Victory in the Pacific
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''Victory in the Pacific'' (VITP) is a board wargame published by the
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company ...
game company in
1977 Events January * January 8 – Three bombs explode in Moscow within 37 minutes, killing seven. The bombings are attributed to an Armenian separatist group. * January 10 – Mount Nyiragongo erupts in eastern Zaire (now the Democrat ...
that simulates the
War in the Pacific The Pacific War, sometimes called the Asia–Pacific War, was the theater of World War II that was fought in Asia, the Pacific Ocean, the Indian Ocean, and Oceania. It was geographically the largest theater of the war, including the vast ...
during
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing ...
.


Gameplay

''Victory in the Pacific'' is a two-player wargame that deals with the Pacific Theater of Operations of World War II. The rules are based on the game system first used in Avalon Hill's previously published game '' War at Sea'' (1976). The game takes 8 turns, each representing four to six months, except for the 1st turn which covers only December 1941. Games typically last about 5 hours. Playing pieces represent
armies An army (from Old French ''armee'', itself derived from the Latin verb ''armāre'', meaning "to arm", and related to the Latin noun ''arma'', meaning "arms" or "weapons"), ground force or land force is a fighting force that fights primarily on ...
,
air force An air force – in the broadest sense – is the national military branch that primarily conducts aerial warfare. More specifically, it is the branch of a nation's armed services that is responsible for aerial warfare as distinct from an ...
s, and
capital ships The capital ships of a navy are its most important warships; they are generally the larger ships when compared to other warships in their respective fleet. A capital ship is generally a leading or a primary ship in a naval fleet. Strategic ...
( aircraft carriers, battleships, battlecruisers,
heavy cruiser The heavy cruiser was a type of cruiser, a naval warship designed for long range and high speed, armed generally with naval guns of roughly 203 mm (8 inches) in caliber, whose design parameters were dictated by the Washington Naval T ...
s, and
light cruiser A light cruiser is a type of small or medium-sized warship. The term is a shortening of the phrase "light armored cruiser", describing a small ship that carried armor in the same way as an armored cruiser: a protective belt and deck. Prior to th ...
s) of the
United States Navy The United States Navy (USN) is the maritime service branch of the United States Armed Forces and one of the eight uniformed services of the United States. It is the largest and most powerful navy in the world, with the estimated tonnage ...
,
Royal Navy The Royal Navy (RN) is the United Kingdom's naval warfare force. Although warships were used by English and Scottish kings from the early medieval period, the first major maritime engagements were fought in the Hundred Years' War against ...
,
Dutch Navy The Royal Netherlands Navy ( nl, Koninklijke Marine, links=no) is the naval force of the Kingdom of the Netherlands. During the 17th century, the navy of the Dutch Republic (1581–1795) was one of the most powerful naval forces in the world an ...
, and
Imperial Japanese Navy The Imperial Japanese Navy (IJN; Kyūjitai: Shinjitai: ' 'Navy of the Greater Japanese Empire', or ''Nippon Kaigun'', 'Japanese Navy') was the navy of the Empire of Japan from 1868 to 1945, when it was dissolved following Japan's surrend ...
, and are given numerical ratings for gunnery, armor, speed, and airstrike power. The board divides the
Pacific Ocean The Pacific Ocean is the largest and deepest of Earth's five oceanic divisions. It extends from the Arctic Ocean in the north to the Southern Ocean (or, depending on definition, to Antarctica) in the south, and is bounded by the contin ...
into 13 sea zones. Each turn players commit their
ship A ship is a large watercraft that travels the world's oceans and other sufficiently deep waterways, carrying cargo or passengers, or in support of specialized missions, such as defense, research, and fishing. Ships are generally distinguished ...
, air, and amphibious units to particular zones, and then (if there are opposing forces in the same area) a battle is fought in each zone, until one player retreats or is eliminated. Points of control (POC) are earned based on how many zones a player controls in that turn. Certain areas are worth more to one or both players than others. For example, the Japanese (IJN) player receives 3 POC for controlling
Indonesia Indonesia, officially the Republic of Indonesia, is a country in Southeast Asia and Oceania between the Indian and Pacific oceans. It consists of over 17,000 islands, including Sumatra, Java, Sulawesi, and parts of Borneo and New Guine ...
or the Japanese Islands, but only 1 for controlling the North Pacific. The Allied (USN) player receives only 1 POC for Indonesia, but 3 for the Hawaiian Islands. One of the most basic strategic decisions in the game is which ships to use as "patrollers" and which to use as "raiders". Patrollers are deployed first, then land-based air, then amphibious units, and then raiders. So, saving ships for use as raiders allows a player to see a much more developed situation before committing ships, as well as allowing them to travel farther across the map. However, raiding ships do not count for "control" of an area as patrolling ships (and all land-based air flotillas) do, so some ships usually must be committed early to gain key POC—or to cut off enemy sea access because on the next turn, enemy ships will not be able to move through a controlled area although they may move into one. Each side receives reinforcements throughout the game approximately coinciding to when the specific ships either became battle-ready in the actual war, or in the case of some Allied ships, were transferred in from the Atlantic theater. The IJN receives most of its ships at the beginning of the game, with only a few reinforcements, while the United States gets multiple additional vessels each turn. At the beginning of Turn 6 the Allied player receives massive US carrier reinforcements which shift the fleet balance dramatically and force the Japanese into a defensive posture. However, in the first 5 turns the IJN's larger fleet usually runs up a large POC advantage which even the USN's newly enlarged fleet may be hard-pressed to overcome in only 3 turns. This is somewhat mitigated because the Allied player (because the USA broke the Japanese code) gets to move second in every phase, e.g. he can wait to see where the Japanese raiders are placed before placing his own raiders, and in battle he can see the results of Japanese attacks before allocating his own fire. This second-move advantage for the Allied is a large advantage for beginners. However, in expert play the Japanese are considered to have the advantage, because with experience players learn to use the threat of the more powerful IJN fleet very aggressively, dictating the Allied moves somewhat and offsetting much of the disadvantage of moving first. If the IJN can force a major battle, his larger fleet can more afford attrition, so Japan can afford to move into dangerous situations and trade ships 1 for 1, often even 2 for 3. Because of this, players usually bid POC for the IJN side to balance the game.


Tournaments

Victory in the Pacific is still played in many competitive tournaments today, including the
World Boardgaming Championships The World Boardgaming Championships is a convention held yearly since 1999 by the Boardgame Players Association. It was previously held in Lancaster, Pennsylvania, but it moved to the Seven Springs Mountain Resort in 2016. It is next schedul ...
, PrezCon, MillenniumCon, VITP Midwest Open, and PBEM on gameaholics all for decades running, and still maintains AREA Ratings for players as well.


Reception

In ''The Guide to Simulations/Games for Education and Training'', Martin Campion called this game "very abstract but still shows a lot about the strategy of the Pacific War." Commenting on its use as an educational aid, Campion said, "Players can learn about the relationship of sea, air, and land forces in the Pacific, about the importance and the limits of land-based aircraft, about the great mobility of carrier forces. Combat is sometimes a bit tedious. In a classroom, each side ought to be played by a small committee. The abstraction of the game would make it difficult to divide up commands." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer Jon Freeman commented that the game "is an enjoyable game to play — partly because of the very pleasing, high-quality game components, and partly because the game mechanics work so well. Although hardly realistic, it is challenging." Freeman noted the slight imbalance of the game, saying "the Japanese, unless extremely lucky, will usually lose — but not by much — and this slight inequality could be corrected by giving the Japanese an extra victory point or two per turn." Freeman concluded by giving the game an Overall Evaluation of "Very Good", saying, "Despite its abstract treatment, the game is quite popular." In ''
The Best of Board Wargaming ''The Best of Board Wargaming'' is a 1980 book edited by Nicholas Palmer and published by Hippocrene Books. Contents ''The Best of Board Wargaming'' is a sequel to the author's ''The Comprehensive Guide to Board Wargaming'' (1977). Reception ...
'' (1980),
Nick Palmer Nick may refer to: * Nick (given name) * A cricket term for a slight deviation of the ball off the edge of the bat * British slang for being arrested * British slang for a police station * British slang for stealing * Short for nickname Place ...
described ''War At Sea'' and its sister ''Victory In The Pacific'' as "excellent introductory fare to entice newcomers into the hobby" with the latter having a mere six pages of rules. He criticised the mechanism whereby damaged ships “sprout wings” (albeit affected by the ship’s individual speed factor) and return to port as “the most outrageous element in a pair of games with scanty claims to realism”. However, the games offer “light relief and fast movement” although they can also be played as “deadly serious contests of logic and mathematics”; the games are “primarily for beginners or statisticians, but also quite good as an occasional change from weightier things”. He gave ''VITP'' a very high rating for excitement (80%) but a very low 20% for realism.


Awards

At the 1978
Origins Awards The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
, ''Victory in the Pacific'' won the Charles S. Roberts Award in the category "Best Strategic Game of 1977".


Other recognition

A copy of ''Victory in the Pacific'' is held in the collection of the
Strong National Museum of Play The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret ...
(object 117.941), a gift of
Darwin Bromley Darwin Paul Bromley (October 23, 1950 – January 2, 2019) was an attorney and a game designer who had worked primarily on board games. Career Attorney Darwin Bromley was a railroad game fan, so in 1980 he founded the company Mayfair Games to ...
and Peter Bromley.


Other reviews and commentary

* '' Casus Belli'' #16 (Aug 1983) *1983 Games 100


References


External links

* {{Avalon Hill Avalon Hill games Board games introduced in 1977 Japan in non-Japanese culture Naval games Origins Award winners Wargames introduced in 1977 World War II board wargames