Zero (game engine)
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Zero''Star Wars: The Clone Wars'' "making of" video is the common name for the evolution of the proprietary
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
created by
Pandemic Studios Pandemic Studios, LLC was an American video game developer based in Westwood, Los Angeles. Andrew Goldman and Josh Resnick founded the studio in 1998 after leaving Activision. Pandemic Studios, alongside BioWare, was acquired in 2005 by Elevation ...
. It was used first in the game '' Battlezone II: Combat Commander'' and later used in several ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' games including the popular ''Battlefront'' series. ''Battlezone II: Combat Commander'' and ''
Dark Reign 2 ''Dark Reign 2'' is a 3D real-time strategy video game developed by Pandemic Studios and released by Activision on July 3, 2000, for Microsoft Windows. A prequel to '' Dark Reign: The Future of War'' and its expansion pack, ''Dark Reign 2''s st ...
'' both feature an in-engine editor accessible via commands. It was given additional 3D functionality with ''Dark Reign 2'', which was further improved upon for '' Army Men: RTS''. The engine was revamped for '' Star Wars: The Clone Wars'' to accommodate consoles and third person gameplay. The engine was again retooled for '' Star Wars: Battlefront'' and the level editor was made a separate entity from the game engine. A set of modding tools including ZeroEdit, the new level creation tool, were released for use with ''Star Wars: Battlefront'' on December 23, 2004. An updated version of the tools were released on February 2, 2006 for '' Star Wars: Battlefront II''. Pandemic used Zero as their primary engine for several of their games developed in their
Los Angeles, California Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the largest city in the state of California and the second most populous city in the United States after New York City, as well as one of the world' ...
studio. Havok physics engine capabilities were integrated with ''Zero'' for '' Mercenaries: Playground of Destruction''. A new engine was built for 2008's ''Mercenaries 2: World in Flames''.


Games using Zero

*'' Battlezone II: Combat Commander'' (1999) *''
Dark Reign 2 ''Dark Reign 2'' is a 3D real-time strategy video game developed by Pandemic Studios and released by Activision on July 3, 2000, for Microsoft Windows. A prequel to '' Dark Reign: The Future of War'' and its expansion pack, ''Dark Reign 2''s st ...
'' (2000) *'' Army Men: RTS'' (2002) *'' Star Wars: The Clone Wars'' (2002) *'' Star Wars: Battlefront'' (2004) *'' Star Wars: Battlefront II'' (2005) *'' Mercenaries: Playground of Destruction'' (2005)


References

{{video game engines 1999 software Video game engines