Acquisition Process
Acquisition may refer to: * Takeover, the purchase of one company by another * Mergers and acquisitions, transactions in which the ownership of companies or their operating units are transferred or consolidated with other entities * Procurement, finding, agreeing terms and acquiring goods, services or works from an external source * Library acquisitions, department of a library responsible for the selection and purchase of materials * Military acquisition, the process of acquiring products for national defense * Acquiring bank, a bank or financial institution that processes credit or debit card payments on behalf of a merchant * Acquisition (forensic process), the creation of a disk image for use in digital forensics * Acquisition (linguistic), process by which humans acquire the capacity to perceive and comprehend language * Acquisition (psychology), learning * Acquisition stage, the time during which a conditional response first appears and when it increases in frequency * Ac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Takeover
In business, a takeover is the purchase of one company (the ''target'') by another (the ''acquirer'' or ''bidder''). In the UK, the term refers to the acquisition of a public company whose shares are publicly listed, in contrast to the acquisition of a private company. Management of the target company may or may not agree with a proposed takeover, and this has resulted in the following takeover classifications: friendly, hostile, reverse or back-flip. Financing a takeover often involves loans or bond issues which may include junk bonds as well as a simple cash offer. It can also include shares in the new company. Takeover types Friendly takeover A ''friendly takeover'' is an acquisition which is approved by the management of the target company. Before a bidder makes an offer for another company, it usually first informs the company's board of directors. In a private company, because the shareholders and the board are usually the same people or closely connected with on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Acquire
''Acquire'' is a board game published by 3M in 1964 that involves multi-player mergers and acquisitions. It was one of the most popular games in the 3M Bookshelf games series published in the 1960s, and the only one still published in the United States. Description ''Acquire'' is a board game for 2–6 players in which players attempt to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It is played with play money, stock certificates, and tiles representing hotels that are arranged on the board. The components of the game have varied over the years. In particular, the tiles have been made from wood, plastic, and cardboard in various editions of the game. Set up Before play begins, the players must decide whether the numbe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Taken (other)
Taken may refer to: People * Floris Takens (1940–2010), Dutch mathematician Arts, entertainment, and media ''Taken'' film and television franchise * ''Taken'' (franchise), a trilogy of action films starring Liam Neeson ** ''Taken'' (film), the first film in the trilogy ** ''Taken'' (2017 TV series), an American television series which acts as an origin story of Bryan Mills ** '' Taken: The Search for Sophie Parker'', a 2013 made-for-TV film Film *''Taken'', a 1999 film featuring Michael Rudder * ''Taken'', a Flash animation by Adam Phillips Television * ''Taken'' (2016 TV series), a Canadian true crime documentary series * ''Taken'' (miniseries), a 2002 American science fiction miniseries * "Taken" (''Alias''), an episode of ''Alias'' * "Taken" (''Arrow''), an episode of ''Arrow'' * "Taken" (''Law & Order: Special Victims Unit''), an episode of ''Law & Order: Special Victims Unit'' Literature * ''Taken'' (novel), a 2001 novel by Kathleen George * ''Taken'' (R ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Get (other)
Get or GET may refer to: Businesses and brands * GetTV, an American television network * Get AS, a Norwegian cable and Internet provider * GET-ligaen, a Norwegian ice hockey league (now ''Eliteserien'') * Get 27, a French mint liqueur Education * Groupe des Écoles des Télécommunications, a French collegiate university * Guaranteed Education Tuition Program, Washington, United States Other uses * Get (animal), in livestock breeding * Get (divorce document), in Jewish religious law * GET (HTTP), in Internet protocols * "Get" (song), 2010, by the Groggers * Georgia Time * Gets (people), an ancient Thracian tribe * Graded exercise therapy, for chronic fatigue syndrome * Geraldton Airport, Western Australia * GET (posting), a tradition of venerating special post numbers like 99999, 100000, or 123456 on imageboards See also * * * Geats The Geats ( ; ; ; ), sometimes called ''Geats#Goths, Goths'', were a large North Germanic peoples, North Germanic tribe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Buy (other)
Buy may refer to a trade, i.e., an exchange of goods and services via bartering or a monetary purchase. The term may also refer to: Places * Buy (inhabited locality), any of several inhabited localities in Russia * Burlington-Alamance Regional Airport, FAA airport code "BUY" * Buy (river), a river in Perm Krai and the republics of Bashkortostan and Udmurtia in Russia * Bunbury Airport, IATA airport code "BUY" Other uses * ''Buy'' (album), 1979 album by James Chance and the Contortions *Buy, slang for believe, find credible, be convinced * Buy.com, a shopping website founded in 1997; renamed Rakuten.com in 2010 See also * Acquisition (other) * Bui (other) * Bouy (other) * Buoy (other) * Margherita Buy, an Italian actress * Procurement * Purchase (other) * Purchasing Purchasing is the procurement process a business or organization uses to acquire goods or services to accomplish its goals. Although there are several organizat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Acquired Taste
An acquired taste is an appreciation for something unlikely to be enjoyed by a person who has not had substantial exposure to it. It is the opposite of innate taste, which is the appreciation for things that are enjoyable by most people without prior exposure to them. Characteristics In case of food and drink, the difficulty of enjoying the product may be due to a strong or unpleasant odor, taste, mouthfeel (such as sashimi and sushi featuring uncooked seafood), appearance, or association (such as eating insects or organ meat). Acquisition General The process of acquiring a taste can involve developmental maturation, genetics (of both taste sensitivity and personality), family example, and biochemical reward properties of foods. Infants are born preferring sweet foods and rejecting sour and bitter tastes, and they develop a preference for salt at approximately 4 months. However, vegetables tend to be a favourite as they start to learn to feed themselves. Neophobia (fear ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Acquired Lands
Federal lands are lands in the United States owned and managed by the federal government. Pursuant to the Property Clause of the United States Constitution ( Article 4, section 3, clause 2), Congress has the power to retain, buy, sell, and regulate federal lands, such as by limiting cattle grazing on them. These powers have been recognized in a long series of United States Supreme Court decisions.Paul Rodgers, ''United States Constitutional Law: An Introduction'' (2011), p. 100-101. In Article I, Section 8, Clause 17 the United States Constitution empowers the federal government with exclusive legislative authority like that exercised for Washington D.C. over "Places purchased by the Consent of the Legislature of the State in which the same shall be, for the erection of Forts, Magazines, Arsenals, Dock-yards, and other needful Buildings." Cornell University Law School Cornell University Legal Information Institute] The federal government manages about of land in the United St ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Acquired Characteristic
An acquired characteristic is a non-heritable change in a function or structure of a living organism caused after birth by disease, injury, accident, deliberate modification, variation, repeated use, disuse, misuse, or other environmental influence. Acquired traits are synonymous with acquired characteristics. They are not passed on to offspring through reproduction. The changes that constitute acquired characteristics can have many manifestations and degrees of visibility, but they all have one thing in common. They change a facet of a living organism's function or structure after birth. For example: *The muscles acquired by a bodybuilder through physical training and diet. *The loss of a limb due to an injury. *The miniaturization of bonsai plants through cultivation techniques. Acquired characteristics can be minor and temporary like bruises, blisters, or shaving body hair. Permanent but inconspicuous or invisible ones are corrective eye surgery and organ transplant or r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Acquire (company)
is a Japanese video game developer and publisher, mainly known for their '' Tenchu'' and '' Way of the Samurai'' series. History Acquire was founded on December 6, 1994, and in 1998 developed '' Tenchu: Stealth Assassins'' for the PlayStation, which turned into a franchise. The developer pushed for a more sandbox approach to the level design, which found its way in other Acquire titles like '' Way of the Samurai'' and '' Shinobido: Way of the Ninja''. In 2011, the company was acquired by GungHo Online Entertainment. The studio co-developed '' Octopath Traveler'' with supervision and funding from Square Enix, releasing in 2018. Acquire was chosen as development partner for the game based on their affinity with pixel-art and prior work on the '' What Did I Do to Deserve This, My Lord?'' series. Acquire developed ''Katana Kami: A Way of the Samurai Story'', which released in 2020, following the cancellation of a fifth ''Way of the Samurai'' entry. In 2024, the company was acquire ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mergers And Acquisitions
Mergers and acquisitions (M&A) are business transactions in which the ownership of a company, business organization, or one of their operating units is transferred to or consolidated with another entity. They may happen through direct absorption, a merger, a tender offer or a hostile takeover. As an aspect of strategic management, M&A can allow enterprises to grow or downsize, and change the nature of their business or competitive position. Technically, a is the legal consolidation of two business entities into one, whereas an occurs when one entity takes ownership of another entity's share capital, equity interests or assets. From a legal and financial point of view, both mergers and acquisitions generally result in the consolidation of assets and liabilities under one entity, and the distinction between the two is not always clear. Most countries require mergers and acquisitions to comply with antitrust or competition law. In the United States, for example, the Cl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Classical Conditioning
Classical conditioning (also respondent conditioning and Pavlovian conditioning) is a behavioral procedure in which a biologically potent Stimulus (physiology), stimulus (e.g. food, a puff of air on the eye, a potential rival) is paired with a neutral stimulus (e.g. the sound of a Triangle (musical instrument), musical triangle). The term ''classical conditioning'' refers to the process of an automatic, conditioned response that is paired with a specific stimulus. It is essentially equivalent to a signal. The Russian physiology, physiologist Ivan Pavlov studied classical conditioning with detailed experiments with dogs, and published the experimental results in 1897. In the study of digestion, Pavlov observed that the experimental dogs salivated when fed red meat. Pavlovian conditioning is distinct from operant conditioning (instrumental conditioning), through which the strength of a voluntary behavior is modified, either by reinforcement or by Punishment (psychology), punishment ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |