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Amiga Advanced Graphics Architecture
Amiga Advanced Graphics Architecture (AGA) is the third-generation Amiga graphic chipset, first used in the Amiga 4000 in 1992. Before release AGA was codenamed Pandora by Commodore International. AGA was originally called AA for Advanced Architecture in the United States. The name was later changed to AGA for the European market to reflect that it largely improved the graphical subsystem, and to avoid trademark issues. AGA is able to display graphics modes with a depth of up to s per pixel. This allows for in indexed display modes and (18-bit) in Hold-And-Modify (HAM-8) modes. The palette for the AGA chipset has 256 entries from (24-bit), whereas previous chipsets, the Original Chip Set (OCS) and Enhanced Chip Set (ECS), only allow out of 4096 or 64 colors in Amiga Extra Half-Brite (EHB mode). Other features added to AGA over ECS are super-hi-res smooth scrolling and 32-bit fast page memory fetches to supply the graphics data bandwidth for 8 bitplane graphics modes and wid ...
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Planar (computer Graphics)
In computer graphics, planar is the method of arranging pixel data into several '' bitplanes'' of RAM. Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel isn't in one specific location in RAM, but spread across the bitplanes that make up the display. Planar arrangement determines how pixel data is laid out in memory, not how the data for a pixel is interpreted; pixel data in a planar arrangement could encode either indexed or direct color. This scheme originated in the early days of computer graphics. The memory chips of this era can not supply data fast enough on their own to generate a picture on a TV screen or monitor from a large framebuffer. By splitting the data up into multiple planes, each plane can be stored on a separate memory chip. These chips can then be read in parallel at a slower rate, allowing graphical display on modest hardware, like game consoles of th ...
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Advanced Amiga Architecture Chipset
The AAA chipset (Advanced Amiga Architecture) was intended to be the next-generation Amiga multimedia system designed by Commodore International. Initially begun as a secret project, the first design discussions were started in 1988, and after many revisions and redesigns the first silicon versions were fabricated in 1992–1993. The project was all but abandoned in 1993 after it was projected that PCs were to equal the AAA shortly after release, so a further jump was needed, leading to project Hombre chipset, Hombre. AAA was not designed to be AGA compatible. Design goals AAA was slated to include numerous technologies. * 32/64 bit data bus. * 256 deep Colour look-up table, CLUT entries 25-bit wide each (256 indirect colors indexed through 24-bit palette with extra genlock bit like Amiga Advanced Graphics Architecture, AGA has). This mode runs in the native AmigaOS display. * Direct 16 bit-planes Planar (computer graphics), planar pixels without Colour look-up table, CLUT en ...
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Amiga CD32
The Amiga CD32 (stylized as Amiga CD32, code-named "Spellbound") is a 32-bit home video game console developed by Commodore and released in Europe, Australia, Canada, and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year. The CD32 is part of a family of Amiga computers and other hardware. It uses CD-ROM as its storage medium. It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 personal computer. Using third party devices, it is possible to upgrade the CD32 with a keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200. A hardware MPEG decompression module for playing Video CD was also released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however, it was discontinued as Commodore went into bankruptcy. ...
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Amiga Chipsets
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. Fi ...
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Original Amiga Chipset
The Original Chip Set (OCS) is a chipset used in the earliest Commodore Amiga computers and defined the Amiga's graphics and sound capabilities. It was succeeded by the slightly improved Enhanced Chip Set (ECS) and greatly improved Advanced Graphics Architecture (AGA). The original chipset appeared in Amiga models built between 1985 and 1990: the Amiga 1000, Amiga 2000, Amiga CDTV, and Amiga 500. Overview of chips The chipset which gave the Amiga its unique graphics features consists of three main "custom" chips; ''Agnus'', ''Denise'', and ''Paula''. Both the original chipset and the enhanced chipset were manufactured using NMOS logic technology by Commodore's chip manufacturing subsidiary, MOS Technology. According to Jay Miner, the OCS chipset was fabricated in 5 µm manufacturing process while AGA Lisa was implemented in 1.5 µm process. All three custom chips were originally packaged in 48-pin DIPs; later versions of Agnus, known as Fat ...
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List Of Home Computers By Video Hardware
This is a list of home computers, sorted alphanumerically, which lists all relevant details of their video hardware. Home computers are the second generation of desktop computers, entering the market in 1977 and becoming common during the 1980s. A decade later they were generally replaced by IBM PC compatible "PCs", although technically home computers are also classified as personal computers. Examples of typical early home computers are the TRS-80, Atari 400/800, BBC Micro, the ZX Spectrum, the MSX 1, the Amstrad CPC 464 and the Commodore 64. Examples of typical late home computers are MSX 2 systems, and the Amiga and Atari ST systems. Note: in cases of manufacturers who have made both home and personal computers, only machines fitting into the ''home'' computer category are listed. Systems in the personal computer category, except for Early Macintosh PCs, are generally based on the VGA standard and use a video chip known as a Graphics Processing Unit. Very early PCs used one ...
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Amiga Hombre Chipset
Hombre is a RISC chipset for the Amiga, designed by Commodore, which was intended as the basis of a range of Amiga personal computers and multimedia products, including a successor to the Amiga 1200, a next generation game machine called CD64 and a 3D accelerator PCI card. Hombre was canceled along with the bankruptcy of Commodore International. History In 1993, Commodore International ceased the development of the AAA chipset when they concluded conventional PC clones would have similar performance shortly after the AAA machines would be released. In the place of AAA, Commodore began to design a new 64-bit 3D graphics chipset based on Hewlett-Packard's PA-RISC architecture to serve as the new basis of the Amiga personal computer series. It was codenamed Hombre (pronounced "ómbre" which means ''man'' in Spanish) and was developed in conjunction with Hewlett-Packard over an estimated eighteen-month period. Backward compatibility Hombre does not support any planar mode, nor any e ...
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Commodore AA+ Chipset
This was the last classic Amiga compatible chipset that Commodore announced in 1992. They planned to release it in 1994 for low-end Amiga computers along with AAA. History In 1991 Commodore realized that AAA cost was going high, so they postponed it until 1994 and hesitantly designed AGA and released it in 1992 to keep up with the competitors. Commodore was convinced that even in 1994 AAA systems with their four custom chips (six chips in the 64-bit systems) would be very expensive to use in a low price A1200 like computer or CD32 like console. So unlike Commodore's habit of designing one custom chip for both high end and low end computers to save development costs, Commodore decided to design two custom chips: AAA for the high end computers and AA+ for the low end ones. In January 1993 at Devcon in Orlando, Florida, Lew Eggebrecht Commodore VP of Engineering at the time stated the following: "AA+ will be a more profitable version of AA with all the things we wished we'd got in ...
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Amiga Ranger Chipset
Amiga Ranger is an unreleased prototype personal computer by Commodore which was intended to be the second generation Amiga chipset, prior to ECS. It was designed by the original Los Gatos Amiga team including Jay Miner. Overview After the release of the Amiga 1000, Jay Miner began to design its intended successor, between 1986 and 1987. Code-named Amiga Ranger, it was planned to be highly expandable like Amiga 2000 with better graphics and CPU. The Ranger is said to have possibly included a 68010 or 68020 CPU. Information for this new chipset remains unclear. However, the sound system may have still been the same as the original chipset. According to R. J. Mical, the new chipset kept the original 13-bit DAC for its CLUT but with quadrupled color registers from 32 to 128. The color palette would have remained at 4096 colors but the resolution could go up to 1024×1024 pixels with 128 colors (7-bit color depth). Additionally the chipset can address up to of Chip RAM space. ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics * Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde * Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcyc ...
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Dynamic Random-access Memory
Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxide-semiconductor (MOS) technology. While most DRAM memory cell designs use a capacitor and transistor, some only use two transistors. In the designs where a capacitor is used, the capacitor can either be charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1. The electric charge on the capacitors gradually leaks away; without intervention the data on the capacitor would soon be lost. To prevent this, DRAM requires an external '' memory refresh'' circuit which periodically rewrites the data in the capacitors, restoring them to their original charge. This refresh process is the defining characteristic of dynamic random-access memory, in contrast to static random-access memory ...
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MOS Technology Agnus
The MOS Technology "Agnus", usually called Agnus, is an integrated circuit in the custom chipset of the Amiga computer. The Agnus, Denise and Paula chips collectively formed the OCS and ECS chipsets. The Agnus is the Address Generator Chip. Its main function, in chip area, is the RAM Address Generator and Register Address Encoder which handles all DMA addresses. The 8361 Agnus is made up of approximately 21000 transistors and contains DMA Channel Controllers. According to Jay Miner, original Agnus was fabricated in 5 μm manufacturing process like all OCS chipset. The Blitter and Copper are also contained here. Agnus features: * The Blitter, a bitmap manipulator. The Blitter is capable of copying blocks of display data, or any arbitrary data in the on-board memory, at high speed with various raster operations as well as drawing pixel perfect lines and filling outlined polygons, while freeing the CPU for concurrent tasks. * "Copper", a display synchronized co-processor ...
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