Alan Wake 2
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Alan Wake 2
''Alan Wake 2'' is a 2023 survival horror video game developed by Remedy Entertainment and published by Epic Games Publishing. The sequel to ''Alan Wake'' (2010), the story follows best-selling novelist Alan Wake, who has been trapped in an alternate dimension for 13 years, as he attempts to escape by writing a horror story involving an FBI Special Agent named Saga Anderson. ''Alan Wake 2'' was released for PlayStation 5, Windows, and Xbox Series X/S on 27 October 2023. The game's development and marketing budget reportedly was €70 million, making it one of the most expensive games to develop and one of the most expensive cultural products from Finland. ''Alan Wake 2'' received generally positive reviews from critics, praising its story, graphics, and atmosphere. The game was also nominated for multiple Game of the Year awards. It had sold over 2 million units by December 2024, making it Remedy's fastest-selling game. A downloadable content (DLC) expansion titled ''Night Spri ...
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Remedy Entertainment
Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two entries in the ''Max Payne'' franchise, '' Alan Wake'', '' Quantum Break'' and '' Control''. Sam Lake, Remedy's creative director, has represented the company on numerous occasions. Founded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created their first game, '' Death Rally'', in a team member's basement. Apogee Software served as the game's publisher, and continued to be involved in the production of their next title, ''Max Payne'', which received critical acclaim upon release. The game was followed by a sequel, '' Max Payne 2: The Fall of Max Payne'', released by Rockstar Games. After spending seven years working on the ''Max Payne'' franchise, the developer decided to create a new intellectual property called ''Alan Wake''. This title was once suspect ...
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Downloadable Content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using a microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content, like characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLCs (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount rather than purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Sony's PlayStation 2 and Microsoft's Xbox helped to popularize the concept. Since the seventh generation of video g ...
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Doppelgänger
A doppelgänger ( ), sometimes spelled doppelgaenger or doppelganger, is a ghostly double of a living person, especially one that haunts its own fleshly counterpart. In fiction and mythology, a doppelgänger is often portrayed as a ghostly or paranormal phenomenon and usually seen as a harbinger of bad luck. Other traditions and stories equate a doppelgänger with an evil twin. In modern times, the term twin stranger is occasionally used. Spelling The word "doppelgänger" is a loanword from the German noun , literally meaning "double-walker". The singular and plural forms are the same in German, but English writers usually prefer the plural "doppelgängers". In German, there is also a feminine form, (plural ). The first-known use, in the form , occurs in the novel '' Siebenkäs'' (1796) by Jean Paul, in which he explains his newly coined word in a footnote; the word also appears in the novel, but with a different meaning. In German, the word is written (as is usual with Ge ...
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Psychic Detective
A psychic detective is a person who purports to investigate crimes using paranormal psychic abilities. Claimed techniques and abilities have included postcognition (paranormal perception of the past), psychometry (information psychically gained from objects), telepathy, dowsing, clairvoyance, and remote viewing. In murder cases, psychic detectives may purport to be in communication with the spirits of the murder victims. Individuals claiming psychic abilities have stated they have helped police departments to solve crimes, however, there is a lack of police corroboration of their claims. Many police departments around the world have released official statements saying that they do not regard psychics as credible or useful on cases. Prominent cases Many prominent police cases, often involving missing persons, have received the attention of alleged psychics. In November 2004, purported psychic Sylvia Browne told the mother of kidnapping victim Amanda Berry, who had disappear ...
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Outline (list)
An outline, also called a hierarchical outline, is a list arranged to show hierarchy, hierarchical relationships and is a type of tree structure. An outline is used to present the main points (in Sentence (linguistics), sentences) or Topic and comment, topics (Terminology, terms) of a given subject. Each item in an outline may be divided into additional sub-items. If an organizational level in an outline is to be sub-divided, it shall have at least two subcategories, although one subcategory is acceptable on the third and fourth levels, as advised by major style manuals in current use. An outline may be used as a drafting tool of a document, or as a summary of the content of a document or of the knowledge in an entire field. It is not to be confused with the general context of the term "outline", which is a summary or overview of a subject presented verbally or written in prose (for example, ''The Outline of History'' is not an outline of the type presented below). The outlines d ...
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Video Games Chronicle
''Video Games Chronicle'' (''VGC'' is a British entertainment website covering video games published independently by 1981 Media. Led by editor-in-chief Andy Robinson, the team consists largely of former ''Computer and Video Games'' staff. Launched in May 2019 in partnership with Gamer Network, ''VGC'' sought to blend professional and mainstream publications to complement the works of other video game websites. The website received five million monthly readers and seven million page views as of December 2020, and has been twice nominated for Media Brand of the Year at the '' MCV/Develop'' Awards. History The gaming website ''Video Games Chronicle'' (''VGC'' was launched on 2 May 2019, led by former staff of ''Computer and Video Games'' (''CVG'', including editor-in-chief Andy Robinson, news editor Tom Ivan, and editorial support from Paul Davies, Tim Ingham, and Chris Scullion. Additional content is written by freelance writers. The website is published independently throug ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists of handhelds, online services, magazines, and other forms of media. The brand began with the first PlayStation home console released in Japan in 1994 and worldwide the following year, which became the first console of any type to ship over 100 million units, which made PlayStation a globally recognized brand. Since then there have been numerous newer consoles—the most recent being the PlayStation 5 released in 2020—while there have also been a series of handheld consoles and a number of other electronics such as a media center and a smartphone. The main series of controllers utilized by the PlayStation series is the DualShock, a line of vibration-feedback gamepads. SIE also operate numerous online services like PlayStation Net ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-Quest (video games), quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonli ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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Third-person (video Games)
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ...
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Survival Horror
Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and Jump scare, unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil (1996 video game), Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''Sweet Home (video game), Sweet Home'' and 1992's ''Alone in the Dark (1992 video game), Alone in the Dark''. The name has been used since then for games with similar gameplay and has been retroactively a ...
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