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Amstrad Action
''Amstrad Action'' was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console. It was the first magazine published by Chris Anderson's Future Publishing, which with a varied line-up of computing and non-computing related titles has since become one of the foremost magazine publishers in the UK. The publication, often abbreviated to ''AA'' by staff and readers, had the longest lifetime of any Amstrad magazine, running for 117 issues from October 1985 until June 1995 - long after the CPC had ceased production and games were no longer available. History Published by Future plc, a company set up by Chris Anderson (ex-'' Personal Computer Games'' and '' Zzap!64'' editor). Launch Editor, Peter Connor, also an ex-'' PCG'' staff member, shared the writing duties with the only other staff writer, Bob Wade. Bob, another ex-'' PCG''/'' Zzap!64'' staff member, was given the title ‘Software ...
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Elite (video Game)
''Elite'' is a space trading and combat simulator, space trading video game. It was written and developed by David Braben and Ian Bell (programmer), Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. ''Elite''s Open-ended (gameplay), open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". ''Elite'' was one of the first home computer games to use Wire-frame model, wire-frame 3D graphics with hidden-line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game ''Star Trader''. Another novelty was the inclusion of ''The Dark Wheel'', a novella by Robert Holdstock which gave players insight into the moral and legal codes ...
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Computer Magazine
Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming tutorials, reviews of the latest technologies, and advertisements. History 1940s–1950s *'' Mathematics of Computation'' established in 1943, articles about computers began to appear from 1946 (Volume 2, Number 15) to the end of 1954. Scientific journal. *''Digital Computer Newsletter'', (1949–1968), founded by Albert Eugene Smith. *''Computers and Automation'', (1951–1978), was arguably the first computer magazine. It began as ''Roster of Organizations in the Computing Machinery Field'' (1951–1952), and then ''The Computing Machinery Field'' (1952–1953). It was published by Edmund Berkeley. ''Computers and Automation'' held the first Computer Art Contest circa 1963 and maintained a bibliography on computer art starting in 1966. It also included a monthly estimated census of all installed comput ...
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Type-in Program
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the Keyboard (computing), keyboard by the reader and then saved to Compact Cassette (data), cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the Random-access memory, RAM of 8-bit computing, 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as ''Softalk'', ''Compute!'', ''ANALOG Computing'', and ''Ahoy!'' dedicated much of each issue to type-in programs. The magazines could contain multiple games or other programs for a fraction of the cost of purchasing commercial software on removable media, but the user had to spend up to several hours typing each one in. Most listings were either in a system-specific B ...
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