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Arch Rivals
''Arch Rivals'' is a basketball sports video game released by Midway for arcades in 1989. Billed by Midway as "A Basket Brawl", the game features two-on-two full court basketball games in which players are encouraged to punch opposing players and steal the ball from them. ''Arch Rivals'' was the second basketball video game released by Midway, sixteen years after ''TV Basketball'' (1974). ''Arch Rivals'' allows players to select from a variety of fictional teams (although arcade operators can change the team names to reflect real ones) and players. One playable character, "Tyrone" was also featured in the animated '' The Power Team'' segments of the television series '' Video Power''. In turn, the game has been considered a forerunner to Midway's popular arcade basketball game, ''NBA Jam''. Home versions of the game were released for the Nintendo Entertainment System, the Sega Genesis/Mega Drive as well as the Game Gear. Emulated versions of the game were included in the com ...
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Midway Games
Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included '' Mortal Kombat'', ''Rampage'', '' Spy Hunter'', '' NBA Jam'', ''Cruis'n'', and '' NFL Blitz''. Midway also acquired the rights to video games that were originally developed by Williams Electronics and Atari Games, such as '' Defender'', ''Joust'', '' Robotron 2084'', ''Gauntlet'', and the '' Rush'' series. The company was founded as Midway Manufacturing in 1958, as an amusement game manufacturer. The company was then purchased by Bally Manufacturing in 1969, and used the Bally Midway name in the 1980s. In 1973, Midway moved into the interactive entertainment industry, developing and publishing arcade video games. The company scored its first mainstream hit with the U.S. distribution of '' Space Invaders'' in 1978. Bally then merged its pinball division into Midway in 1982. In 198 ...
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Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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NBA Jam (1993 Video Game)
''NBA Jam'' is a basketball video game developed and published by Midway for arcades in 1993. It is the first entry in the ''NBA Jam'' series. The project leader for this game was Mark Turmell. ''NBA Jam'' was the third basketball video game released by Midway, after ''TV Basketball'' (1974) and ''Arch Rivals'' (1989). The gameplay of ''NBA Jam'' is based on ''Arch Rivals'', which was also a 2-on-2 basketball game. However, it was the release of ''NBA Jam'' that brought mainstream success to the genre. The release of ''NBA Jam'' popularized a subgenre of basketball games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of hockey (''NHL Open Ice'' and later '' NHL Hitz''), American football (''NFL Blitz''), and baseball (''MLB Slugfest''). Gameplay ''NBA Jam'', which features two-on-two basketball, is one of the first real playable basketball arcade games and is also one of the first spo ...
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Video Power
''Video Power'' is an American television series that aired in two different formats from 1990 to 1992 in syndication. Both formats revolved around video games, and actor Stivi Paskoski presided over both series playing video game master Johnny Arcade. Allen J. Bohbot (CEO and Founder of Bohbot Entertainment) was the co creator and co executive producer of ''Video Power'' with Saban Entertainment's founder as well ''Video Power'' creator and executive producer himself Haim Saban, along with Shuki Levy and Winston Richard. The series was taped in New York City at Kaufman Astoria Studios. First format (Season 1) The first format of ''Video Power'' consisted of both live-action segments and cartoon segments from the Acclaim Entertainment-produced series, ''The Power Team''. The cartoon was an adventure featuring Johnny Arcade and a team of heroes from different NES games and a Game Boy game published by Acclaim: Max Force, a policeman from '' NARC''; Kuros, the knight from '' Wizard ...
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The Power Team (TV Series)
''The Power Team'' is an animated series that aired as a segment of the video game reviewing show ''Video Power'' during the show's first season. While there were 33 episodes in the first season of ''Video Power'', only 26 episodes of ''The Power Team'' were produced. As a result, some episodes of ''The Power Team'' would be aired more than once. ''The Power Team'' segments were re-edited and repackaged as a stand-alone show after ''Video Power'' underwent a format change for its second season. ''The Power Team'' was directed by Steven Martiniere and Jack Olesker was the developer and story editor. The cartoon series was produced by Bohbot Entertainment. Overview The cartoon show featured characters from five different console video games published by Acclaim Entertainment. They included Max Force from '' NARC'' (originally an arcade game by Williams, ported to the NES by Rare), Kuros from the '' Wizards and Warriors'' series (originally created by Rare), Kwirk from the eponym ...
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Boss Fight Books
Boss Fight Books is a Los Angeles-based book publisher and its eponymous series of books about video games. Similar to the style of 33⅓, a series of books about individual record albums, each book focuses solely on one video game. The company was founded by Gabe Durham in June 2013, and following a successful Kickstarter campaign in July, they released their first book, ''EarthBound'' by Ken Baumann in January 2014. The idea for the series came when Durham was reading Jeff Ryan's ''Super Mario: How Nintendo Conquered America'', as Durham wished that the book would slow down and provide more depth to the games it covered. After finding there was no equivalent of 33⅓ for video games, Durham pitched the idea of the series to his friend, Ken Baumann, who agreed to write the first book and serve as the series' designer. After securing agreements with authors for the first five books, Durham turned to Kickstarter, seeking $5,000 in funding, a target that was met within eight ho ...
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TV Basketball
is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game ''Space Invaders'', released to the public in 1978 by the Taito of Japan, often credited as the first shoot 'em up and for beginning the golden age of video arcade games. Prior to ''Space Invaders'', he also designed other earlier Taito arcade games, including the shooting electro-mechanical games ''Sky Fighter'' (1971) and ''Sky Fighter II'', the sports video game ''TV Basketball'' in 1974, the vertical scrolling racing video game '' Speed Race'' (also known as ''Wheels'') in 1974, the multi-directional shooter '' Western Gun'' (also known as ''Gun Fight'') in 1975, and the first-person combat flight simulator '' Interceptor'' (1975). Early life and career Tomohiro Nishikado was born in 1944. He began conducting his own science experiments at an early age and, in junior high school, started working with electronics by building radios and amplifiers. He graduated with an engi ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with '' Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monito ...
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Sports Video Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (such as '' FIFA'', '' Pro Evolution Soccer'' and ''Madden NFL''), whilst others emphasize strategy and sport management (such as '' Football Manager'' and '' Out of the Park Baseball''). Some, such as ''Need for Speed'', '' Arch Rivals'' and '' Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and accuracy. Most sports ...
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Basketball
Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular court, compete with the primary objective of shooting a basketball (approximately in diameter) through the defender's hoop (a basket in diameter mounted high to a backboard at each end of the court, while preventing the opposing team from shooting through their own hoop. A field goal is worth two points, unless made from behind the three-point line, when it is worth three. After a foul, timed play stops and the player fouled or designated to shoot a technical foul is given one, two or three one-point free throws. The team with the most points at the end of the game wins, but if regulation play expires with the score tied, an additional period of play (overtime) is mandated. Players advance the ball by bouncing it while walking or running (dribbling) or by passing it to a teammate, both of which require considerable skill. On offense, players may use a v ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software (" freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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Nintendo GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include ''Super Smash Bros. Melee'', ''Luigi's Mansion'', '' Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', '' Pikmin'', '' Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', '' Chibi-Robo!'', and '' Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs inst ...
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