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Atari Calculator
Atari Calculator (or Calculator) is a proprietary software program developed by Atari, Inc. for Atari 8-bit computers and published in 1979. It incorporates the functionality of a scientific calculator into a software calculator. It was written in assembly language by American programmer and game designer Carol Shaw. The program supports multiple modes, including enabling it to be used as a programmable calculator with a then-popular reverse Polish notation (RPN) input method. History In 1977, the ''Calculator'' computer program was developed by Carol Shaw at Atari, Inc. In 1979, the screenshot of the ''Atari Calculator'', with the title ATARI CALCULATOR COPYRIGHT 1979 in the main window, was printed in the ''"Touch the future."'' brochure on the screenshots gallery page, featuring the upcoming Atari 800 computer. The User interface, UI was colored in light bluish text on a dark blue background. In the same year, the ''"Calculator: Instruction Manual"'' book was printed, ...
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Carol Shaw
Carol Shaw (born 1955) is one of the first female Video game design, game designers and Programmer, programmers in the video game industry. She is best known for creating the Atari 2600 vertically scrolling shooter game ''River Raid'' (1982) for Activision. She worked for Atari, Inc. from 1978 to 1980, where she designed multiple games including ''3-D Tic-Tac-Toe'' (1978) and ''Video Checkers'' (1980), both for the Atari VCS before it was renamed to the 2600. She left game development in 1984 and retired in 1990. Early life and education Shaw was born in 1955 and was raised in Palo Alto, California. Her father was a Mechanical engineering, mechanical engineer and worked at the SLAC National Accelerator Laboratory, Stanford Linear Accelerator Center. In a 2011 interview, she said she did not like playing with dolls as a child but learned about model railroading from playing with her brother's set, a hobby she continued until college. She also stated that she was gifted in mathemati ...
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Game Designer
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war games, or simulation games.In ''Elements of Game Design'', game designer Robert Zubek defines game design by breaking it down into three elements: * Game mechanics and systems, which are the rules and objects in the game. * Gameplay, which is the interaction between the player and the mechanics and systems. In ''Chris Crawford on Game Design'', the author summarizes gameplay as "what the player does". * Player experience, which is how users feel when they are playing the game. In Academy, academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations). Process of design Game design is part of a game's development from conc ...
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Kilobyte
The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to random-access memory capacity, ''kilobyte'' instead often refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the coincidence that 210 differs from 103 by less than 2.5%. The kibibyte is defined as 1024 bytes, avoiding the ambiguity issues of the ''kilobyte''.International Standard IEC 80000-13 Quantities and Units – Part 13: Information scien ...
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Transcription (linguistics)
In linguistics, transcription is the systematic representation of spoken language in written form. The source can either be utterances (''speech'' or ''sign language'') or preexisting text in another writing system A writing system comprises a set of symbols, called a ''script'', as well as the rules by which the script represents a particular language. The earliest writing appeared during the late 4th millennium BC. Throughout history, each independen .... Transcription should not be confused with translation, which means representing the meaning of text from a source-language in a target language, (e.g. ''Los Angeles'' (from source-language Spanish) means ''The Angels'' in the target language English); or with transliteration, which means representing the spelling of a text from one script to another. In the academic discipline of linguistics, transcription is an essential part of the methodologies of (among others) phonetics, conversation analysis, dialectology, an ...
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Atari DOS
Atari DOS is the disk operating system used with the Atari 8-bit computers. Operating system extensions loaded into memory were required in order for an Atari computer to manage files stored on a disk drive. These extensions to the operating system added the disk handler and other file management features. The most important extension is the disk handler. In Atari DOS 2.0, this was the File Management System (FMS), an implementation of a file system loaded from a floppy disk. This meant at least an additional RAM was needed to run with DOS loaded. Versions There were several versions of Atari DOS available, with the first version released in 1979. Atari was using a cross assembler with Data General AOS. DOS 1.0 In the first version of DOS from Atari, all commands were only accessible from the menu. It was bundled with the Atari 810 disk drives. This version was entirely memory resident, which made it fast but occupied memory space. DOS 2.0 :Also known as ''DISK OP ...
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Diskette
A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a fabric that removes dust particles from the spinning disk. The three most popular (and commercially available) floppy disks are the 8-inch, 5¼-inch, and 3½-inch floppy disks. Floppy disks store digital data which can be read and written when the disk is inserted into a floppy disk drive (FDD) connected to or inside a computer or other device. The first floppy disks, invented and made by IBM in 1971, had a disk diameter of . Subsequently, the 5¼-inch (133.35 mm) and then the 3½-inch (88.9 mm) became a ubiquitous form of data storage and transfer into the first years of the 21st century. 3½-inch floppy disks can still be used with an external USB floppy disk drive. USB drives for 5¼-inch, 8-inch, and other-size floppy disks are rare t ...
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Atari Program Exchange
Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for Atari 8-bit computers from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not just professionals, to submit video games, educational software, applications, and utilities. A few internally developed Atari products were sold through APX, such as Atari Pascal, the developer handbook '' De Re Atari'', and a port of the arcade video game ''Kangaroo''. If accepted, a submitted program was added to the catalog with credit given to the programmer. The top submissions of the quarter in each category were recognized. One program each year received the top honor: the Atari Star award. APX releases ''Eastern Front (1941)'', '' Caverns of Mars'', and Atari Star winner '' Typo Attack'', were moved to Atari's official product line. The brainchild of Dale Yocum, the Atari Program Exchange started in February 1981. In 1982 its ...
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Atari Connection
''Atari Connection'' was a magazine for owners of Atari 8-bit computers published by Atari, Inc.'s Computer Division. Editions were quarterly from the spring of 1981 to the summer of 1984 when the company was sold to Jack Tramiel. There was also a one-off "Welcome Edition" a few pages long prior to the spring 1981 edition. Including the Welcome, a total of 15 editions were produced. The magazine contained a mixture of news, generally fawning software and book reviews, and technical articles at a mixture of skill levels. One recurring feature was "Find the Bug" contest, which generally resulted in a winner receiving a game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, .... A number of well-known authors submitted articles to the magazine, including Tom Hudson. See a ...
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ID Number
An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique ''class'' of objects, where the "object" or class may be an idea, person, physical countable object (or class thereof), or physical noncountable substance (or class thereof). The abbreviation ID often refers to identity, identification (the process of identifying), or an identifier (that is, an instance of identification). An identifier may be a word, number, letter, symbol, or any combination of those. The words, numbers, letters, or symbols may follow an encoding system (wherein letters, digits, words, or symbols ''stand for'' epresentideas or longer names) or they may simply be arbitrary. When an identifier follows an encoding system, it is often referred to as a code or id code. For instance the ISO/IEC 11179 metadata registry standard defines a code as ''system of valid symbols that substitute for longer values'' in contrast to identifiers without symbolic mea ...
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Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and blockchain". The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as '' Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, while the remaining part of Atari, Inc. was renamed Atari Games Inc. In early 1985, Warner established a new corporation jointly with Namco subsequen ...
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User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and Unit operation, process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide mi ...
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Strong Museum
The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. It carries out this mission through six programmatic arms called "Play Partners": * The National Museum of Play * National Toy Hall of Fame * World Video Game Hall of Fame * International Center for the History of Electronic Games * The Brian Sutton-Smith Library and Archives of Play * ''American Journal of Play'' * The Woodbury School Independent and not-for-profit, The Strong houses hundreds of thousands of historical materials related to play. These enable a multifaceted array of research, exhibition, and other interpretive activities that serve a diverse audience of adults, families, children, students, teachers, scholars, collectors, and others around the globe. History The Strong was founded by Margaret Woodbury Strong in 1968 as the "Margaret Woodbury Strong Museum of Fascination." On her death the next year, the ...
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