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Arithmetic IF
In computer science, a three-way comparison takes two values A and B belonging to a type with a total order and determines whether A < B, A = B, or A > B in a single operation, in accordance with the mathematical law of trichotomy. It can be implemented in terms of a function (such as strcmp in C), a method (such as compareTo in Java), or an operator (such as the spaceship operator in Perl, PHP and C++). Machine-level computation Many processors have instruction sets that support such an operation on primitive types. Some machines have signed integers based on a sign-and-magnitude or ones' complement representation (see signed number representations), both of which allow a differentiated positive and negative zero. This does not violate trichotomy as long as a consistent total order is adopted: either −0 = +0 or −0 < +0 is valid. Common floating point types, however, have an exception to trichotomy: there is a special value "NaN" ( Not a Number) such that ''x ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Function Pointer
A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call. Such an invocation is also known as an "indirect" call, because the function is being invoked ''indirectly'' through a variable instead of ''directly'' through a fixed identifier or address. Function pointers allow different code to be executed at runtime. They can also be passed to a function to enable callbacks. Function pointers are supported by third-generation programming languages (such as PL/I, COBOL, Fortran, dBASE dBL, and C) and object-oriented programming languages (such as C++, C#, and D). Simple function pointers The simplest implementation of a function (or subroutine) pointer is as a variable containing the address of the function within executable memory. Older third-generati ...
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Conditional (programming)
In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a ''condition''. Conditionals are typically implemented by selectively executing instructions. Although dynamic dispatch is not usually classified as a conditional construct, it is another way to select between alternatives at runtime. Terminology Conditional statements are imperative constructs executed for side-effect, while conditional expressions return values. Many programming languages (such as C) have distinct conditional statements and conditional expressions. Although in pure functional programming, conditional expressions do not have side-effects, many languages with conditional expressions (such as Lisp) support conditional side-effects. If–then(–else) The if–then or if ...
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Arithmetic Overflow
In computer programming, an integer overflow occurs when an arithmetic operation on integers attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the least significant representable digits of the result are stored; the result is said to ''wrap'' around the maximum (i.e. modulo a power of the radix, usually two in modern computers, but sometimes ten or other number). On some processors like graphics processing units (GPUs) and digital signal processors (DSPs) which support saturation arithmetic, overflowed results would be ''clamped'', i.e. set to the minimum value in the representable range if the result is below the minimum and set to the maximum value in the representable range if the result is above the maximum, rather than wrapped around. An overflow condition may give results lea ...
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Function Object
In computer programming, a function object is a construct allowing an object (computer science), object to be invoked or called as if it were an ordinary subroutine, function, usually with the same syntax (a function parameter that can also be a function). In some languages, particularly C++, function objects are often called functors (not related to Functor (functional programming), the functional programming concept). Description A typical use of a function object is in writing callback (computer science), callback functions. A callback in procedural programming, procedural languages, such as C (programming language), C, may be performed by using function pointers. However it can be difficult or awkward to pass a state into or out of the callback function. This restriction also inhibits more dynamic behavior of the function. A function object solves those problems since the function is really a facade pattern, façade for a full object, carrying its own state. Many modern (an ...
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Object (computer Science)
In software development, an object is an entity that has state, behavior, and identity. An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain. A programming language can be classified based on its support for objects. A language that provides an encapsulation construct for state, behavior, and identity is classified as object-based. If the language also provides polymorphism and inheritance it is classified as object-oriented. A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based. The concept of object is used in many different software contexts, ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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Type Class
In computer science, a type class is a type system construct that supports ad hoc polymorphism. This is achieved by adding constraints to type variables in parametrically polymorphic types. Such a constraint typically involves a type class T and a type variable a, and means that a can only be instantiated to a type whose members support the overloaded operations associated with T. Type classes were first implemented in the Haskell programming language after first being proposed by Philip Wadler and Stephen Blott as an extension to "eqtypes" in Standard ML, and were originally conceived as a way of implementing overloaded arithmetic and equality operators in a principled fashion. In contrast with the "eqtypes" of Standard ML, overloading the equality operator through the use of type classes in Haskell does not need extensive modification of the compiler frontend or the underlying type system. Overview Type classes are defined by specifying a set of function or constant na ...
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Library (computing)
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ...
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Haskell
Haskell () is a general-purpose, statically typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell pioneered several programming language features such as type classes, which enable type-safe operator overloading, and monadic input/output (IO). It is named after logician Haskell Curry. Haskell's main implementation is the Glasgow Haskell Compiler (GHC). Haskell's semantics are historically based on those of the Miranda programming language, which served to focus the efforts of the initial Haskell working group. The last formal specification of the language was made in July 2010, while the development of GHC continues to expand Haskell via language extensions. Haskell is used in academia and industry. , Haskell was the 28th most popular programming language by Google searches for tutorials, and made up less than 1% of active users on the GitHub source code repository ...
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Kotlin (programming Language)
Kotlin () is a Cross-platform software, cross-platform, static typing, statically typed, general-purpose programming language, general-purpose High-level programming language, high-level programming language with type inference. Kotlin is designed to interoperate fully with Java (programming language), Java, and the Java virtual machine, JVM version of Kotlin's standard library depends on the Java Class Library, but type inference allows its syntax (programming languages), syntax to be more concise. Kotlin mainly targets the JVM, but also compiles to JavaScript (e.g., for frontend web applications using React (software), React) or machine code, native code via LLVM (e.g., for native iOS apps sharing business logic with Android (operating system), Android apps). Language development costs are borne by JetBrains, while the Kotlin Foundation protects the Kotlin trademark. On 7 May 2019, Google announced that the Kotlin programming language had become its preferred language for Andro ...
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