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Assassin's Creed
''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the ''Assassin's Creed'' video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the ''Prince of Persia'' series, ''Assassin's Creed'' took inspiration f ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster- ...
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Historical Fiction
Historical fiction is a literary genre in which the plot takes place in a setting related to the past events, but is fictional. Although the term is commonly used as a synonym for historical fiction literature, it can also be applied to other types of narrative, including theatre, opera, cinema, and television, as well as video games and graphic novels. An essential element of historical fiction is that it is set in the past and pays attention to the manners, social conditions and other details of the depicted period. Authors also frequently choose to explore notable historical figures in these settings, allowing readers to better understand how these individuals might have responded to their environments. The historical romance usually seeks to romanticize eras of the past. Some subgenres such as alternate history and historical fantasy insert intentionally ahistorical or speculative elements into a novel. Works of historical fiction are sometimes criticized for lack ...
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Hashashin
The Order of Assassins or simply the Assassins ( fa, حَشّاشین, Ḥaššāšīn, ) were a Nizārī Ismāʿīlī order and sect of Shīʿa Islam that existed between 1090 and 1275 CE. During that time, they lived in the mountains of Persia and in Syria, and held a strict subterfuge policy throughout the Middle East through the covert murder of Muslim and Christian leaders who were considered enemies of the Nizārī Ismāʿīlī State. The modern term assassination is believed to stem from the tactics used by the Assassins. Nizārī Ismāʿīlīsm formed in the late 11th century after a succession crisis within the Fatimid Caliphate between Nizār ibn al-Mustanṣir and his half-brother, caliph al-Musta‘lī. Contemporaneous historians include Arabs ibn al-Qalanisi and Ali ibn al-Athir, and the Persian Ata-Malik Juvayni. The first two referred to the Assassins as ''batiniyya'', an epithet widely accepted by Ismāʿīlīs themselves. Overview The Nizari Isma'il ...
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Vladimir Bartol
Vladimir Bartol (24 February 1903 – 12 September 1967) was a writer from the Slovene minority in Italy. He is best known for his 1938 novel ''Alamut'', the most popular work of Slovene literature around the world, which has been translated into numerous languages. Life Bartol was born on 24 February 1903 in San Giovanni ( sl, Sveti Ivan), a suburb of the Austro-Hungarian city of Trieste ( sl, Trst) (now in Italy), in a middle class Slovene minority family. His father Gregor Bartol was a post office clerk, and his mother Marica Bartol Nadlišek was a teacher, a renowned editor and feminist author. He was the third child of seven and his parents offered him extensive education. His mother introduced him to painting, while his father shared with him his interest in biology. Bartol began to be interested in philosophy, psychology, and biology, but also art, theatre, and literature, as described in his autobiographical short stories. Bartol began his elementary and secondary sch ...
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Alamut (Bartol Novel)
''Alamut'' is a novel by Vladimir Bartol, first published in 1938 in Slovenian, dealing with the story of Hassan-i Sabbah and the Hashshashin, and named after their Alamut fortress. The maxim of the novel is "Nothing is an absolute reality; all is permitted". This book was one of the inspirations for the video game series ''Assassin's Creed''. Bartol first started to conceive the novel in the early 1930s, when he lived in Paris. In the French capital, he met with the Slovene literary critic Josip Vidmar, who introduced him to the story of Hassan-i Sabbah. A further stimulation for the novel came from the assassination of Alexander I of Yugoslavia perpetrated by Croatian and Bulgarian radical nationalists, on the alleged commission of the Italian fascist government. When it was originally published, the novel was sarcastically dedicated to Benito Mussolini. Plot The novel is set in the 11th century at the fortress of Alamut, which was seized by the leader of the Ismailis, Hassan ...
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Prince Of Persia
''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games in the series, ''Prince of Persia'' (1989) and '' Prince of Persia 2: The Shadow and the Flame'' (1993), were published by Broderbund. '' Prince of Persia 3D'' (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; The Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with '' Prince of Persia: The Sands of Time'' (2003). Ubisoft has since developed and published four additional entries in the series: '' Prince of Persia: Warrior Within'' (2004), '' Prince of Persia: The Two Thrones'' (2006), ''Prince of Persia'' (2008), and ...
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Spiritual Successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their source material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different continuity, and features distinct characters and settings. Such works may arise when licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. The term is also used more broadly to describe a pastiche work that intentionally evokes similarities to pay homage to other influential works, but is also distinct e ...
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Historical Figures
A historical figure is a significant person in history. The significance of such figures in human progress has been debated. Some think they play a crucial role, while others say they have little impact on the broad currents of thought and social change. The concept is generally used in the sense that the person really existed in the past, as opposed to being legendary. However, the legends that can grow up around historical figures may be hard to distinguish from fact. Sources are often incomplete and may be inaccurate, particularly those from early periods of history. Without a body of personal documents, the more subtle aspects of personality of a historical figure can only be deduced. With historical figures who were also religious figures attempts to separate fact from belief may be controversial. In education, presenting information as if it were being told by a historical figure may give it greater impact. Since classical times, students have been asked to put themselves ...
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Historical Events
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Parallel universes in fiction, parallel universes, extraterrestrials in fiction, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the technological singularity, singularity. Science fiction List of existing technologies predicted in science fiction, predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, Horror fiction, horror, and superhero fiction and contains many #Subgenres, sub ...
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Knights Templar
The Poor Fellow-Soldiers of Christ and of the Temple of Solomon ( la, Pauperes commilitones Christi Templique Salomonici), also known as the Order of Solomon's Temple, the Knights Templar, or simply the Templars, was a Catholic military order, one of the most wealthy and popular military orders in Western Christianity. They were founded in 1119, headquartered on the Temple Mount in Jerusalem, and existed for nearly two centuries during the Middle Ages. Officially endorsed by the Roman Catholic Church by such decrees as the papal bull '' Omne datum optimum'' of Pope Innocent II, the Templars became a favored charity throughout Christendom and grew rapidly in membership and power. Templar knights, in their distinctive white mantles with a red cross, were amongst the most skilled fighting units of the Crusades. They were prominent in Christian finance; non-combatant members of the order, who made up as much as 90% of their members, managed a large economic infrastructure throu ...
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Order Of Assassins
The Order of Assassins or simply the Assassins ( fa, حَشّاشین, Ḥaššāšīn, ) were a Nizārī Ismāʿīlī order and sect of Shīʿa Islam that existed between 1090 and 1275 CE. During that time, they lived in the mountains of Persia and in Syria, and held a strict subterfuge policy throughout the Middle East through the covert murder of Muslim and Christian leaders who were considered enemies of the Nizārī Ismāʿīlī State. The modern term assassination is believed to stem from the tactics used by the Assassins. Nizārī Ismāʿīlīsm formed in the late 11th century after a succession crisis within the Fatimid Caliphate between Nizār ibn al-Mustanṣir and his half-brother, caliph al-Musta‘lī. Contemporaneous historians include Arabs ibn al-Qalanisi and Ali ibn al-Athir, and the Persian Ata-Malik Juvayni. The first two referred to the Assassins as ''batiniyya'', an epithet widely accepted by Ismāʿīlīs themselves. Overview The Nizari I ...
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