daytona Beach had become synonymous with fast cars in 1936. Drivers raced on a course, consisting of a stretch of beach as one straightaway, and a narrow blacktop beachfront highway, ...
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