Amiga Original Chip Set
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Amiga Original Chip Set
The Original Chip Set (OCS) is a chipset used in the earliest Commodore Amiga computers and defined the Amiga's graphics and sound capabilities. It was succeeded by the slightly improved Enhanced Chip Set (ECS) and the greatly improved Advanced Graphics Architecture (AGA). The original chipset appeared in Amiga models built between 1985 and 1990: the Amiga 1000, Amiga 2000, Amiga CDTV, and Amiga 500. Overview of chips The chipset which gave the Amiga its unique graphics features consists of three main "custom" chips: ''Agnus'', ''Denise'', and ''Paula''. Both the original chipset and the enhanced chipset were manufactured using NMOS logic technology by Commodore's chip manufacturing subsidiary, MOS Technology. According to Jay Miner, the OCS chipset was fabricated in 5 μm manufacturing process while AGA Lisa was implemented in 1.5 μm process. All three custom chips were originally packaged in 48-pin DIPs; later versions of Agnus, known as Fat Agnus, were packa ...
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Amiga Original Chipset Diagram
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST as well as the Macintosh 128K, Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS, with a desktop environment called Workbench (AmigaOS), Workbench. The Amiga 1000, based on the Motorola 68000 microprocessor, was released in July 1985. Production problems kept it from becoming widely available until early 1986. While ...
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Motorola 68000
The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector. The design implements a 32-bit instruction set, with 32-bit registers and a 16-bit internal data bus. The address bus is 24 bits and does not use memory segmentation, which made it easier to program for. Internally, it uses a 16-bit data arithmetic logic unit (ALU) and two more 16-bit ALUs used mostly for addresses, and has a 16-bit external data bus. For this reason, Motorola termed it a 16/32-bit processor. As one of the first widely available processors with a 32-bit instruction set, large unsegmented address space, and relatively high speed for the era, the 68k was a popular design through the 1980s. It was widely used in a new generation of personal computers with graphical user interfaces, including the Macintosh 128K, Amiga, ...
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Amiga Halfbrite Mode
Extra Half Brite (also referred to as Extra-Half-Brite, Extra-Halfbrite, or EHB), is a Planar (computer graphics), planar display mode of the Amiga computer. This mode uses six bit planes (six bits per pixel). The first five bit planes Palette (computing), index 32 colors selected from a Color depth#12-bit color, 12-bit color space of 4096 possible colors. If the bit on the sixth bit plane is set, the display hardware halves the Luma (video), brightness of the corresponding color component. This way 64 simultaneous colors are possible (32 arbitrary colors plus 32 half-bright components) while using only 32 color registers. The number of color registers is a hardware limitation of pre-Advanced Graphics Architecture, AGA chipsets in Amiga computers. Some contemporary games (''Fusion'', ''Defender of the Crown'', Agony (1992 video game), ''Agony'', ''Lotus II'', or ''Unreal (1990 video game), Unreal'') and animations (''HalfBrite Hill'') use EHB mode as a hardware-assisted means to ...
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Palette (computing)
In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced. By referencing the colors via an index, which takes less information than needed to describe the actual colors in the color space, this technique aims to reduce data usage, including processing, transfer bandwidth, RAM usage, and storage. Images in which colors are indicated by references to a CLUT are called indexed color images. Description As of 2019, the most common image colorspace in graphics cards is the RGB color model with 8 bits per pixel color depth. Using this technique, 8 bits per pixel are used to describe the luminance level in each of the RGB channels, therefore 24 bit ...
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Bitplanes
A bit plane of a digital discrete signal (such as image or sound) is a set of bits corresponding to a given bit position in each of the binary numbers representing the signal. For example, for 16-bit data representation there are 16 bit planes: the first bit plane contains the set of the most significant bit, and the 16th contains the least significant bit. It is possible to see that the first bit plane gives the roughest but the most critical approximation of values of a medium, and the higher the number of the bit plane, the less is its contribution to the final stage. Thus, adding a bit plane gives a better approximation. If a bit on the nth bit plane on an m-bit dataset is set to 1, it contributes a value of 2m−n, otherwise it contributes nothing. Therefore, bit planes can contribute half of the value of the previous bit plane. For example, in the 8-bit value 10110101 (181 in decimal) the bit planes work as follows: Bit plane is sometimes used as synonymous to Bitmap; ...
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Bits Per Pixel
Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp). When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color (all three abbreviated bpc), and also bits per pixel component, bits per color channel or bits per sample. Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often. Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed (the gamut). The definition of both color precision and gamut is accomplished with a color encoding specification which assigns a digital code value to a location in a color space. The ...
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Bitmap Graphics
upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue. In computer graphics and digital photography, a raster graphic, raster image, or simply raster is a two-dimensional image or picture represented as a rectangular Matrix (mathematics), matrix or grid of pixels, viewable via a computer display, paper, or other display medium. A raster image is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats. The printing and prepress industries know raster graphics as contones (from "continuous tones"). In contrast, '' line art'' is usually implemented as vector graphics in digital systems. Many raster man ...
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Planar (computer Graphics)
In computer graphics, planar is the method of arranging pixel data into several '' bitplanes'' of RAM. Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display. Planar arrangement determines how pixel data is laid out in memory, not how the data for a pixel is interpreted; pixel data in a planar arrangement could encode either indexed or direct color. This scheme originated in the early days of computer graphics. The memory chips of this era can not supply data fast enough on their own to generate a picture on a TV screen or monitor from a large framebuffer. By splitting the data up into multiple planes, each plane can be stored on a separate memory chip. These chips can then be read in parallel at a slower rate, allowing graphical display on modest hardware, like game consoles of t ...
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Flicker Fixer
A flicker fixer or scan doubler is a piece of computer hardware that de-interlaces an output video signal. The flicker fixer accomplishes this by adjusting the timing of the natively interlaced video signal to suit the needs of a progressive display for example a CRT computer monitor. Flicker fixers in essence create a progressive frame of video from two interlaced fields of video. Flicker fixers sample the NTSC/PAL output from the output device and store each scan line from the field currently being displayed in RAM while simultaneously outputting the line alternately with the corresponding neighboring lines from the field stored previously (''weaving''). Some more advanced flicker fixers integrated in add-on graphics cards use more sophisticated methods. Outputting the image at double scan rate essentially composes a progressive display with all lines from both fields at full vertical refresh rate. This promotes the horizontal frequency of the signal from 15.734 kHz t ...
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Interlaced Video
Interlaced video (also known as interlaced scan) is a technique for doubling the perceived frame rate of a video display without consuming extra Bandwidth (signal processing), bandwidth. The interlaced signal contains two field (video), fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker (screen), flicker by taking advantage of the characteristics of the human visual system. This effectively doubles the time resolution (also called ''temporal resolution'') as compared to non-interlaced footage (for frame rates equal to field rates). Interlaced signals require a display that is natively capable of showing the individual fields in a sequential order. cathode-ray tube, CRT displays and ALiS plasma displays are made for displaying interlaced signals. Interlaced scan refers to one of two common methods for "painting" a video image on an electronic display screen (the other being progressive video, progressive scan) by sc ...
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NTSC
NTSC (from National Television System Committee) is the first American standard for analog television, published and adopted in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170. In 1953, a second NTSC standard was adopted, which allowed for color television broadcast compatible with the existing stock of black-and-white receivers. It is one of three major color formats for analog television, the others being PAL and SECAM. ''NTSC color'' is usually associated with the System M; this combination is sometimes called NTSC II. The only other broadcast television system to use NTSC color was the System J. Brazil used System M with PAL color. Vietnam, Cambodia and Laos used System M with SECAM color – Vietnam later started using PAL in the early 1990s. The NTSC/System M standard was used in most of the Americas (except Argentina, Brazil, Paraguay, and Uruguay), Myanmar, South Korea, Taiwan, Philippines, Japan, and some Pacific Isl ...
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