Ōkamiden
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Ōkamiden
''Ōkamiden'', known in Japan as is a 2010 action-adventure game developed by Game Studio (company), Mobile & Game Studio, Inc. and published by Capcom for the Nintendo DS. It is a spiritual successor, rather than a sequel, to ''Ōkami'', a game released originally for the PlayStation 2 and later ported first to the Wii, then to other platforms. ''Ōkamiden'' was designed by Kuniomi Matsushita, the director of the Wii port of ''Ōkami'', and Motohide Eshiro, producer of ''Ace Attorney Investigations: Miles Edgeworth'' and ''Onimusha 2: Samurai's Destiny''. It was released in Japan on September 30, 2010, in North America on March 15, 2011, and in Europe on March 18. It stars Chibiterasu, a small celestial wolf born from Amaterasu (Ōkami), Amaterasu, the protagonist of ''Ōkami'', and features much of the same gameplay as its predecessor, including the Celestial Brush which allows players to freeze the gameplay and draw shapes or patterns using the touch screen. Development began ...
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Ōkami
is a 2006 action-adventure game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for Wii was developed by Ready at Dawn, Tose (company), Tose, and Capcom, and released in 2008. Set in a fictional version of classical Japan, ''Ōkami'' combines Japanese mythology and Japanese folklore, folklore to tell the story of how the land was saved from darkness by the Shinto Solar deity, sun goddess Amaterasu (Ōkami), Amaterasu, who took the form of a white wolf. It features a Ink wash painting, sumi-e-inspired cel-shaded animation, cel-shaded visual style and the #Celestial Brush, Celestial Brush, a mouse gesture, gesture-system to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio swit ...
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Amaterasu (Ōkami)
, also known as , is a character (arts), fictional character from Capcom's video game ''Ōkami''. She is a white wolf based on the Japanese goddess, , in Japanese mythology. Amaterasu also appears in the Marvel vs. Capcom (series), ''Marvel vs. Capcom'' series. Since debuting in ''Ōkami'', Amaterasu has garnered mostly positive reception from both Video game journalism, video game publications and Fan (person), fans, citing her striking character design, positive influence on rejuvenating the world around her with life and assisting others, and her endearing behavior despite her lack of speech. Her depiction as a deity and use of the mystical Celestial Brush were noted as helping to inform players about aspects of Shintoism and calligraphy. Concept and creation Amaterasu was created for the video game ''Ōkami''. She appears as a typical white wolf to outside observers, but her true form, visible to the player and those with strong spiritual beliefs, depicts her with red mark ...
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Clover Studio
was a Japanese video game developer founded by Capcom. The studio developed the PlayStation 2 port of '' Viewtiful Joe'', both versions of '' Viewtiful Joe 2'' for the GameCube and PlayStation 2, and the PS2 titles '' Ōkami'' and '' God Hand''. The name "clover" is an abbreviation of "creativity lover" as well as the Japanese syllables mi ("three") and ba ("leaf") coming from the names of Shinji Mikami and Clover's Atsushi Inaba. The studio consisted largely of existing Capcom R&D talent, who had formed the company (then called Studio 9) to give themselves greater executive control (and thus creative freedom), like Sega's semi-autonomous studios in the early 2000s. The studio focused largely on creating new intellectual property rather than sequels. When these failed to perform on par with Capcom's more popular series, Capcom attempted to merge the studio back into their internal R&D. Those at the studio chose instead to leave the company, and Clover was dissolved. Some of t ...
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Game Studio (company)
is a video game production company headquartered in Shinagawa, Tokyo, Japan. It was founded on August 14, 1985, by former Namco employee Masanobu Endō, who continued to develop projects for Namco through his company. The company is known for developing video games published by Namco, currently Bandai Namco Entertainment is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game .... In April 2004, the company established a subsidiary company, Mobile & Game Studio, while the goodwill was transferred. Notable works Canceled References External links * MobyGames profile Software companies based in Tokyo Video game companies of Japan Video game companies established in 1985 Japanese companies established in 1985 {{japan-videogame-company-stub ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ...
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Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." It was acquired by the retailer GameStop, which bought FuncoLand in 2000. Due to this, a large amount of promotion was done in-store, which contributed to the success of the magazine. As of June 2017, it was the fifth-most popular magazine by copies circulated. In August 2024, GameStop discontinued ''Game Informer'' after 33 years of publication and 368 issues. The associated website was also shut down with its digital archive removed. In March 2025, ''Game Informer'' announced that it had been ...
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Keiji Inafune
is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original '' Street Fighter'' and ''Mega Man'' in 1987. He was then a character designer and planner of the '' Mega Man'' series during the NES and Super NES era. For '' Mega Man X'', he created and designed the character Zero. Inafune then moved onto the position of producer with his first title being '' Mega Man 8'' in 1996. In addition to being the producer for '' Mega Man X4'', the three '' Mega Man Legends'' games, the '' Mega Man Zero'' series, the '' Mega Man Battle Network'' and '' Mega Man Star Force'' series and '' Mega Man ZX'' and '' Advent'', Inafune was also a producer of the '' Lost Planet'', '' Dead Rising'' and '' Onimusha'' series. In 2006, he was promoted to Sen ...
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Shibuya Scramble
''428: Shibuya Scramble'' is a visual novel adventure video game produced by Koichi Nakamura with Jiro Ishii serving as executive producer, developed by Nakamura's company Chunsoft, and initially published by Sega, originally in Japan for the Wii on December 4, 2008. The game was ported by Spike to the PlayStation 3 and PlayStation Portable in September 2009. A version for iOS and Android was released in November 2011. PlayStation 4 and Microsoft Windows versions were released internationally in September 2018. ''428'' is set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. The game shares many story and gameplay elements with Chunsoft's 1998 sound novel game '' Machi'', the most prominent being the locale, Shibuya. Although Chunsoft does not openly state ''428'' is a sequel, the game contains numerous references to ''Machi'', and an early marketing slogan reads "Breaking a long silence, ...
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Side Scrollers
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computers. ...
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Atsushi Inaba
is a Japanese video game producer and businessman. He was the former Chief executive officer, CEO and producer of the Capcom subsidiary Clover Studio, who developed the games ''Viewtiful Joe (video game), Viewtiful Joe'', ''Ōkami'', and ''God Hand''. He is currently the head producer at the development division at PlatinumGames and the CEO since 2021, after years being vice-president in the company. Career Inaba was born in Kanazawa, Ishikawa, in 1971. Inaba first worked for Irem, specifically working on ''R-Type Leo''. From there he joined Nazca Corporation and then SNK, where he did programming work on the ''Samurai Shodown'' series. After reading a want ad for Capcom in ''Famitsu'' magazine, Inaba joined the company in 1998 with hopes of working on the next ''Resident Evil'' game. He ended up working on Hideki Kamiya's ''Devil May Cry'', and later produced games in the ''Ace Attorney'' and ''Steel Battalion'' series. Inaba, Kamiya, and Shinji Mikami, as well as other Capcom ...
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Hideki Kamiya
is a Japanese video game designer and director. He began his career in 1994 with Capcom, where he directed '' Resident Evil 2'' (1998), ''Devil May Cry'' (2001), '' Viewtiful Joe'' (2003), and '' Ōkami'' (2006). From 2004 to 2006, he worked for the Capcom subsidiary Clover Studio. After leaving Capcom, Kamiya and other former staff members founded PlatinumGames in 2006. Kamiya also served as vice president from 2017 to 2023. His projects with PlatinumGames include ''Bayonetta'' (2009) and '' The Wonderful 101'' (2013). In December 2024, it was announced he had formed an independent studio named Clovers Inc., with their first project being a sequel to ''Ōkami'' published by Capcom. He was named one of the top 100 game creators of all-time by ''IGN'' in 2009. Early life Kamiya was born in 1970 in Matsumoto in Nagano Prefecture. At a young age, he was already a fan of video games thanks to a neighbor who often invited him to play with his Epoch Cassette Vision console. ...
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