Videogame art
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Video game art is a specialized form of computer art employing
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s as the
artistic medium Arts media is the material and tools used by an artist, composer or designer to create a work of art, for example, "pen and ink" where the pen is the tool and the ink is the material. Here is a list of types of art and the media used within tho ...
. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. It may also include the creation of art games either from scratch or by modifying existing games. Notable examples of video game art include
Cory Arcangel Cory Arcangel (born May 25, 1978) is an American post-conceptual artist who makes work in many different media, including drawing, music, video, performance art, and video game modifications, for which he is best known. Arcangel often uses the ...
's '' Super Mario Clouds'' and '' I Shot Andy Warhol'',Andy Clarke and Grethe Mitchell (eds.),''Videogames and Art'' (Intellect Books, 2006). Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games,"
Paolo Pedercini Paolo Pedercini (born 1981) is an Italian game designer known for making Flash videogames based on provocative left-wing socio-political points of view, on topics such as labour market flexibility and Queer theory, in explicit opposition with ...
's
Molleindustria Paolo Pedercini (born 1981) is an Italian game designer known for making Flash videogames based on provocative left-wing socio-political points of view, on topics such as labour market flexibility and Queer theory, in explicit opposition with ...
games such as "Unmanned" and " Every Day the Same Dream", and
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and ...
's " Cowclicker." Artistic modifications are frequently made possible through the use of level editors, though other techniques exist. Some artists make use of
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications. Machinima is distinct from art mods as it relies on different tools, though there are many similarities with some art mods. Like video games, artistic game modifications are often interactive and may allow for single-player or multiplayer experience. Multiplayer works make use of networked environments to develop new kinds of interaction and collaborative art production.


Techniques


Machinima

Machinima is the use of real-time
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
(3-D) graphics rendering engines to generate
computer animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refe ...
. The term also refers to works that incorporate this animation technique.


In-game intervention and performance

Artists may intervene in online games in a non-play manner, often disrupting games in progress in order to challenge or expose underlying conventions and functions of game play. Examples of this include
Anne Marie Schleiner Anne-Marie Schleiner (born 1970) is a theorist, an educator, a new media and performance artist, a hacktivist, a scholar, a gamer, and a curator. Her work is focused on gender construction, ludic activism, situationist theory, political power ...
's ''Velvet-Strike'' (a project designed to allow players of realistic first person shooter games to use anti-war graffiti within the game to make an artistic statement) and ''Dead in Iraq'' (an art project created by Joseph DeLappe in which the player character purposely allows himself to be shot and then recites the names of US soldiers who have died in the Iraq War).


Site-specific installations and site-relative mods

Site-specific installations and site-relative gaming modifications ("mods"), replicate real-world places (often the art gallery in which they are displayed) to explore similarities and differences between real and virtual worlds. An example is ''What It Is Without the Hand That Wields It'', where blood from kills in Counterstrike manifests and spills into a real life gallery.


Real-time performance instruments

Video games can be incorporated into live audio and visual performance using a variety of instruments and computers such as
electronic keyboards An electronic keyboard, portable keyboard, or digital keyboard is an electronic musical instrument, an electronic derivative of keyboard instruments. Electronic keyboards include synthesizers, digital pianos, stage pianos, electronic organs ...
embedded with music chips. See also
chiptune Chiptune, also known as chip music or 8-bit music, is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. The t ...
and the Fijuu project.


Generative art mods

Generative art mods exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks. Examples include Julian Oliver's '' ioq3apaint'', a generative painting system that uses the actions of software agents in combat to drive the painting process, Alison Mealy's '' UnrealArt'' which takes the movements of game entities and uses them to control a drawing process in an external program, Kent Sheely's "Cities in Flux," a '' Grand Theft Auto: San Andreas'' mod that glitches and distorts the game's world in real-time, and RetroYou's '' R/C Racer'' a modification of the graphic elements of a racing game which results in rich fields of colour and shape.


See also

* Art game * Demoscene *
Digital art Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names ...
*
Electronic art Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electr ...
* Electronic Language International Festival *
Game Masters A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are ...
*
Game studies Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with a ...
*
Interactive art Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
*
Internet art upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the phys ...
*
In-game photography Virtual photography is a form of new media art where images are created by taking screenshots of video games or other virtual worlds. Virtual photography has been featured in physical art galleries around the world. The validity and legality of th ...
* Mod (video gaming) * Software art *
Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and s ...


Notes


Sources


''GameScenes: Art in the Age of Videogames''.
(Johan & Levi, 2006). Edited by Matteo Bittanti and Domenico Quaranta.
Introduction to artistic computer game modification
by Rebecca Cannon (
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
file) Backed up her

by Rebecca Cannon (
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
file) Backed up her


''Videogames and Art''
by Andy Clarke and Grethe Mitchell (eds.)
Journal of Media Practice vol 7, no. 1
(special edition on videogames and art) by Andy Clarke and Grethe Mitchell (eds.)

online magazine of the CADRE Laboratory for New Media,
San Jose State University San José State University (San Jose State or SJSU) is a public university in San Jose, California. Established in 1857, SJSU is the oldest public university on the West Coast and the founding campus of the California State University (CSU) sys ...

From "First-Person Shooter" to Multi-User Knowledge Spaces
Mathias Fuchs Mathias, a given name and a surname which is a variant of Matthew (name), may refer to: Places * Mathias, West Virginia * Mathias Township, Michigan People with the given name or surname ''Mathias'' In music * Mathias Eick, Norwegian Jazz Musicia ...
and Sylvia Eckermann
Konsum Art-Server nTRACKER
Margarete Jahrmann and Max Moswitzer
Messages For A First Person Perspective
Maia Engeli *


External links



* ttp://maia.enge.li/gamezone/taxonomy.html Art games archive with examples of artistic modifications {{DEFAULTSORT:Video Game Art Visual arts genres Digital art Works based on video games Modern art