24-cell Honeycomb
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24-cell Honeycomb
In Four-dimensional space, four-dimensional Euclidean geometry, the 24-cell honeycomb, or icositetrachoric honeycomb is a regular polytope, regular space-filling tessellation (or honeycomb (geometry), honeycomb) of 4-dimensional Euclidean space by regular 24-cells. It can be represented by Schläfli symbol . The dual polytope, dual tessellation by regular 16-cell honeycomb has Schläfli symbol . Together with the tesseractic honeycomb (or 4-cubic honeycomb) these are the only regular tessellations of Euclidean 4-space. Coordinates The 24-cell honeycomb can be constructed as the Voronoi tessellation of the D4 or F4 lattice, F4 root lattice. Each 24-cell is then centered at a D4 lattice point, i.e. one of :\left\. These points can also be described as Hurwitz quaternions with even square norm. The vertices of the honeycomb lie at the deep holes of the D4 lattice. These are the Hurwitz quaternions with odd square norm. It can be constructed as a #Symmetry constructions, birecti ...
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Icositetrachoronic Tetracomb
In Four-dimensional space, four-dimensional Euclidean geometry, the 24-cell honeycomb, or icositetrachoric honeycomb is a regular polytope, regular space-filling tessellation (or honeycomb (geometry), honeycomb) of 4-dimensional Euclidean space by regular 24-cells. It can be represented by Schläfli symbol . The dual polytope, dual tessellation by regular 16-cell honeycomb has Schläfli symbol . Together with the tesseractic honeycomb (or 4-cubic honeycomb) these are the only regular tessellations of Euclidean 4-space. Coordinates The 24-cell honeycomb can be constructed as the Voronoi tessellation of the D4 or F4 lattice, F4 root lattice. Each 24-cell is then centered at a D4 lattice point, i.e. one of :\left\. These points can also be described as Hurwitz quaternions with even square norm. The vertices of the honeycomb lie at the deep holes of the D4 lattice. These are the Hurwitz quaternions with odd square norm. It can be constructed as a #Symmetry constructions, birecti ...
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Euclidean Geometry
Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry: the ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. Although many of Euclid's results had been stated earlier,. Euclid was the first to organize these propositions into a logic, logical system in which each result is ''mathematical proof, proved'' from axioms and previously proved theorems. The ''Elements'' begins with plane geometry, still taught in secondary school (high school) as the first axiomatic system and the first examples of mathematical proofs. It goes on to the solid geometry of three dimensions. Much of the ''Elements'' states results of what are now called algebra and number theory, explained in geometrical language. For more than two thousand years, the adjective " ...
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Edge Figure
In geometry, a vertex figure, broadly speaking, is the figure exposed when a corner of a polyhedron or polytope is sliced off. Definitions Take some corner or vertex of a polyhedron. Mark a point somewhere along each connected edge. Draw lines across the connected faces, joining adjacent points around the face. When done, these lines form a complete circuit, i.e. a polygon, around the vertex. This polygon is the vertex figure. More precise formal definitions can vary quite widely, according to circumstance. For example Coxeter (e.g. 1948, 1954) varies his definition as convenient for the current area of discussion. Most of the following definitions of a vertex figure apply equally well to infinite tilings or, by extension, to space-filling tessellation with polytope cells and other higher-dimensional polytopes. As a flat slice Make a slice through the corner of the polyhedron, cutting through all the edges connected to the vertex. The cut surface is the vertex figure. This ...
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Vertex Figure
In geometry, a vertex figure, broadly speaking, is the figure exposed when a corner of a polyhedron or polytope is sliced off. Definitions Take some corner or Vertex (geometry), vertex of a polyhedron. Mark a point somewhere along each connected edge. Draw lines across the connected faces, joining adjacent points around the face. When done, these lines form a complete circuit, i.e. a polygon, around the vertex. This polygon is the vertex figure. More precise formal definitions can vary quite widely, according to circumstance. For example Coxeter (e.g. 1948, 1954) varies his definition as convenient for the current area of discussion. Most of the following definitions of a vertex figure apply equally well to infinite tessellation, tilings or, by extension, to Honeycomb (geometry), space-filling tessellation with polytope Cell (geometry), cells and other higher-dimensional polytopes. As a flat slice Make a slice through the corner of the polyhedron, cutting through all the edges ...
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Symmetry Constructions
Symmetry (from grc, συμμετρία "agreement in dimensions, due proportion, arrangement") in everyday language refers to a sense of harmonious and beautiful proportion and balance. In mathematics, "symmetry" has a more precise definition, and is usually used to refer to an object that is invariant under some transformations; including translation, reflection, rotation or scaling. Although these two meanings of "symmetry" can sometimes be told apart, they are intricately related, and hence are discussed together in this article. Mathematical symmetry may be observed with respect to the passage of time; as a spatial relationship; through geometric transformations; through other kinds of functional transformations; and as an aspect of abstract objects, including theoretic models, language, and music. This article describes symmetry from three perspectives: in mathematics, including geometry, the most familiar type of symmetry for many people; in science and nature; and ...
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